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	<id>https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=Knocklock</id>
	<title>Knocklock - Revision history</title>
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	<updated>2026-10-19T20:19:39Z</updated>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=Knocklock&amp;diff=80075&amp;oldid=prev</id>
		<title>71.3.79.155 at 05:26, 23 August 2010</title>
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		<updated>2010-08-23T05:26:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Knocklock]]ing is the act of continuously [[quarterknocking]] a player using [[knock down]]s to prevent them from taking [[action]] for a period.  Long knockdown chains with short breaks can also be considered knocklocking.  This has many applications, including but not limited to:&lt;br /&gt;
* holding foes in [[AoE]] [[DoT]] spells.&lt;br /&gt;
* preventing enemy defensive characters from reacting to [[spike]]s.&lt;br /&gt;
* keeping players [[shutdown]] as a means of [[res control]].&lt;br /&gt;
* acting as a [[Snare (tactic)|snare]] of sorts.&lt;br /&gt;
* preventing enemy offensive characters from scoring kills.&lt;br /&gt;
&lt;br /&gt;
In [[GvG]] and [[HA]], [[hammer]] [[Warriors]] are generally expected to do this, though some [[sword]] and [[axe]] Warriors, typically using [[&amp;quot;Coward!&amp;quot;]], are also adept providing continuous knockdowns.  In lower arenas, such as [[RA]], [[Assassins]] are often run for their knocklocking abilities.&lt;br /&gt;
&lt;br /&gt;
Though rarer, knocklocking is occasionally employed in high-end [[PvE]]; for example, several players running [[Ursan Blessing]] were able to keep enemy mobs knocked down for large amounts of time, and were used for this purpose in [[Domain of Anguish]] groups.&lt;br /&gt;
&lt;br /&gt;
[[Category:PvP tactics]]&lt;/div&gt;</summary>
		<author><name>71.3.79.155</name></author>
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