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	<title>Identification - Revision history</title>
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	<updated>2026-10-19T12:51:20Z</updated>
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		<title>self&gt;MithranArkanere: /* Identification Kits */</title>
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		<updated>2026-10-16T18:33:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Identification Kits&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Identification]] reveals the hidden properties of an [[item]], which are defined when the item is [[drop]]ped.&lt;br /&gt;
&lt;br /&gt;
==Identification Kits==&lt;br /&gt;
&lt;br /&gt;
Identifying an item requires an identification [[kit]]. There are three types, two of which are purchasable from [[merchant]]s:&lt;br /&gt;
*[[Identification Kit]]s for 100{{gold}} come with 25 uses (4{{gold}}/use). &lt;br /&gt;
**Some [[collector]]s in [[Shing Jea Island|Shing Jea]] and [[Istan]] offer versions with 10 uses.&lt;br /&gt;
*[[Superior Identification Kit]]s for 500{{gold}} come with 100 uses (5{{gold}}/use).&lt;br /&gt;
*[[Infinite Identification Kit]]s come with unlimited uses (0{{gold}}/use). They can be claimed from [[the Purveyor]] after buying the Infinite Identification and Salvage Kit Bundle.&lt;br /&gt;
&lt;br /&gt;
Kits aren't [[Item stacking|stackable]], and can't be refilled. Once the kit has no uses left, it is automatically destroyed.&lt;br /&gt;
&lt;br /&gt;
To use an Identification Kit, double-click on its inventory icon, then click on the inventory icon of the item to be identified. Even items that do not display &amp;quot;Unidentified&amp;quot; can be identified with good results, and don't worry about wasting a use; the game gives a message preventing redundant identifications.&lt;br /&gt;
&lt;br /&gt;
For [[PvE character]]s, the [[inventory]] panel also features an Identify All button above the character's model. Pressing this button will attempt to use an Identification kit in the character's bags on any unidentified items until it runs out of uses. This will exclude any other items that are not unidentified but may still be identified for an increase in value.&lt;br /&gt;
&lt;br /&gt;
==Effects of identifying==&lt;br /&gt;
&lt;br /&gt;
Once identified, the item description changes. If the item had an &amp;quot;Unidentified&amp;quot; quality, it disappears. If the item has any other properties, they are revealed:&lt;br /&gt;
*[[Upgrade component]]s: any upgrades that [[weapon]]s and [[salvage item]]s can hold. These components also become [[salvage]]able. Weapon upgrade components cannot be applied to unidentified weapons.&lt;br /&gt;
**An unidentified weapon that dropped with a salvageable [[elemental damage]] upgrade component (i.e. [[Ebon]], [[Fiery]], [[Icy]] or [[Shocking]]) will not display any [[damage type]] until the weapon is identified (e.g. an unidentified [[perfect]] [[bow]] that dropped with an Ebon [[bowstring]] will display ''&amp;quot;Dmg: 15-28&amp;quot;'' instead of ''&amp;quot;Earth Dmg&amp;quot;'' or ''&amp;quot;Piercing Dmg&amp;quot;''); however, the weapon deals one type of elemental damage (the same as its elemental damage upgrade component when identified) instead of the weapon's default [[physical damage]] type.&lt;br /&gt;
*[[Inherent modifier]]s: some [[Prophecies]] and [[Factions]] weapons have unalterable bonuses instead of [[inscription]]s.&lt;br /&gt;
*Item value for merchants and [[rune trader]]s.&lt;br /&gt;
&lt;br /&gt;
====Effect on value====&lt;br /&gt;
&lt;br /&gt;
Some items have fixed value (the amount a merchant will pay for it), but weapons, salvage items, and upgrade components usually increase in value when identified. It is a good idea to identify anything you plan to sell; the gross extra income usually ends up paying for the cost of the kit.&lt;br /&gt;
*Identifying [[item rarity|white (common)]] items is recommended when the unidentified value is 25{{gold}} or more.&lt;br /&gt;
*Salvaging identified upgrades is recommended when the item's value is below 10{{gold}}, because these upgrades, when salvaged, can almost always be sold for more than 10{{gold}}. Note that some modifiers (such as [[Show Me the Money]]) increase an item's value and shouldn't be salvaged.&lt;br /&gt;
*Since there is a minimum 50% chance of retaining an item, it is recommended to salvage upgrades, [[rune]]s, and [[insignia]]s when the merchant or rune trader offers more than half of the item's value for its upgrade(s).&lt;br /&gt;
&lt;br /&gt;
====Unlocking====&lt;br /&gt;
&lt;br /&gt;
Identifying items that hold upgrade components will [[unlock]] those upgrades for use in [[PvP]]. A notification appears whenever a character identifies an item with an upgrade the [[account]] doesn't have unlocked.&lt;br /&gt;
&lt;br /&gt;
===Pre-identified items===&lt;br /&gt;
Some types of items are counted as identified upon acquisition, and the identifiable items can be identified only once (even if the successful identification gave no visible results). If an attempt of identification was unsuccessful, the error message ''That item is already identified'' is shown on the screen and the resource of the kit remains unchanged.&lt;br /&gt;
&lt;br /&gt;
Items that cannot be identified:&lt;br /&gt;
*[[Quest item]]s&lt;br /&gt;
*[[Item stacking|Stackable items]]&lt;br /&gt;
*Items from [[armorer]]s, collectors, and [[weaponsmith]]s&lt;br /&gt;
*Default [[hero armor]] and weapons&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The [[Wisdom]] title counts how many [[Item rarity|gold rarity]] items an account has identified.&lt;br /&gt;
{{anomaly|Identifying certain items with no merchant value (i.e. [[Backpack]]s, [[miniature]]s, [[storybook]]s, and weapons, such as [[Serrated Shield]]) has no effect besides consuming one use of a kit.}}&lt;br /&gt;
{{Kits nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Game mechanics]]&lt;/div&gt;</summary>
		<author><name>self&gt;MithranArkanere</name></author>
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