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	<id>https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=Knock_down</id>
	<title>Knock down - Revision history</title>
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	<updated>2026-10-19T13:30:21Z</updated>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=Knock_down&amp;diff=80066&amp;oldid=prev</id>
		<title>self&gt;Justice: /* Related skills */</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Knock_down&amp;diff=80066&amp;oldid=prev"/>
		<updated>2026-08-05T08:18:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Related skills&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{TOCright}} A [[knock down]] or ''KD'' causes a [[target]] to temporarily fall down. Knocked down characters cannot [[Movement|move]], activate skills with an [[activation time]] or [[aftercast delay]], or switch weapons. Knock downs mostly function the same as standard [[interrupt]]s; however, since they are technically different [[game mechanics]], KDs can interrupt through skills such as [[Mantra of Concentration]]. &lt;br /&gt;
&lt;br /&gt;
Unless otherwise stated, a knock down lasts 2 seconds; it can be extended to 3 seconds using [[Stonefist Insignia]]s or certain skills. [[Junundu Tunnel]] and [[Reaper's Sweep]] can knock down for 3 seconds; three other skills can knock down for 4 seconds ([[Choking Breath]], [[Backbreaker]], and [[Psychic Instability]]). A knocked-down target cannot be knocked down again until they get up; however, they can be knocked down again the instant they begin to rise (see [[quarterknocking]]).&lt;br /&gt;
&lt;br /&gt;
Some foes carry [[Stun on Critical Hit]], causing knock down to foes against whom they score a [[critical hit]]. Others carry [[Stun Immunity]] which prevents them from being knocked down. Characters inside a [[Siege Devourer]] or [[Desert Wurm (disguise)|Desert Wurm]] are immune to knock downs.&lt;br /&gt;
&lt;br /&gt;
A small number of foes, including [[Shiro Tagachi]], can be difficult or impossible to knock down for other reasons.&lt;br /&gt;
&lt;br /&gt;
== Enhancements ==&lt;br /&gt;
* The [[warrior]] [[armor]] upgrade component [[Stonefist Insignia]] increases the [[duration]] of all knock downs inflicted by the Warrior by 1 second. This upgrade cannot extend durations beyond 3 seconds.&lt;br /&gt;
* The skill [[Earthbind]] sets a minimum duration of knock downs to 3 seconds. It also bypasses [[Stun Immunity]], but has no effect on other skills that prevent knock downs.&amp;lt;!-- per testing documented on the talk page --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related skills ==&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot; style=&amp;quot;margin-left: 0em; margin-top: 0em; width: 600px;&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|'''Skills that cause knock down'''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
; ''Unconditional knock downs&lt;br /&gt;
These skills always cause knock downs on [[foe]]s:&lt;br /&gt;
&lt;br /&gt;
{{w}}&lt;br /&gt;
* {{skill icon|Backbreaker}} ([[elite]]) — for 4 seconds with [[Strength]] 8 or higher.&lt;br /&gt;
* {{skill icon|Devastating Hammer}} (elite)&lt;br /&gt;
* {{skill icon|Earth Shaker}} (elite) — on target and [[adjacent]] foes.&lt;br /&gt;
* {{skill icon|Grapple}} — on target and the user.&lt;br /&gt;
* {{skill icon|Hammer Bash}}&lt;br /&gt;
* {{skill icon|Magehunter's Smash}} (elite)&lt;br /&gt;
* {{skill icon|Shove}} (elite)&lt;br /&gt;
{{r}}&lt;br /&gt;
* {{skill icon|Spike Trap}} (elite) — on [[nearby]] foes once triggered.&lt;br /&gt;
{{mo}}&lt;br /&gt;
* {{skill icon|Signet of Judgment}} (elite)&lt;br /&gt;
{{e}}&lt;br /&gt;
* {{duplicate skill icon|Earthquake|Dragon's Stomp}} — on target and nearby foes.&lt;br /&gt;
* {{skill icon|Gale}}&lt;br /&gt;
* {{skill icon|Lightning Surge}} (elite)&lt;br /&gt;
* {{skill icon|Meteor}} — on target and adjacent foes.&lt;br /&gt;
* {{skill icon|Meteor Shower}} — up to three times, on target and adjacent foes.&lt;br /&gt;
* {{skill icon|Shock}} — on target [[Touch Skill|touched]] foe.&lt;br /&gt;
{{a}}&lt;br /&gt;
* {{skill icon|Entangling Asp}}&lt;br /&gt;
{{rt}}&lt;br /&gt;
* {{skill icon|Grasping Was Kuurong}} (elite) — on foes in the area.&lt;br /&gt;
{{any}}&lt;br /&gt;
* {{skill icon|&amp;quot;You Move Like a Dwarf!&amp;quot;}}&lt;br /&gt;
* {{skill icon|Brawling Headbutt}} — on target touched foe.&lt;br /&gt;
* {{skill icon|Devourer Siege}} — on target and nearby foes.&lt;br /&gt;
* {{skill icon|Hidden Rock}} — with the user's next snowball.&lt;br /&gt;
* {{skill icon|Junundu Siege}}&lt;br /&gt;
* {{skill icon|Junundu Tunnel}} — for 3 seconds, on adjacent foes.&lt;br /&gt;
* {{skill icon|Mega Snowball}}&lt;br /&gt;
* {{skill icon|Siege Devourer Swipe}} — on nearby foes.&lt;br /&gt;
* {{skill icon|Ursan Rage}} — on adjacent foes.&lt;br /&gt;
* {{skill icon|Sugar Shock}} — for 10 seconds&lt;br /&gt;
&lt;br /&gt;
; ''Conditional knock downs&lt;br /&gt;
These skills inflict knock downs on [[foe]]s under certain conditions:&lt;br /&gt;
&lt;br /&gt;
{{w}}&lt;br /&gt;
* {{skill icon|&amp;quot;Coward!&amp;quot;}} ([[elite]]) — if target is moving.&lt;br /&gt;
* {{skill icon|&amp;quot;None Shall Pass!&amp;quot;}} — on [[nearby]], moving foes.&lt;br /&gt;
* {{skill icon|Bull's Charge}} (elite) — if the user hits a moving foe with a [[melee attack]]. &lt;br /&gt;
* {{skill icon|Bull's Strike}} — if target is moving.&lt;br /&gt;
* {{skill icon|Counter Blow}} — if target is attacking.&lt;br /&gt;
* {{skill icon|Enraged Smash}} (elite) — if target is moving.&lt;br /&gt;
* {{duplicate skill icon|Griffon's Sweep|Leviathan's Sweep}} — if target [[block]]s the skill.&lt;br /&gt;
* {{skill icon|Heavy Blow}} — if target is suffering from [[weakness]].&lt;br /&gt;
* {{skill icon|Irresistible Blow}} — if target blocks the skill.&lt;br /&gt;
* {{skill icon|Shield Bash}} — on the next foe using an attack skill on the user, if that skill is a melee attack.&lt;br /&gt;
* {{skill icon|Yeti Smash}} — on [[adjacent]] foes suffering from a [[condition]].&lt;br /&gt;
{{r}}&lt;br /&gt;
* {{skill icon|Pounce}} - if hit foe is moving.&lt;br /&gt;
* {{duplicate skill icon|Bestial Pounce|Savage Pounce}} — if hit foe is casting a [[spell]].&lt;br /&gt;
* {{skill icon|Tripwire}} — on [[cripple]]d foes.&lt;br /&gt;
{{mo}}&lt;br /&gt;
* {{skill icon|Balthazar's Pendulum}} (elite) — if a foe attempts to knock down target [[ally]], prevents the knock down on the target.&lt;br /&gt;
* {{skill icon|Bane Signet}} — if target is attacking.&lt;br /&gt;
* {{skill icon|Judgment Strike}} — if target is attacking&lt;br /&gt;
* {{skill icon|Shield of Judgment}} (elite) — on foes that attack the target ally.&lt;br /&gt;
{{me}}&lt;br /&gt;
* {{skill icon|Psychic Instability}} (elite) — for 2-5 seconds, if it interrupts a skill.&lt;br /&gt;
* {{skill icon|Signet of Clumsiness}} — on foes activating an attack skill.&lt;br /&gt;
{{e}}&lt;br /&gt;
* {{skill icon|Churning Earth}} — on foes [[Speed boost|moving faster]] than normal.&lt;br /&gt;
* {{skill icon|Gust}} — if nearby foes are attacking or moving.&lt;br /&gt;
* {{skill icon|Mind Shock}} (elite) — if the target has less [[energy]] than the caster.&lt;br /&gt;
* {{skill icon|Slippery Ground}} — if target is moving or [[blind]].&lt;br /&gt;
* {{skill icon|Stoning}} — if target is suffering from weakness.&lt;br /&gt;
* {{skill icon|Whirlwind}} — on adjacent, attacking foes (nearby foes if [[overcast]]).&lt;br /&gt;
* {{skill icon|Unsteady Ground}} — on attacking foes.&lt;br /&gt;
* {{skill icon|Water Trident}} (elite) — if target is moving.&lt;br /&gt;
{{a}}&lt;br /&gt;
* {{skill icon|Horns of the Ox}} — if no foes are adjacent to target.&lt;br /&gt;
* {{skill icon|Iron Palm}} — if target is suffering from a hex or condition.&lt;br /&gt;
* {{skill icon|Mark of Instability}} — if hit by a [[dual attack]] from the user.&lt;br /&gt;
* {{skill icon|Scorpion Wire}} — if the target is a certain distance from the caster.&lt;br /&gt;
* {{skill icon|Trampling Ox}} — if target is crippled.&lt;br /&gt;
* {{skill icon|Wastrel's Collapse}} (elite) — if target is not using a skill.&lt;br /&gt;
{{rt}}&lt;br /&gt;
* {{skill icon|Wanderlust}} (elite) — if spirit's target is not moving&lt;br /&gt;
{{d}}&lt;br /&gt;
* {{skill icon|Reaper's Sweep}} (elite) — for 2-3 seconds, if a [[dervish]] [[Enchantment spell|enchantment]] is removed. &lt;br /&gt;
* {{skill icon|Shield of Force}} — on adjacent, attacking foes if the user is attacked.&lt;br /&gt;
{{any}}&lt;br /&gt;
* {{skill icon|Choking Breath}} — for 4 seconds, on foes casting a spell.&lt;br /&gt;
* {{skill icon|Club of a Thousand Bears}} — if target is non-[[human]].&lt;br /&gt;
* {{skill icon|Great Dwarf Weapon}} — gives all attacks a chance to knock down.&lt;br /&gt;
* {{skill icon|Ice Breaker}} — on anyone striking the user.&lt;br /&gt;
&lt;br /&gt;
; ''Skills that knock down their user:&lt;br /&gt;
{{w}}&lt;br /&gt;
* {{duplicate skill icon|Desperation Blow|Drunken Blow}}&lt;br /&gt;
* {{skill icon|Grapple}} — on target foe and the user.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot; style=&amp;quot;margin-left: 0em; margin-top: 0em; width: 600px;&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|'''Skills that prevent knock downs'''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
These skills can be used to prevent one or more knock downs:&lt;br /&gt;
&lt;br /&gt;
{{w}}&lt;br /&gt;
* {{skill icon|Balanced Stance}} — on the user.&lt;br /&gt;
* {{skill icon|Dolyak Signet}} — on the user.&lt;br /&gt;
* {{skill icon|Steady Stance}} ([[elite]]) — on the user. &lt;br /&gt;
{{mo}}&lt;br /&gt;
* {{skill icon|Aura of Stability}} — on other ally.&lt;br /&gt;
* {{skill icon|Balthazar's Pendulum}} (elite) — on an ally, knocks down the foe whose knock down was prevented.&lt;br /&gt;
{{e}}&lt;br /&gt;
* {{skill icon|Ward of Stability}} — on allies inside the [[ward]].&lt;br /&gt;
{{p}}&lt;br /&gt;
* {{skill icon|&amp;quot;Brace Yourself!&amp;quot;}} — on other ally.&lt;br /&gt;
{{d}}&lt;br /&gt;
* {{skill icon|Fleeting Stability}} — on the user.&lt;br /&gt;
{{any}}&lt;br /&gt;
* {{skill icon|&amp;quot;Don't Trip!&amp;quot;}} — party members within [[earshot]].&lt;br /&gt;
* {{skill icon|&amp;quot;I Am Unstoppable!&amp;quot;}} — on the user.&lt;br /&gt;
* {{skill icon|Dwarven Stability}} — on the user if [[drunk]] when activated.&lt;br /&gt;
* {{skill icon|Ice Fort}} — on the user.&lt;br /&gt;
* {{skill icon|Raven Flight}} (PvE-only; elite; while using [[Raven Blessing]]) - on the user.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot; style=&amp;quot;margin-left: 0em; margin-top: 0em; width: 600px;&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|'''Skills that benefit from knocked down foes or allies'''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
; ''Specifically benefit from knocked down foes&lt;br /&gt;
These skills have additional effects if specifically targeting knocked down foes:&lt;br /&gt;
&lt;br /&gt;
{{w}}&lt;br /&gt;
* {{skill icon|Crushing Blow}} — causes a [[Deep Wound|deep wound]].&lt;br /&gt;
* {{skill icon|Lacerating Chop}} — causes [[bleeding]].&lt;br /&gt;
* {{skill icon|Overbearing Smash}} — causes [[dazed]].&lt;br /&gt;
* {{skill icon|Renewing Smash}} — [[recharge]]s itself and gives [[energy]].&lt;br /&gt;
* {{skill icon|Steelfang Slash}} — gives extra [[adrenaline]].&lt;br /&gt;
&lt;br /&gt;
{{r}}&lt;br /&gt;
* {{skill icon|Bestial Mauling}} — causes [[daze]].&lt;br /&gt;
* {{skill icon|Melandru's Shot}} — causes [[bleeding]] and [[crippled]].&lt;br /&gt;
{{mo}}&lt;br /&gt;
* {{duplicate skill icon|Holy Strike|Stonesoul Strike}} — deals extra damage against knocked down foes.&lt;br /&gt;
{{n}}&lt;br /&gt;
* {{skill icon|Fetid Ground}} — causes [[poison]].&lt;br /&gt;
{{e}}&lt;br /&gt;
* {{skill icon|Aftershock}} — deals more damage.&lt;br /&gt;
* {{skill icon|Bed of Coals}} — causes [[burning]].&lt;br /&gt;
{{d}}&lt;br /&gt;
* {{skill icon|Rending Aura}} — causes attack skills to remove enchantments.&lt;br /&gt;
{{any}}&lt;br /&gt;
* {{skill icon|A Touch of Guile}} — prevents the foe from attacking.&lt;br /&gt;
* {{skill icon|Junundu Bite}} — the user [[Health gain|gains health]].&lt;br /&gt;
* {{skill icon|Low Blow}} — causes additional damage and [[Cracked Armor|cracked armor]].&lt;br /&gt;
&lt;br /&gt;
; ''Also benefit from a knocked down foe or ally&lt;br /&gt;
These skills also have effects if targeting a knocked down foe or affecting a knocked down ally:&lt;br /&gt;
&lt;br /&gt;
{{w}}&lt;br /&gt;
* {{skill icon|&amp;quot;Fear Me!&amp;quot;}} — the user has an additional chance of a critical hit with melee attacks against stationary foes (since knocked down foes cannot move).&lt;br /&gt;
* {{skill icon|Protector's Defense}} — the user and adjacent allies have a chance to block if the user does not move (since a knocked down user cannot move).&lt;br /&gt;
{{r}}&lt;br /&gt;
* {{skill icon|Sloth Hunter's Shot}} — deals more damage if target foe is not using a skill (since a knocked down foe cannot use a skill with an activation time).&lt;br /&gt;
{{me}}&lt;br /&gt;
* {{skill icon|Waste Not, Want Not}} — energy gain if target foe is not attacking or casting a spell (since a knocked down foe cannot attack nor cast a spell with an activation time).&lt;br /&gt;
{{p}}&lt;br /&gt;
* {{skill icon|&amp;quot;Stand Your Ground!&amp;quot;}} — additional armor if affected party member is not moving (since a knocked down ally cannot move).&lt;br /&gt;
* {{skill icon|Cruel Spear}} — causes deep wound if target foe is not moving (since a knocked down foe cannot move).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot; style=&amp;quot;margin-left: 0em; margin-top: 0em; width: 600px;&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|'''Skills that require knocked down foes or allies'''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
These skills have no effect unless targeting knocked down foes or allies:&lt;br /&gt;
&lt;br /&gt;
{{w}}&lt;br /&gt;
* {{skill icon|&amp;quot;I Meant to Do That!&amp;quot;}} — (on self) gives [[adrenaline]].&lt;br /&gt;
* {{skill icon|&amp;quot;On Your Knees!&amp;quot;}} — recharges [[stance]]s.&lt;br /&gt;
* {{skill icon|Belly Smash}} — causes [[AoE]] [[blind]].&lt;br /&gt;
* {{skill icon|Pulverizing Smash}} — cause [[weakness]] and a [[Deep Wound|deep wound]].&lt;br /&gt;
{{r}}&lt;br /&gt;
* {{skill icon|Brambles}} — cause bleeding and damage.&lt;br /&gt;
{{mo}}&lt;br /&gt;
* {{skill icon|Supportive Spirit}} — heals an ally if damaged while knocked down.&lt;br /&gt;
{{a}}&lt;br /&gt;
* {{skill icon|Falling Lotus Strike}} — gives [[energy]].&lt;br /&gt;
* {{skill icon|Falling Spider}} — causes [[poison]].&lt;br /&gt;
* {{skill icon|Lift Enchantment}} — removes an [[enchantment]].&lt;br /&gt;
{{rt}}&lt;br /&gt;
* {{skill icon|Earthbind}} — causes the knock down to last at least 3 seconds, the spirit [[Health loss|loses health]]. &lt;br /&gt;
{{p}}&lt;br /&gt;
* {{skill icon|Awe}} — causes [[daze]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Some [[creature]]s do not have an animation for being knocked down. Instead, they perform the animation for being interrupted and stand motionless until the knock down is over.&lt;br /&gt;
* Knock downs are most often used as interrupts and [[snare]]s.&lt;br /&gt;
* Characters are knocked down when consuming [[Battle Isle Iced Tea]].&lt;br /&gt;
* [[Warrior]]s and [[Elementalist]]s have more knock down skills than the other professions. &lt;br /&gt;
* [[Necromancer]]s and [[Paragon]]s are the only professions without any skills that can cause knock downs.&lt;br /&gt;
&lt;br /&gt;
{{anomaly|When used on a foe during casting, they often keep casting for 1-2 seconds more, or until the cast finishes; then it spontaneously [[fail]]s. This doesn't affect gameplay.}}&lt;br /&gt;
{{anomaly|[[Shadow step]]ping while knocked down effectively removes the knocked down state, but adds a delay on the effects of skills activated afterwards until their animations &amp;quot;catches up&amp;quot; (in a manner similar to activating skills after [[resurrection]]).}}&lt;br /&gt;
{{bug|If a [[creature]] is knocked down while their [[projectile]] [[attack]] is mid-flight, such as a [[bow]] projectile attack, the projectile will not hit its destination until that creature would no longer be stunned.}}&lt;br /&gt;
&lt;br /&gt;
=== PvP tactics ===&lt;br /&gt;
&lt;br /&gt;
As stated above, knocked down characters cannot use skills with an activation time or [[aftercast delay]]. Even a single knock down can make a difference in combat, and knock downs can be used for various purposes.&lt;br /&gt;
&lt;br /&gt;
* A common tactic is to knock down monks while spiking another character, to prevent monks from healing them.&lt;br /&gt;
* Knocking down (and otherwise [[snare (tactic)|snaring]]) [[flag]] and [[relic]] runners and [[kiting]] players is a good tactic.&lt;br /&gt;
* [[Knockdown lock|Knock-lock]] is the technique of repeatedly inflicting knock downs on targets to shut them down.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The game sometimes refers to knock down as ''stun'' in some internal (and normally inaccessible) skill descriptions.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]] [[Category:Tactics (gameplay)]]&lt;/div&gt;</summary>
		<author><name>self&gt;Justice</name></author>
	</entry>
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