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	<id>https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=Level</id>
	<title>Level - Revision history</title>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=Level&amp;diff=80712&amp;oldid=prev</id>
		<title>self&gt;Anonymous: /* Effects of level */</title>
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		<updated>2020-11-02T22:24:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Effects of level&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Experience Bar.png|right]]&lt;br /&gt;
[[File:Hero panel Faction tab.png|The Level of your character is displayed on the top of the Hero panel.|thumb]]&lt;br /&gt;
[[Level]] is a numerical indicator of how powerful a [[creature]], player [[character]] or [[non-player character]] (NPC), is. All [[roleplaying character]]s begin at level 1 and, through the acquisition of [[experience]] points, can gradually gain levels up to a maximum level of 20. When characters reach that point, they can still accumulate experience points through normal means but will no longer &amp;quot;level up&amp;quot; with the completion of each level cycle as they once did. Instead, they will gain one [[skill point]] for every level cycle, which can notably be used to learn new [[skill]]s from [[skill trainer]]s. [[PvP-only character]]s are level 20 by default. NPCs can spawn at a higher or lower level, ranging from 0 to 42. Much like player characters, NPCs can gain experience and level up, but not higher than 20.&lt;br /&gt;
&lt;br /&gt;
The level increases the base [[health]], the number of available attribute points (for a player character) and the damage multiplier of [[armor rating|armor-respecting]] skills. &lt;br /&gt;
&lt;br /&gt;
To check a character's current level, see the [[Experience bar]] or open the [[Hero panel]] (default key &amp;quot;H&amp;quot;). Your characters levels can also be seen at the [[Character selection screen]].&lt;br /&gt;
&lt;br /&gt;
When a creature levels up or gains a skill point through experience, a graphical golden light and sound indications will play.&lt;br /&gt;
&lt;br /&gt;
== Effects of level ==&lt;br /&gt;
&lt;br /&gt;
A character's base health, [[damage]] multiplier, experience total, experience needed to next level, and character's base [[attribute points]] are directly linked to their current level. &lt;br /&gt;
&lt;br /&gt;
For most NPCs their base health, [[hard mode]] bonus health, armor, damage multiplier, and experience needed to next level (in cases where the NPC is lower than level 20) are also directly linked to their current level.  &lt;br /&gt;
Exceptions to this are [[spirit]]s, [[boss]]es, and [[boss-like foe]]s.&lt;br /&gt;
&lt;br /&gt;
The base damage multiplier increases by about 5.3% for each level. See [[damage calculation]] for the exact formula. &lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|-style=&amp;quot;background:#FDA;&amp;quot;&lt;br /&gt;
! Level !! Base health !! NPC Hard mode&amp;lt;br&amp;gt;bonus health !! NPC base&amp;lt;br&amp;gt;armor !! Damage&amp;lt;br&amp;gt;multiplier&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; !! Total XP&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; !! Additional&amp;lt;br&amp;gt;XP needed&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; !! Character cumulative &amp;lt;br&amp;gt; Attribute Points&lt;br /&gt;
|- align=center&lt;br /&gt;
| '''0''' || - || - || 0 || 0.354 || - || - || 0&lt;br /&gt;
|- align=center&lt;br /&gt;
| '''1''' || 100&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; || - || 3 || 0.372 || 0 || 2,000 || 0&lt;br /&gt;
|- align=center&lt;br /&gt;
| '''2''' || 120 || - || 6 || 0.392 || 2,000 || 2,600 || 5&lt;br /&gt;
|- align=center&lt;br /&gt;
| '''3''' || 140 || - || 9 || 0.413 || 4,600 || 3,200 || 10&lt;br /&gt;
|- align=center&lt;br /&gt;
| '''4''' || 160 || - || 12 || 0.435 || 7,800 || 3,800 || 15&lt;br /&gt;
|- align=center&lt;br /&gt;
| '''5''' || 180 || - || 15 || 0.459 || 11,600 || 4,400 || 20&lt;br /&gt;
|- align=center&lt;br /&gt;
| '''6''' || 200 || - || 18 ||0.483 || 16,000 || 5,000 || 25&lt;br /&gt;
|- align=center&lt;br /&gt;
| '''7''' || 220 || - || 21 || 0.509 || 21,000 || 5,600 || 30&lt;br /&gt;
|- align=center&lt;br /&gt;
| '''8''' || 240 || - || 24 || 0.536 || 26,600 || 6,200 || 35&lt;br /&gt;
|- align=center&lt;br /&gt;
| '''9''' || 260 || - || 27 || 0.564 || 32,800 || 6,800 || 40&lt;br /&gt;
|- align=center&lt;br /&gt;
| '''10''' || 280 || - || 30 || 0.595 || 39,600 || 7,400 || 45&lt;br /&gt;
|- align=center&lt;br /&gt;
| '''11''' || 300 || - || 33 || 0.626 || 47,000 || 8,000 || 55&lt;br /&gt;
|- align=center&lt;br /&gt;
| '''12''' || 320 || - || 36 || 0.660 || 55,000 || 8,600 || 65&lt;br /&gt;
|- align=center&lt;br /&gt;
| '''13''' || 340 || - || 39 || 0.695 || 63,600 || 9,200 || 75&lt;br /&gt;
|- align=center&lt;br /&gt;
| '''14''' || 360 || - || 42 || 0.732 || 72,800 || 9,800 || 85&lt;br /&gt;
|- align=center&lt;br /&gt;
| '''15''' || 380 || - || 45 ||0.771 || 82,600 || 10,400 || 95&lt;br /&gt;
|- align=center&lt;br /&gt;
| '''16''' || 400 || - || 48 || 0.812 || 93,000 || 11,000 || 110&lt;br /&gt;
|- align=center&lt;br /&gt;
| '''17''' || 420 || - || 51 || 0.856 || 104,000 || 11,600 || 125&lt;br /&gt;
|- align=center&lt;br /&gt;
| '''18''' || 440 || - || 54 || 0.901 || 115,600 || 12,200 || 140&lt;br /&gt;
|- align=center&lt;br /&gt;
| '''19''' || 460 || - || 57 || 0.949 || 127,800 || 12,800 || 155&lt;br /&gt;
|- align=center&lt;br /&gt;
| '''20'''&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; || '''480''' || - || 60 || '''1.000''' || '''140,600''' || '''13,400''' || '''170'''&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- align=center&lt;br /&gt;
| '''21''' || 500 || +20 || 63 || 1.053 || - || 14,000 || -&lt;br /&gt;
|- align=center&lt;br /&gt;
| '''22''' || 520 || +40 || 66 || 1.110 || - || 14,600 || -&lt;br /&gt;
|- align=center&lt;br /&gt;
| '''23''' || 540 || +60 || 69 || 1.169 || - || '''15,000'''&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt; || -&lt;br /&gt;
|- align=center&lt;br /&gt;
| '''24''' || 560 || +80 || 72 || 1.230 || - || - || -&lt;br /&gt;
|- align=center&lt;br /&gt;
| '''25''' || 580 || +100 || 75 || 1.300 || - || - || -&lt;br /&gt;
|- align=center&lt;br /&gt;
| '''26''' || 600 || +120 || 78 || 1.366 || - || - || -&lt;br /&gt;
|- align=center&lt;br /&gt;
| '''27''' || 620 || +140 || 81 || 1.439 || - || - || -&lt;br /&gt;
|- align=center&lt;br /&gt;
| '''28''' || 640 || +160 || 84 || 1.516 || - || - || -&lt;br /&gt;
|- align=center&lt;br /&gt;
| '''29''' || 660 || +180 || 87 || 1.597 || - || - || -&lt;br /&gt;
|- align=center&lt;br /&gt;
| '''30''' || 680 || +200 || 90 || 1.682 || - || - || -&lt;br /&gt;
|- align=center&lt;br /&gt;
| '''31''' || 700 || +220 || 93 || 1.772 || - || - || -&lt;br /&gt;
|- align=center&lt;br /&gt;
| '''32''' || 720 || +240 || 96 || 1.866 || - || - || -&lt;br /&gt;
|- align=center&lt;br /&gt;
| '''33''' &amp;lt;sup&amp;gt;8&amp;lt;/sup&amp;gt; || 740 || +260 || 99 || 1.966 || - || - || -&lt;br /&gt;
|- align=center&lt;br /&gt;
| '''34''' || 760 || +280 || 102 || 2.071 || - || - || -&lt;br /&gt;
|- align=center&lt;br /&gt;
| '''36''' || 800 || +320 || 108 || 2.297 || - || - || -&lt;br /&gt;
|- align=center&lt;br /&gt;
| '''38''' || 840 || +360 || 114 || 2.549 || - || - || -&lt;br /&gt;
|- align=center&lt;br /&gt;
| '''40''' || 880 || +400 || 120 || 2.828 || - || - || -&lt;br /&gt;
|- align=center&lt;br /&gt;
| '''42''' || 920 || +440 || 126 || 3.138 || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; &amp;lt;small&amp;gt;Two exceptions to this are [[martial weapon]]s, which also incorporate a weapon-specific multiplier, and [[Damage calculation#Ignoring armor|armor-ignoring effects]], which always use a multiplier of 1.  This multiplier applies for a level 20 target.&amp;lt;/small&amp;gt;&lt;br /&gt;
: &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;lt;small&amp;gt;For each new level, you would need an additional (2,000 + 600[X - 1]) experience points, where X is your current level.&amp;lt;/small&amp;gt;&lt;br /&gt;
: &amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; &amp;lt;small&amp;gt;At any given level, a character will have between (2,000[X - 1] + 300[X - 1][X - 2]) and (2,000X + 300X[X - 1] - 1) experience points.&amp;lt;/small&amp;gt;&lt;br /&gt;
:  &amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; &amp;lt;small&amp;gt;In [[Pre-Searing]], most level 1 foes have a lower 80 health instead. Exception to this are [[River Skale]] with 70 and [[Bandit Firestarter]]s with 100&amp;lt;/small&amp;gt;&lt;br /&gt;
:  &amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; &amp;lt;small&amp;gt;An experience level cap of 20 is imposed on any entity. [[NPC]]s, however, may have a set level as they spawn that is higher than this.&amp;lt;/small&amp;gt;&lt;br /&gt;
: &amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt; &amp;lt;small&amp;gt;Total Attribute points by level 20 without [[Attribute_quest#Attribute_point_quests|attribute point quests]].&amp;lt;/small&amp;gt;&lt;br /&gt;
: &amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt; &amp;lt;small&amp;gt;Each further cycle consists of 15,000 experience points.&amp;lt;/small&amp;gt;&lt;br /&gt;
: &amp;lt;sup&amp;gt;8&amp;lt;/sup&amp;gt; &amp;lt;small&amp;gt;There are no NPCs in the game with an odd level higher than 33.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Hard mode#NPC levels]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The highest level [[NPC]]s in the game are/were:&lt;br /&gt;
** Foes (normal mode): 34 — [[Alpha Tyrannus]].&lt;br /&gt;
** Foes (hard mode): 42 — [[Armageddon Lord]]s, [[Arm of the Titans|Arms of the Titans]] and [[Fist of the Titans|Fists of the Titans]].&lt;br /&gt;
** Allies (non-festival): 30 — [[Captain Greywind]], [[Evennia]], and [[King Adelbern]].&lt;br /&gt;
** Allies (festival): 40 — [[KT29-Moahawk]] during [[April Fools' Day 2011]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>self&gt;Anonymous</name></author>
	</entry>
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