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	<id>https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=Intensity</id>
	<title>Intensity - Revision history</title>
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	<updated>2026-10-17T13:45:58Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Intensity&amp;diff=552&amp;oldid=prev</id>
		<title>gww&gt;Coaster: Conciseness (description already specifies spells only)</title>
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		<updated>2026-09-14T15:37:55Z</updated>

		<summary type="html">&lt;p&gt;Conciseness (description already specifies spells only)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Skill infobox&lt;br /&gt;
| id = 2104&lt;br /&gt;
| name = Intensity&lt;br /&gt;
| campaign = Nightfall&lt;br /&gt;
| profession = Elementalist&lt;br /&gt;
| attribute = Sunspear rank&lt;br /&gt;
| pve-only = y&lt;br /&gt;
| type = Skill&lt;br /&gt;
| energy = 5&lt;br /&gt;
| recharge = 10&lt;br /&gt;
| description = [[Skill (skill type)|Skill]]. For 10 seconds, the next time you deal [[elemental damage]] with a [[spell]] to a [[target]], you deal {{gr2|60|70}}% of that damage to all other [[foe]]s [[in the area]].&lt;br /&gt;
| concise description = Skill. (10 seconds.) The next time you deal elemental damage with a spell, other targets in the area take {{gr2|60|70}}% of that damage.&lt;br /&gt;
| aoe = in the area&lt;br /&gt;
| target = self&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill progression max10&lt;br /&gt;
| title track = [[Sunspear rank]]&lt;br /&gt;
| var1 name = % [[Damage]]&lt;br /&gt;
| var1 at0 = 60&lt;br /&gt;
| var1 at10 = 70&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Acquisition==&lt;br /&gt;
'''[[Hero skill trainer]]s'''&lt;br /&gt;
*[[Pikin]] ([[Kamadan, Jewel of Istan]])&lt;br /&gt;
*[[Shiloh]] ([[Sunspear Great Hall]])&lt;br /&gt;
*[[Libeh]] ([[Command Post]])&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Intensity's [[area of effect]] damage triggers on one elemental damage [[packet]] done by a ''[[spell]]'' after Intensity is activated.&lt;br /&gt;
**The concise description is correct; untargeted spells such as [[Inferno]] can still trigger Intensity.&lt;br /&gt;
**High damage packets from spells such as [[Fireball]], [[Rodgort's Invocation]], [[Lightning Orb]], [[Lightning Surge]] or [[Lightning Hammer]] are usually better to optimize intensity's effect. &lt;br /&gt;
**Try to target foes with the lowest armor rating, typically casters and foes affected with [[Cracked Armor]].&lt;br /&gt;
**[[Conjure spell]]s do not trigger Intensity (nor does any non-spell source of damage, such as [[attack]]s, regardless of damage type).&lt;br /&gt;
*The damage [[Armor-ignoring damage|ignores armor]].&lt;br /&gt;
*This skill can be activated while [[Movement|moving]] or [[Activation time|activating]] a [[skill]]; you can also use it ''after'' you cast the spell to be intensified if there is a delay between the end of the casting and the damage packet, e.g. [[Meteor Shower]] &amp;amp;rarr; Intensity.&lt;br /&gt;
*Outside of elementalist skills, high elemental damage is mostly found in [[Death Magic]] ([[Deathly Swarm]] and [[Icy Veins]] being of note), and [[Spawning Power]]/[[Channeling Magic]] ([[Rupture Soul]], [[Spirit Rift]] and [[Destructive was Glaive]] being of note). Some PvE skills are also eligible, namely [[Snow Storm]] and (combined with other effects to convert it to elemental damage) [[Ebon Vanguard Sniper Support]].&lt;br /&gt;
&lt;br /&gt;
{{bug|When sorting skills by campaign, this is listed under [[Core]] although it's a Nightfall skill.}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The functionality of this skill has changed since its introduction; see its [[Intensity/Skill history|skill  history]] for details. &lt;br /&gt;
&lt;br /&gt;
[[Category:Skills offered by hero skill trainers]]&lt;br /&gt;
[[Category:Armor-ignoring damage]]&lt;br /&gt;
&lt;br /&gt;
[[de:Intensität]]&lt;/div&gt;</summary>
		<author><name>gww&gt;Coaster</name></author>
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