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	<id>https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=Lacerate%2FSkill_history</id>
	<title>Lacerate/Skill history - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=Lacerate%2FSkill_history"/>
	<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Lacerate/Skill_history&amp;action=history"/>
	<updated>2026-10-19T14:32:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Lacerate/Skill_history&amp;diff=80466&amp;oldid=prev</id>
		<title>self&gt;SabSparrow at 21:18, 20 May 2026</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Lacerate/Skill_history&amp;diff=80466&amp;oldid=prev"/>
		<updated>2026-05-20T21:18:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
{{skill history}}&lt;br /&gt;
&lt;br /&gt;
== February 5, 2026 ==&lt;br /&gt;
* Increased duration to {{gr|30|240}} seconds.&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| categorize = n&lt;br /&gt;
| name = Lacerate&lt;br /&gt;
| campaign = Factions&lt;br /&gt;
| profession = Ranger&lt;br /&gt;
| attribute = Beast Mastery&lt;br /&gt;
| type = Nature Ritual&lt;br /&gt;
| elite = y&lt;br /&gt;
| energy = 10&lt;br /&gt;
| recharge = 15&lt;br /&gt;
| activation = 3&lt;br /&gt;
| causes1 = Spirit&lt;br /&gt;
| causes2 = Health Degeneration&lt;br /&gt;
| causes3 = Bleeding&lt;br /&gt;
| description = [[Elite]] [[Nature Ritual]]. Create a level {{gr|1|10}} [[spirit]]. [[Bleeding]] [[creature]]s within its [[Spirit range|range]] suffer -2 [[Health degeneration]]. When this spirit [[Death|dies]], all non-spirit creatures within its range that have less than 90% [[Health]] begin Bleeding for {{gr|5|25}} seconds. This spirit dies after {{gr|30|240}} seconds.&lt;br /&gt;
| concise description = Elite Nature Ritual. Creates a level {{gr|1|10}} spirit ({{gr|30|240}} second lifespan). Bleeding creatures in range have -2 Health degeneration. End effect: Inflicts Bleeding condition ({{gr|5|25}} seconds) on creatures in range that have less than 90% health. Does not affect spirits. &lt;br /&gt;
| aoe = spirit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill progression&lt;br /&gt;
|attribute = [[Beast Mastery]]&lt;br /&gt;
|var1 name = Level&lt;br /&gt;
|var1 at0 = 1&lt;br /&gt;
|var1 at15 = 10&lt;br /&gt;
|var2 name = [[Bleeding]] [[duration]]&lt;br /&gt;
|var2 at0 = 5&lt;br /&gt;
|var2 at15 = 25&lt;br /&gt;
|var3 name = Duration&lt;br /&gt;
|var3 at0 = 30&lt;br /&gt;
|var3 at15 = 240}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== August 9th, 2007 ==&lt;br /&gt;
*Decreased Energy cost to 10; decreased activation time to 3 seconds; decreased recharge time to 15 seconds.&lt;br /&gt;
&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| id = 961&lt;br /&gt;
| categorize = n&lt;br /&gt;
| name = Lacerate&lt;br /&gt;
| campaign = Factions&lt;br /&gt;
| profession = Ranger&lt;br /&gt;
| attribute = Beast Mastery&lt;br /&gt;
| type = Nature Ritual&lt;br /&gt;
| elite = y&lt;br /&gt;
| energy = 10&lt;br /&gt;
| recharge = 15&lt;br /&gt;
| activation = 3&lt;br /&gt;
| description = [[Elite]] [[Nature Ritual]]. Create a level {{gr|1|10}} [[spirit]]. [[Bleeding]] [[creature]]s within its [[Spirit range|range]] suffer -2 [[Health degeneration]]. When this spirit dies, all non-spirit creatures within its range that have less than 90% [[Health]] begin Bleeding for {{gr|5|25}} seconds. This spirit dies after {{gr|30|150}} seconds.&lt;br /&gt;
| concise description = Elite Nature Ritual. Creates a level {{gr|1|10}} spirit ({{gr|30|150}} second lifespan). Bleeding creatures in range have -2 Health degeneration. End effect: Inflicts Bleeding condition ({{gr|5|25}} seconds) on creatures in range that have less than 90% health. Does not affect spirits. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill progression&lt;br /&gt;
|attribute = [[Beast Mastery]]&lt;br /&gt;
|var1 name = [[Spirit]] level&lt;br /&gt;
|var1 at0 = 1&lt;br /&gt;
|var1 at15 = 10&lt;br /&gt;
|var2 name = [[Bleeding]] [[duration]]&lt;br /&gt;
|var2 at0 = 5&lt;br /&gt;
|var2 at15 = 25&lt;br /&gt;
|var3 name = Spirit duration&lt;br /&gt;
|var3 at0 = 30&lt;br /&gt;
|var3 at15 = 150}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== September 14th, 2006 ==&lt;br /&gt;
*Decreased recharge time to 30 seconds.&lt;br /&gt;
&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| id = 961&lt;br /&gt;
| categorize = n&lt;br /&gt;
| name = Lacerate&lt;br /&gt;
| campaign = Factions&lt;br /&gt;
| profession = Ranger&lt;br /&gt;
| attribute = Beast Mastery&lt;br /&gt;
| type = Nature Ritual&lt;br /&gt;
| elite = y&lt;br /&gt;
| energy = 15&lt;br /&gt;
| recharge = 30&lt;br /&gt;
| activation = 5&lt;br /&gt;
| description = [[Elite]] [[Nature Ritual]]. Create a level {{gr|1|10}} [[spirit]]. [[Bleeding]] [[creature]]s within its [[Spirit range|range]] suffer -2 [[Health degeneration]]. When this spirit dies, all non-spirit creatures within its range that have less than 90% [[Health]] begin Bleeding for {{gr|5|25}} seconds. This spirit dies after {{gr|30|150}} seconds.&lt;br /&gt;
| concise description = Elite Nature Ritual. Creates a level {{gr|1|10}} spirit ({{gr|30|150}} second lifespan). Bleeding creatures in range have -2 Health degeneration. End effect: Inflicts Bleeding condition ({{gr|5|25}} seconds) on creatures in range that have less than 90% health. Does not affect spirits. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill progression&lt;br /&gt;
|attribute = [[Beast Mastery]]&lt;br /&gt;
|var1 name = [[Spirit]] level&lt;br /&gt;
|var1 at0 = 1&lt;br /&gt;
|var1 at15 = 10&lt;br /&gt;
|var2 name = [[Bleeding]] [[duration]]&lt;br /&gt;
|var2 at0 = 5&lt;br /&gt;
|var2 at15 = 25&lt;br /&gt;
|var3 name = Spirit duration&lt;br /&gt;
|var3 at0 = 30&lt;br /&gt;
|var3 at15 = 150}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== July 13th, 2006 ==&lt;br /&gt;
*Decreased recharge time to 45 seconds.&lt;br /&gt;
&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| id = 961&lt;br /&gt;
| categorize = n&lt;br /&gt;
| name = Lacerate&lt;br /&gt;
| campaign = Factions&lt;br /&gt;
| profession = Ranger&lt;br /&gt;
| attribute = Beast Mastery&lt;br /&gt;
| type = Nature Ritual&lt;br /&gt;
| elite = y&lt;br /&gt;
| energy = 15&lt;br /&gt;
| recharge = 45&lt;br /&gt;
| activation = 5&lt;br /&gt;
| description = [[Elite]] [[Nature Ritual]]. Create a level {{gr|1|10}} [[spirit]]. [[Bleeding]] [[creature]]s within its [[Spirit range|range]] suffer -2 [[Health degeneration]]. When this spirit dies, all non-spirit creatures within its range that have less than 90% [[Health]] begin Bleeding for {{gr|5|25}} seconds. This spirit dies after {{gr|30|150}} seconds.&lt;br /&gt;
| concise description = Elite Nature Ritual. Creates a level {{gr|1|10}} spirit ({{gr|30|150}} second lifespan). Bleeding creatures in range have -2 Health degeneration. End effect: Inflicts Bleeding condition ({{gr|5|25}} seconds) on creatures in range that have less than 90% health. Does not affect spirits. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill progression&lt;br /&gt;
|attribute = [[Beast Mastery]]&lt;br /&gt;
|var1 name = [[Spirit]] level&lt;br /&gt;
|var1 at0 = 1&lt;br /&gt;
|var1 at15 = 10&lt;br /&gt;
|var2 name = [[Bleeding]] [[duration]]&lt;br /&gt;
|var2 at0 = 5&lt;br /&gt;
|var2 at15 = 25&lt;br /&gt;
|var3 name = Spirit duration&lt;br /&gt;
|var3 at0 = 30&lt;br /&gt;
|var3 at15 = 150}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Factions Release ==&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| id = 961&lt;br /&gt;
| categorize = n&lt;br /&gt;
| name = Lacerate&lt;br /&gt;
| campaign = Factions&lt;br /&gt;
| profession = Ranger&lt;br /&gt;
| attribute = Beast Mastery&lt;br /&gt;
| type = Nature Ritual&lt;br /&gt;
| elite = y&lt;br /&gt;
| energy = 15&lt;br /&gt;
| recharge = 60&lt;br /&gt;
| activation = 5&lt;br /&gt;
| description = [[Elite]] [[Nature Ritual]]. Create a level {{gr|1|10}} [[spirit]]. [[Bleeding]] [[creature]]s within its [[Spirit range|range]] suffer -2 [[Health degeneration]]. When this spirit dies, all non-spirit creatures within its range that have less than 90% [[Health]] begin Bleeding for {{gr|5|25}} seconds. This spirit dies after {{gr|30|150}} seconds.&lt;br /&gt;
| concise description = Elite Nature Ritual. Creates a level {{gr|1|10}} spirit ({{gr|30|150}} second lifespan). Bleeding creatures in range have -2 Health degeneration. End effect: Inflicts Bleeding condition ({{gr|5|25}} seconds) on creatures in range that have less than 90% health. Does not affect spirits. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill progression&lt;br /&gt;
|attribute = [[Beast Mastery]]&lt;br /&gt;
|var1 name = [[Spirit]] level&lt;br /&gt;
|var1 at0 = 1&lt;br /&gt;
|var1 at15 = 10&lt;br /&gt;
|var2 name = [[Bleeding]] [[duration]]&lt;br /&gt;
|var2 at0 = 5&lt;br /&gt;
|var2 at15 = 25&lt;br /&gt;
|var3 name = Spirit duration&lt;br /&gt;
|var3 at0 = 30&lt;br /&gt;
|var3 at15 = 150}}&lt;br /&gt;
{{clear}}&lt;/div&gt;</summary>
		<author><name>self&gt;SabSparrow</name></author>
	</entry>
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