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	<title>Item stacking - Revision history</title>
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	<updated>2026-10-19T06:49:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>self&gt;Rainith: Protected &quot;Item stacking&quot;: Repeated insertion of incorrect data ([Edit=Allow only autoconfirmed users] (expires 15:55, 23 November 2023 (UTC)) [Move=Allow only autoconfirmed users] (expires 15:55, 23 November 2023 (UTC)))</title>
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		<summary type="html">&lt;p&gt;Protected &amp;quot;&lt;a href=&quot;/wiki/Item_stacking&quot; title=&quot;Item stacking&quot;&gt;Item stacking&lt;/a&gt;&amp;quot;: Repeated insertion of incorrect data ([Edit=Allow only autoconfirmed users] (expires 15:55, 23 November 2023 (UTC)) [Move=Allow only autoconfirmed users] (expires 15:55, 23 November 2023 (UTC)))&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Image:Item stacks.gif|thumb|right|300px|Common crafting materials, shown in full stacks and as single items.]]&lt;br /&gt;
A '''stack''' is a group of identical [[item]]s that can be stored in a single [[inventory]] space. If an item is '''stackable''', up to 250 copies of it can be held in one stack. The total number of items in a stack is shown as a yellow number over the top of the item's icon.&lt;br /&gt;
&lt;br /&gt;
If you have two stacks of an item, you can combine them by dragging one over the other; if there are more than 250 units total, the stack dragged into will be filled and overflow will remain in the original stack. A stack can be broken by holding the shift key&amp;lt;!--Not alt. That's the key in Guild Wars 2.--&amp;gt; while dragging: a dialog will appear when you place the item allowing you to specify the new stack size.&lt;br /&gt;
&lt;br /&gt;
When items are automatically added to a container &amp;amp;mdash; by picking them up off the ground, receiving them in a [[trade]], or dragging them onto a [[bag]] ''icon'' or [[storage]] ''tab'' &amp;amp;mdash; partial stacks of that item in the container will be filled before an empty inventory slot is taken.&lt;br /&gt;
&lt;br /&gt;
===Stackable items===&lt;br /&gt;
*Common and rare [[crafting material]]s.&lt;br /&gt;
*[[Dye]]s of the same color.&lt;br /&gt;
*[[Key]]s and [[Lockpick]]s.&lt;br /&gt;
*Certain [[quest item]]s.&lt;br /&gt;
*Experience and passage [[scroll]]s.&lt;br /&gt;
*[[Skill tome]]s of the same profession and rarity.&lt;br /&gt;
*[[Trophy|Trophies]], including reward trophies for quests, such as [[Monastery Credit]]s, and [[festival]]s, such as [[Lunar Token]]s.&lt;br /&gt;
*[[Hero armor]] upgrade items.&lt;br /&gt;
*[[Salvage item]]s that do not represent armor, such as hides and webs.&lt;br /&gt;
*[[Zaishen Coin]]s of the same type.&lt;br /&gt;
*Single-use [[consumable]]s of the same type.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*When the items are taken from the inventory automatically (for example, when selling [[material]]s to [[trader]]s) and you have more than one stack of such items, the topmost stack will be used first.&lt;br /&gt;
*In most cases, interface mechanics is able to take the items from several stacks in inventory at once; however, rarely this operation can result in failure (see a bug with [[Votive Candle]]). It's recommended to merge items in a maximum possible stack before trading them to NPC.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>self&gt;Rainith</name></author>
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