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	<title>Interrupt - Revision history</title>
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		<title>self&gt;SabSparrow at 20:07, 25 October 2025</title>
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		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Interruption (visuals).jpg|thumb|200px|An [[non-player character|NPC]] in [[Fort Aspenwood]] that was interrupted.]]&lt;br /&gt;
[[Interrupt]]ion is a core [[game mechanic]]. It is also a tactic and an [[action]] that prevents a [[foe]] from completing their current action. An interrupt can be triggered by a [[skill]] or an [[effect]]. Some interrupts affect only [[spell]]s or [[attack skill]]s, while others will not interrupt unless certain prerequisites are met. &lt;br /&gt;
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Actions that can be interrupted include any skill with an activation time and all [[attack]]s. Interrupts will only trigger if they successfully interrupt a skill or action. You cannot interrupt a character who is running, using an [[emote]], or activating a skill without an activation time. [[Knock down]]s, death, skill [[fail]]ure, and skill [[disable|disabling]] (e.g. [[Blackout]]) can stop an action from completing, but they are not considered interrupts; skills that prevent interrupts (such as [[Mantra of Resolve]]) are ineffective against these actions. &lt;br /&gt;
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The [[dazed]] [[condition]] interrupts the target's spells on application, and a dazed target's spells are interrupted by any successful attacks.&lt;br /&gt;
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If you are interrupted:&lt;br /&gt;
*Your character staggers back for a split second, your activation bar halts and flashes purple, and your casting symbol &amp;quot;pops&amp;quot;.&lt;br /&gt;
*Your current skill ends and it cannot be activated again until it has [[recharge time|recharged]].&lt;br /&gt;
*Any skills waiting to be activated will be [[Skill_queue|un-queued]].&lt;br /&gt;
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==Techniques for successful interrupting==&lt;br /&gt;
[[File:Distracting Shot (large).jpg|thumb|200 px|right|[[Distracting Shot]] - one of the most commonly used interrupt skills.]]&lt;br /&gt;
===General tips===&lt;br /&gt;
*''Practice:'' It is critical to practice your timing. The [[Grawl (Ascalon)|Grawls]] and [[Grawl Ulodyte]]s outside of [[Sardelac Sanitarium]] make excellent [[target]]s; they are relatively weak and cast plenty of spells.&lt;br /&gt;
*''Adjust your [[user interface]]:'' Increase the size of your Skill Monitor so it will be easier to see when the enemy is using a skill.&lt;br /&gt;
*''Choose the right time and the right skill:'' A good interrupter can stop ''many'' actions; a great interrupter stops many of the critical ones.&lt;br /&gt;
**''Avoid predicting:'' Avoid the temptation to predict the next skill all the time &amp;amp;mdash; it is often better to allow the skill to activate than to waste the interrupt, the energy, and the [[aftercast delay]]. &lt;br /&gt;
**''Avoid interrupting low-impact actions:'' It is usually more important to interrupt a [[Meteor Shower]] than a [[Lava Font]], so try not to interrupt just because you can. Note that there are several skills that interrupt and disable, which are useful for stopping low recharge, often used skills.&lt;br /&gt;
**''[[Attack skill]]s can be interrupted:'' Keep in mind that their effects are triggered halfway into the casting time. For this reason it can be difficult to successfully interrupt them.&lt;br /&gt;
*''Close distance for projectiles:'' Projectile interrupts (e.g. [[Savage Shot]]) need time to travel to your target; you can increase the chance of successfully interrupting by being close to the target.&lt;br /&gt;
*''Use audio cues:'' Learn the sounds that can help you determine what skills are being used. For example, [[Resurrection Chant]] gives off a loud, distinct jingly/windy noise that gives it away. &lt;br /&gt;
*''Use visual cues:'' Skill animations for certain longer casting skills are also distinct and can help in switching to the proper target for an interrupt. For example, the animation for [[Resurrection Signet]] is unique.&lt;br /&gt;
*[[Ranger]]s can be less cautious using interrupts because many of their interrupting skills have lower recharges than those of other professions and do damage regardless of whether they successfully interrupt.&lt;br /&gt;
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===PvP-specific tips===&lt;br /&gt;
*Time your interrupts to coincide with the ending of [[knock down]]s and [[punish]]ment effects (e.g. [[Diversion]] or [[Blackout]]) dished out by yourself, or your allies.&lt;br /&gt;
*''Know your enemy:'' Some actions can be predicted. Knowing your enemy helps you determine when and how they are likely to act.&lt;br /&gt;
**Learn the skill chains used by your opponents. For example, if the opposing [[infuser]] is in the habit of always using [[Word of Healing]] on themselves, immediately after infusing, you can get in the habit of interrupting it after your team spikes. Another example is against [[spike|caster spikes]] where they will often follow their first spell with a second.&lt;br /&gt;
*''Learn opponent counter measures:'' If you know an opponent will try to counter a particular skill, you can cancel your first skill midway and interrupt their counter. An example would be an elementalist using [[Gale]] to interrupt your [[Diversion]] or [[Apply Poison]]. Canceling your own skill and using an interrupt will stop [[Gale]].&lt;br /&gt;
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===PvE-specific tips===&lt;br /&gt;
*PvE players use interrupts as a means of [[Shut down|shutting down]] targets permanently or almost permanently using two basic techniques:&lt;br /&gt;
**''Use [[AoE]] interrupts:'' Focus on shutting down larger groups of enemies in order to mitigate their collective damage and/or healing capabilities. Commonly used skills include [[Panic]], [[Psychic Instability]], and [[Cry of Frustration]].&lt;br /&gt;
**''Use strong single target interrupt effects:'' Shutting down a single powerful foe can often turn the tide of battle, especially if that foe has particularly harmful abilities (e.g. [[Kanaxai]]), large amount of [[health]] (e.g. [[Rotscale]]), or helps the enemy group survive (e.g. [[Fozzy Yeoryios]]). Long-lasting interrupts include [[Broad Head Arrow]], [[Power Block]] (shuts down casters), and [[Shivers of Dread]] (to allow team members with cold-damage weapons to shut down a target foe).&lt;br /&gt;
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== Interruption Effects ==&lt;br /&gt;
{{:Interrupt effect}}&lt;br /&gt;
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==List of interrupt skills==&lt;br /&gt;
{{main|List of interrupt skills}}&lt;br /&gt;
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==Related skills==&lt;br /&gt;
{{main|List of skills related to interrupt skills}}&lt;br /&gt;
&lt;br /&gt;
{{featured article}}&lt;br /&gt;
[[Category:Interrupt|+]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Tactics (gameplay)]]&lt;/div&gt;</summary>
		<author><name>self&gt;SabSparrow</name></author>
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