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	<title>Illusionary Weaponry - Revision history</title>
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	<updated>2026-10-19T10:13:37Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Illusionary_Weaponry&amp;diff=78424&amp;oldid=prev</id>
		<title>self&gt;SuperCobra: +skill balance update Feedback:Game updates/20260826</title>
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		<updated>2026-08-26T20:29:33Z</updated>

		<summary type="html">&lt;p&gt;+skill balance update &lt;a href=&quot;/wiki/Feedback:Game_updates/20260826&quot; title=&quot;Feedback:Game updates/20260826&quot;&gt;Feedback:Game updates/20260826&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| id = 33&lt;br /&gt;
| name = Illusionary Weaponry&lt;br /&gt;
| campaign = Prophecies&lt;br /&gt;
| profession = Mesmer&lt;br /&gt;
| attribute = Illusion Magic&lt;br /&gt;
| type = Enchantment Spell&lt;br /&gt;
| has-pvp = y&lt;br /&gt;
| elite = y&lt;br /&gt;
| energy = 5&lt;br /&gt;
| activation = 1&lt;br /&gt;
| recharge = 10&lt;br /&gt;
| causes1 = Increased Armor Rating&lt;br /&gt;
| description = [[Elite]] [[Enchantment Spell]]. For 30 seconds, your [[melee attack]]s neither hit nor fail to hit. Instead, Illusionary Weaponry deals {{gr|20|60}} [[damage]] to your [[target]]s for each melee attack. You have +5 [[Armor rating|armor]] for each equipped [[Illusion Magic]] skill.&lt;br /&gt;
| concise description = Elite Enchantment Spell. (30 seconds.) Deals {{gr|20|60}} damage to foes in place of other damage or effects from melee attacks. You have +5 armor for each equipped Illusion Magic skill. {{gray|Your melee attacks neither hit nor fail to hit.}}&lt;br /&gt;
| target = self&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill progression&lt;br /&gt;
|attribute = [[Illusion Magic]]&lt;br /&gt;
|var1 name = [[Armor-ignoring damage]]&lt;br /&gt;
|var1 at0 = 20&lt;br /&gt;
|var1 at15 = 60}}&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
'''[[Signet of Capture]]'''&lt;br /&gt;
* [[Didn Hopestealer]] ([[Snake Dance]])&lt;br /&gt;
* [[Seear Windlash]] ([[Talus Chute]])&lt;br /&gt;
* [[Digo Murkstalker]] ([[Iron Mines of Moladune]])&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*The damage is done by the enchantment and not by the attack.&lt;br /&gt;
** [[Blindness]], [[miss]]ing and [[block]]ing cannot prevent the damage from being inflicted.&lt;br /&gt;
** [[Flurry]] will increase attack speed without lowering the damage.&lt;br /&gt;
* Attacks are initiated but never hit:&lt;br /&gt;
** Effects that activate when an enemy is struck by an attack, such as [[Vampiric]] and [[Zealous]] mods and the early ending of [[Feigned Neutrality]] do not trigger.&lt;br /&gt;
** No [[adrenaline]] is gained from making an attack.&lt;br /&gt;
** Even if a skill description does not specifically mention that it triggers on hit, most attack buffs will not trigger, such as [[Strength of Honor]], [[Warmonger's Weapon]] (and other on-attack [[weapon spells]]), or [[Soul Taker]].&lt;br /&gt;
** When using the appropriate weapon type, [[Hundred Blades]] and [[Vow of Strength]] will trigger successfully.&lt;br /&gt;
** You cannot score a [[critical hit]].&lt;br /&gt;
** [[Fail]]ed attacks such as [[Dagger Attack]]s out of sequence (such as using most [[Dual Attack]]s without an offhand) will not trigger damage.&lt;br /&gt;
** [[Dagger Attack]] chain marks will not trigger from attack skills.&lt;br /&gt;
*** Dagger attacks that require a chain can still be used if the appropriate marks are already present (from spells that count as [[lead attacks]] or [[off-hand attacks]], or casting Illusionary Weaponry after setting up part of a chain). Notably, this allows dual attacks to be chained until the enemy dies.&lt;br /&gt;
*** When used with the correct chain requirements, [[dual attacks]] will [[double strike]], but no additional effects will occur (e.g. [[Death Blossom]] will not hit multiple targets).&lt;br /&gt;
** Skills that require an attack (such as [[Empathy]] or [[Clumsiness]]) will still trigger.&lt;br /&gt;
** Attack from [[scythe]]s and [[Attack#Skills dealing multiple attacks|attack skills that can deal multiple attacks]] will cause the damage to be inflicted on several foes. Damage will trigger twice on a [[double strike]].&lt;br /&gt;
* This is one of the few skills that can damage invulnerable foes (such as the [[Base Defender]]), though this requires an indirect attack such as [[Cyclone Axe]].&lt;br /&gt;
* The main spell of an [[IW mesmer]].&lt;br /&gt;
{{bug|Similarly to  [[&amp;quot;I Am Unstoppable!&amp;quot;]] and [[Mantra of Signets]], the armor provided by this skill is only applied at the end of the [[armor calculation]]. As such, it is not counted in the [[effect stacking#Effect caps|bonus armor cap]] of +25 and is not reduced by [[Armor penetration]].}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The sword on the [[skill icon]] is a [[Colossal Scimitar]], which was released years later with the introduction of [[Nightfall]].&lt;br /&gt;
&lt;br /&gt;
[[de:Illusion der Waffen]]&lt;/div&gt;</summary>
		<author><name>self&gt;SuperCobra</name></author>
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