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	<title>Loot scaling - Revision history</title>
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	<updated>2026-10-19T07:58:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=Loot_scaling&amp;diff=81806&amp;oldid=prev</id>
		<title>self&gt;SabSparrow at 19:56, 5 June 2025</title>
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		<updated>2025-06-05T19:56:14Z</updated>

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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{otheruses 2|the mechanic that reduces the amount of drops in smaller parties|the mechanic that reduces the quality of treasure|Treasure#Notes}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Loot scaling]] was introduced in the [[ArenaNet:Developer_updates/Archive_Feb-April_2007#.5BDev_Update.5D_Farming_and_Loot_Scaling_--_20_April_2007|April 20, 2007]] game update. The number of [[drop]]s you get are scaled to your [[party]] size and to the speed at which enemies are killed.&lt;br /&gt;
&lt;br /&gt;
The following are affected by loot scaling:&lt;br /&gt;
* [[Item rarity|Common]] (white) items&lt;br /&gt;
* Gold&lt;br /&gt;
&lt;br /&gt;
The following are exempt from loot scaling:&lt;br /&gt;
* [[Skill Tome]]s&lt;br /&gt;
* [[Scroll]]s&lt;br /&gt;
* [[Dye]]&lt;br /&gt;
* [[Rare crafting material|Rare materials]], such as [[Glob of Ectoplasm|Ectoplasm]]&lt;br /&gt;
* [[Gemstone]]s from the [[Domain of Anguish]]&lt;br /&gt;
* All other [[Item rarity|rare]] (gold) items&lt;br /&gt;
* All [[unique]] (green) items&lt;br /&gt;
* [[Special event]] items&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Anti-farm code]] for specifics about the implementation of loot scaling&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>self&gt;SabSparrow</name></author>
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