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	<title>Infusion - Revision history</title>
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	<updated>2026-10-19T07:26:08Z</updated>
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		<title>self&gt;Justice: /* Allies */</title>
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		<updated>2021-11-20T16:51:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Allies&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Infusion|Infusing]] [[armor]] is the only reliable protection against [[Spectral Agony]], the monster skill used by the [[Mursaat]] and their [[Jade construct]]s. To infuse armor, a [[player]] must kill an [[Eidolon]] or an [[Ice Beast]], then bring its [[Spectral Essence]] to one of the [[Ancient Seer]]s, who will infuse the equipped armor pieces of all [[character]]s within [[earshot]] [[range]] at the time. Each piece of armor can only be infused once, and the Seer will only infuse a set of armor once per essence.&lt;br /&gt;
&lt;br /&gt;
==Locations of Seers and Eidolon==&lt;br /&gt;
*[[Iron Mines of Moladune]] [[mission]]&lt;br /&gt;
*[[Ring of Fire]] mission&lt;br /&gt;
*[[Abaddon's Mouth]] mission&lt;br /&gt;
*[[Mineral Springs]] (Ice Beast in the northeast corner)&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
A character with non-infused armor who is suffering from [[Spectral Agony]] suffers heavy damage, health degeneration, and movement and action speed reduction. This scales down per piece of infused armor worn as shown below:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
:{| {{STDT|transparent|+=text-align: center;}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Infused armor pieces'''            || 0   || 1   || 2   || 3   || 4   || 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Health degeneration'''&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 30  || 13  || 9   || 7   || 5   || 3&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per second'''               || 81  || 42  || 29  || 22  || 16  || 9&lt;br /&gt;
|-&lt;br /&gt;
| '''Total health loss'''&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;   || 505 || 310 || 235 || 180 || 130 || 75&lt;br /&gt;
|-&lt;br /&gt;
| '''Slow effect'''                     || 80% || 33% || 23% || 18% || 12% || 7%&lt;br /&gt;
|}&lt;br /&gt;
#The game [[Effect stacking#Effect_caps|cap]]s health degeneration at -10; any degeneration beyond -10 hinders [[health regeneration]], but does not result in additional loss of health.&lt;br /&gt;
#Total health loss caused by the direct effects of Spectral Agony.&lt;br /&gt;
&lt;br /&gt;
==Allies==&lt;br /&gt;
*[[Henchmen]] are infused except in the following situations that might involve Mursaat or Jade constructs:&lt;br /&gt;
**During [[Ice Caves of Sorrow]].&lt;br /&gt;
**During [[Iron Mines of Moladune]], they are not infused until a [[Spectral Essence]] is brought to the [[Seer]].&lt;br /&gt;
**In the [[Frozen Forest]] and [[Ice Floe]], unless bringing them from [[Marhan's Grotto]] or [[Thunderhead Keep (outpost)|Thunderhead Keep]].&lt;br /&gt;
*[[Hero]]es are always infused, although their armor does not state it. This is especially helpful when dealing with the Mursaat and Jade constructs before the opportunity to get infused armor.&lt;br /&gt;
*[[Pet]]s are always infused.&lt;br /&gt;
*[[Summoning stone]] allies are not infused.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Armor which has been infused will be marked as ''Infused'' in the same way that weapons show [[customization]]; this property does not take up a [[rune]] or [[insignia]] slot.&lt;br /&gt;
*The infusion process uses the generic [[attack skill]] animation.&lt;br /&gt;
*Players need to be within earshot of the Seer to have their armor infused, if someone else is delivering the essence.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Prior to the [[Game updates/20050608|June 8, 2005 update]], it took five runs to infuse a set of armor, since Seers would infuse only one piece of armor at a time. This annoyance is noted by [[Jorith]] during the [[The Battle for Lion's Arch]].&lt;br /&gt;
{{Rune nav}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>self&gt;Justice</name></author>
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