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	<id>https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=Infuse_Condition</id>
	<title>Infuse Condition - Revision history</title>
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	<updated>2026-10-19T06:14:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Infuse_Condition&amp;diff=78715&amp;oldid=prev</id>
		<title>self&gt;Halogod35: /* Trivia */ skill history</title>
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		<updated>2024-05-16T19:48:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Trivia: &lt;/span&gt; skill history&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Skill infobox&lt;br /&gt;
| id = 139&lt;br /&gt;
| name = Infuse Condition&lt;br /&gt;
| campaign = Prophecies&lt;br /&gt;
| profession = Necromancer&lt;br /&gt;
| attribute = Death Magic&lt;br /&gt;
| type = Enchantment Spell&lt;br /&gt;
| energy = 5&lt;br /&gt;
| activation = 1&lt;br /&gt;
| recharge = 20&lt;br /&gt;
| causes1 = Condition&lt;br /&gt;
| description = [[Enchantment Spell]]. For the next {{gr|15|60}} seconds, whenever you receive a [[condition]], that condition is transferred to your closest [[minion]] instead.&lt;br /&gt;
| concise description = Enchantment Spell. ({{gr|15|60}} seconds.) Whenever you receive a condition, it transfers from you to your closest undead servant.&lt;br /&gt;
| removes1 = Condition&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill progression&lt;br /&gt;
|attribute = [[Death Magic]]&lt;br /&gt;
|var1 name = [[Duration]]&lt;br /&gt;
|var1 at0 = 15&lt;br /&gt;
|var1 at15 = 60}}&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
'''[[Skill trainer]]s'''&lt;br /&gt;
* [[Thengen]] ([[Port Sledge]]) &lt;br /&gt;
* [[Dakk]] ([[Ember Light Camp]])&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Combines well with [[Foul Feast]], [[Cautery Signet]] and [[Martyr]].&lt;br /&gt;
* Combines well with [[Cultist's Fervor]] and [[Signet of Suffering]].&lt;br /&gt;
* You do not ''gain'' conditions, but you do ''lose'' them. Thus you trigger [[Fragility]] only once, and do not trigger abilities like [[Contagion]].&lt;br /&gt;
* This skill is the only way to prevent [[Dazed]] and the interrupt from its application. This is also the only way for a player to become immune to [[Poison]], [[Deep Wound]], [[Weakness]], [[Bleeding]] and [[Cracked Armor]].&lt;br /&gt;
{{bug|This skill ''does'' transfer [[Bleeding]], [[Disease]], and [[Poison]] to [[minion]]s, despite them being non-[[fleshy]].}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The minion in the skill icon is a [[Bone Horror]].&lt;br /&gt;
{{Skill change}}&lt;/div&gt;</summary>
		<author><name>self&gt;Halogod35</name></author>
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