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	<title>IW mesmer - Revision history</title>
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		<title>self&gt;Falconeye: /* Weaknesses */</title>
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		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Weaknesses&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Image:iwmesmerfinal.jpg|thumb|right|Mesmer casting Illusionary Weaponry]]&lt;br /&gt;
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An [[IW mesmer]] refers to a [[Mesmer]] build based around the skill [[Illusionary Weaponry]]. It has not seen much use since the [[Feedback:Game_updates/20100521|May 21, 2010 game update]], which overhauled the profession.&lt;br /&gt;
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== Background ==&lt;br /&gt;
&lt;br /&gt;
Illusionary Weaponry allows a caster to inflict respectable amounts of melee-range damage that cannot miss or be blocked, since the caster's [[action]]s do not count as [[attack]]s. This also allowed the skill to serve as a cornerstone for [[Mesmer]] solo builds.&lt;br /&gt;
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== Skills ==&lt;br /&gt;
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* IW-builds rely on [[enchantment spells]] for their damage, so they must include cover enchantments, e.g. [[Illusion of Weakness]] (which also relies on [[Illusion Magic]] and has no [[duration]]).&lt;br /&gt;
* As with any melee build, they include skills that increase attack speed, notably [[Flurry]] (which does not reduce IW's damage output).&lt;br /&gt;
* As with any caster, IW mesmers require [[energy management]].&lt;br /&gt;
* Builds typically include [[interrupt]]s or other types of [[shutdown]]s.&lt;br /&gt;
* IW mesmers require self-heals to maintain survivability, e.g. [[Feigned Neutrality]] (which will not end while attacking with [[Illusionary Weaponry]]).&lt;br /&gt;
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== Equipment ==&lt;br /&gt;
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* IW requires a melee [[weapon]], typically a [[sword]] or [[axe]] (because an [[off-hand]] item can still be used). However, [[Dagger]]s can have a slightly higher attack speed because of double strikes and [[Scythe]]s can attack multiple enemies.&lt;br /&gt;
* [[Of Enchanting]] modifiers increase the duration of [[Illusionary Weaponry]] and the cover enchantments. &lt;br /&gt;
* Shield upgrades that trigger on being enchanted are useful, since the character will almost always be enchanted.&lt;br /&gt;
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== Play style ==&lt;br /&gt;
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There are three typical ways to play an IW mesmer: &lt;br /&gt;
# As a front-line melee fighter.&lt;br /&gt;
# As a mid-line caster, only using IW when the opportunity presents itself.&lt;br /&gt;
# As a combination of the two, typically using [[Domination Magic]] to punish opponents (e.g. with [[Empathy]]) or shut them down (e.g. using [[Distortion]]).&lt;br /&gt;
&lt;br /&gt;
== Weaknesses ==&lt;br /&gt;
* The biggest weakness in the build is there are currently far superior and less risky ways of using [[Mesmer]]s to inflict armor-ignoring damage. &lt;br /&gt;
&lt;br /&gt;
* IW mesmers are vulnerable to enchantment removal, so they are useless for much of the high-end and [[Beyond]] content.&lt;br /&gt;
* They only come into full productivity against heavily-armored opponents, since one of the build's primary advantages is the armor-ignoring damage.&lt;br /&gt;
&lt;br /&gt;
{{Team Roles nav}}&lt;br /&gt;
[[Category:Mesmer builds]]&lt;br /&gt;
[[Category:Obsolete builds]]&lt;/div&gt;</summary>
		<author><name>self&gt;Falconeye</name></author>
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