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	<id>https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=Lingering_Curse%2FSkill_history</id>
	<title>Lingering Curse/Skill history - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=Lingering_Curse%2FSkill_history"/>
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	<updated>2026-10-19T22:37:06Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Lingering_Curse/Skill_history&amp;diff=80889&amp;oldid=prev</id>
		<title>self&gt;RolandOfGilead at 21:07, 24 June 2026</title>
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		<updated>2026-06-24T21:07:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Skill history}}&lt;br /&gt;
&lt;br /&gt;
== [[Feedback:Game_updates/20260624#Necromancer|June 24, 2026]] ==&lt;br /&gt;
* Increased health degeneration from {{gr|0|3}} to {{gr|1|4}} &lt;br /&gt;
* Increased healing benefit reduction from 20% to 25%.&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| id = 142&lt;br /&gt;
| categorize = n&lt;br /&gt;
| name = Lingering Curse&lt;br /&gt;
| campaign = Core&lt;br /&gt;
| profession = Necromancer&lt;br /&gt;
| attribute = Curses&lt;br /&gt;
| type = Hex Spell&lt;br /&gt;
| elite = yes&lt;br /&gt;
| energy = 15&lt;br /&gt;
| activation = 1&lt;br /&gt;
| recharge = 10&lt;br /&gt;
| causes1 = Health Degeneration&lt;br /&gt;
| description = [[Elite]] [[Hex Spell]]. For {{gr|6|30}} seconds, [[target]] [[foe]] and all [[nearby]] foes suffer {{gr|1|4|-}} [[Health degeneration]], and gain 25% less benefit from [[heal]]ing.&lt;br /&gt;
| concise description = Elite Hex Spell. ({{gr|6|30}} seconds.) Target and nearby foes have {{gr|1|4|-}} Health degeneration and receive 25% less benefit from healing.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill progression&lt;br /&gt;
|attribute = [[Curses]]&lt;br /&gt;
|var1 name = [[Duration]]&lt;br /&gt;
|var1 at0 = 6&lt;br /&gt;
|var1 at15 = 30&lt;br /&gt;
|var2 name = [[Health degeneration]]&lt;br /&gt;
|var2 at0 = 1&lt;br /&gt;
|var2 at15 = 4}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_updates/20090514#Necromancer|May 14, 2009]] ==&lt;br /&gt;
* Decreased healing reduction to 20%.&lt;br /&gt;
&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| id = 142&lt;br /&gt;
| categorize = n&lt;br /&gt;
| name = Lingering Curse&lt;br /&gt;
| campaign = Core&lt;br /&gt;
| profession = Necromancer&lt;br /&gt;
| attribute = Curses&lt;br /&gt;
| type = Hex Spell&lt;br /&gt;
| elite = yes&lt;br /&gt;
| energy = 15&lt;br /&gt;
| activation = 1&lt;br /&gt;
| recharge = 10&lt;br /&gt;
| causes1 = Health Degeneration&lt;br /&gt;
| description = [[Elite]] [[Hex Spell]]. For {{gr|6|30}} seconds, [[target]] [[foe]] and all [[nearby]] foes suffer {{gr|0|3|-}} [[Health degeneration]], and gain 20% less benefit from [[heal]]ing.&lt;br /&gt;
| concise description = Elite Hex Spell. ({{gr|6|30}} seconds.) Target and nearby foes have {{gr|0|3|-}} Health degeneration and receive 20% less benefit from healing.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill progression&lt;br /&gt;
|attribute = [[Curses]]&lt;br /&gt;
|var1 name = [[Duration]]&lt;br /&gt;
|var1 at0 = 6&lt;br /&gt;
|var1 at15 = 30&lt;br /&gt;
|var2 name = [[Health degeneration]]&lt;br /&gt;
|var2 at0 = 0&lt;br /&gt;
|var2 at15 = 3}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[Game_updates/20090205#Necromancer|February 5th, 2009]] ==&lt;br /&gt;
* Reduced Health degeneration to 0...2...3.&lt;br /&gt;
&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| name = Lingering Curse&lt;br /&gt;
| id = 142&lt;br /&gt;
| categorize = n&lt;br /&gt;
| campaign = Core&lt;br /&gt;
| profession = Necromancer&lt;br /&gt;
| attribute = Curses&lt;br /&gt;
| type = Hex Spell&lt;br /&gt;
| elite = yes&lt;br /&gt;
| energy = 5&lt;br /&gt;
| activation = 1&lt;br /&gt;
| recharge = 10&lt;br /&gt;
| description = [[Elite]] [[Hex Spell]]. For {{gr|6|30}} seconds, [[target]] [[foe]] and all [[nearby]] foes suffer -{{gr|0|3}} [[Health degeneration]], and gain 33% less benefit from [[heal]]ing.&lt;br /&gt;
| concise description = Elite Hex Spell. ({{gr|6|30}} seconds.) Target and nearby foes have -{{gr|1|3}} Health degeneration and receive 33% less benefit from healing.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill progression&lt;br /&gt;
|attribute = [[Curses]]&lt;br /&gt;
|var1 name = [[Duration]]&lt;br /&gt;
|var1 at0 = 6&lt;br /&gt;
|var1 at15 = 30&lt;br /&gt;
|var2 name = [[Health degeneration]]&lt;br /&gt;
|var2 at0 = 0&lt;br /&gt;
|var2 at15 = 3}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_updates/20081211#Necromancer|December 11, 2008]] ==&lt;br /&gt;
* Energy cost reduced to 5, Health sacrifice removed, casting time reduced to 1 second. Functionality changed to: &amp;quot;For 6..30 seconds, target foe and all nearby foes suffer -1..3 Health degeneration, and gain 33% less benefit from healing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| name = Lingering Curse&lt;br /&gt;
| id = 142&lt;br /&gt;
| categorize = n&lt;br /&gt;
| campaign = Core&lt;br /&gt;
| profession = Necromancer&lt;br /&gt;
| attribute = Curses&lt;br /&gt;
| type = Hex Spell&lt;br /&gt;
| elite = yes&lt;br /&gt;
| energy = 5&lt;br /&gt;
| activation = 1&lt;br /&gt;
| recharge = 10&lt;br /&gt;
| description = [[Elite]] [[Hex Spell]]. For {{gr|6|30}} seconds, [[target]] [[foe]] and all [[nearby]] foes suffer -{{gr|1|3}} [[Health degeneration]], and gain 33% less benefit from [[heal]]ing.&lt;br /&gt;
| concise description = Elite Hex Spell. ({{gr|6|30}} seconds.) Target and nearby foes have -{{gr|1|3}} Health degeneration and receive 33% less benefit from healing.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill progression&lt;br /&gt;
|attribute = [[Curses]]&lt;br /&gt;
|var1 name = [[Duration]]&lt;br /&gt;
|var1 at0 = 6&lt;br /&gt;
|var1 at15 = 30&lt;br /&gt;
|var2 name = [[Health degeneration]]&lt;br /&gt;
|var2 at0 = 1&lt;br /&gt;
|var2 at15 = 3}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== December 15, 2005 ==&lt;br /&gt;
* Fixed [[Sacrifice|sacrifice skills]] so that a [[player]] who sacrifices all of his remaining [[Health]] will [[Death|die]].&lt;br /&gt;
: ''Previously a [[bug]] allowed the player to stay alive if he had positive [[Health regeneration]] when he sacrificed all of his remaining Health.''&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Original ==&lt;br /&gt;
{{skill infobox&lt;br /&gt;
| categorize = n&lt;br /&gt;
| name = Lingering Curse&lt;br /&gt;
| campaign = Core&lt;br /&gt;
| profession = Necromancer&lt;br /&gt;
| attribute = Curses&lt;br /&gt;
| type = Hex Spell&lt;br /&gt;
| elite = y&lt;br /&gt;
| sacrifice = 10%&lt;br /&gt;
| energy = 25&lt;br /&gt;
| activation = 3&lt;br /&gt;
| recharge = 10&lt;br /&gt;
| description = [[Elite]] [[Hex Spell]]. [[Sacrifice]] 10% max {{sic}} [[Health]]. [[Target]] [[foe]] loses all [[Enchantment spell|enchantments]]. For {{gr|8|20}} seconds, target foe [[Health gain|gains]] only half Health from [[heal]]ing [[spell]]s.}}&lt;br /&gt;
{{skill progression&lt;br /&gt;
| attribute = [[Curses]]&lt;br /&gt;
| var1 name = [[Duration]]&lt;br /&gt;
| var1 at0 = 8&lt;br /&gt;
| var1 at15 = 20}}&lt;br /&gt;
{{clear}}&lt;/div&gt;</summary>
		<author><name>self&gt;RolandOfGilead</name></author>
	</entry>
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