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	<title>Line of sight - Revision history</title>
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	<updated>2026-10-19T17:15:53Z</updated>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=Line_of_sight&amp;diff=80881&amp;oldid=prev</id>
		<title>self&gt;Silver Edge at 23:07, 12 August 2014</title>
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		<updated>2014-08-12T23:07:58Z</updated>

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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Line of sight]] (LoS) is the straight line path from you to your [[target]]. [[Projectile spell]]s and [[ranged attack]]s require a clear line of sight (i.e., no obstacles) so that the [[projectile]] can hit the target; otherwise, the projectile has no effect. Instead, one of three messages appears (in yellow text) beside the target:&lt;br /&gt;
&lt;br /&gt;
* '''Obstructed:''' if the target was behind a physical barrier when the projectile was fired.&lt;br /&gt;
* '''Stray:''' if the target is moving toward an obstructed location.&lt;br /&gt;
* '''Dodge:''' if the target [[kite]]s (changes direction), causing the projectile to land in the place where the target would have been.&lt;br /&gt;
&lt;br /&gt;
Unlike [[block]]ing, [[fail]]ing, and [[miss]]ing, line of sight does not require [[skill]]-based interference.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* [[Latency]] can make it look like your target is in a clear line of sight, when actually they have already moved.&lt;br /&gt;
* Dodging can be practiced, e.g. by competing in the [[Dragon Arena]] during [[special event]]s, in [[GvG]] ''[[Dragon Arena#GvG approximation|dodgeball]]'' or in the [[Isle of the Nameless]] (but not in the [[Isle of the Nameless (PvP)]]) against [[Master of Lightning]]'s [[Lightning Javelin]] and [[Lightning Orb]].&lt;br /&gt;
&lt;br /&gt;
{{anomaly|Sometimes ''stray'' appears when the target appears to have ''dodged''.}}&lt;br /&gt;
&lt;br /&gt;
{{bug|You can ''appear'' to have a visible line of sight and fail to hit a target. This is common when the target or the attacker is on a bridge. To work around it, move or wait for the target to move.}}&lt;br /&gt;
&lt;br /&gt;
{{bug|You can hit a target even without a visible LoS, because the game mechanics ignore the vertical-axis (sometimes referred to as the [[Z-axis]]). For example, a [[melee attack]]er standing directly below an enemy behaves as if next to that foe.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>self&gt;Silver Edge</name></author>
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