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	<title>Recharge time - Revision history</title>
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	<updated>2026-10-17T13:57:07Z</updated>
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		<title>gww&gt;Ruine Eternelle: /* Reduces specific skills' recharge times */ good catch for way of the empty palm. only one link needed.</title>
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		<updated>2026-09-17T07:53:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Reduces specific skills&amp;#039; recharge times: &lt;/span&gt; good catch for way of the empty palm. only one link needed.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Skill sidebar}}&lt;br /&gt;
[[Recharge time]] is the minimum period that a [[character]] must wait after using a [[skill]] before they can attempt to activate it again. Skills that are [[interrupt]]ed or disrupted by [[knock down]] also have to wait to be recharged. [[Fail]]ed skills are ready immediately; they do not need to recharge. The visual indicator of a recharging skill is a darkened skill icon that gradually lightens as if a clock-hand was sweeping through from noon to midnight.&lt;br /&gt;
&lt;br /&gt;
== Game mechanics ==&lt;br /&gt;
&lt;br /&gt;
* When a skill has a recharge time, it begins recharging at the exact moment the skill is completed or prevented. &lt;br /&gt;
* A [[List of adrenal skills|skill that requires adrenaline]] cannot gain adrenaline while it is recharging.&lt;br /&gt;
* When a skill completes activation, its recharge time can be increased or reduced by various effects from other skills, [[environmental effect]]s or weapons ([[HSR]]). For example, [[Quickening Zephyr]] reduces the recharge times of skills used by characters in range while [[Energizing Wind]] increases them. &lt;br /&gt;
* Effects that alter recharge time round to the nearest second.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Reducing recharge time==&lt;br /&gt;
* Recharge time is calculated as the skill finishes activating. As such, activating the [[stance]] [[Serpent's Quickness]] before completing a casting of [[Meteor]] will reduce the recharge time.&lt;br /&gt;
* The [[Essence of Celerity]] [[consumable]] reduces recharge times by 20%.&lt;br /&gt;
* Several effects that reduce the recharge time of skills stack multiplicatively, up to a maximum of 50% reduced recharge time. However, a single skill's effect can bypass this limit. In PvE, [[Fast Casting]] also bypasses this limit for mesmer spells.&lt;br /&gt;
&lt;br /&gt;
===Reduces other skills' recharge times===&lt;br /&gt;
*{{r}} {{skill icon|Serpent's Quickness}} - 33%, but ends if under 50% maximum health&lt;br /&gt;
*{{r}} {{skill icon|Quickening Zephyr}} - 50%, but skills cost 30% more [[energy]]&lt;br /&gt;
*{{me}} {{skill icon|Mantra of Recovery}} - 33%, [[Spell]]s&lt;br /&gt;
*{{me}} {{skill icon|Celestial Haste}} - 25%&lt;br /&gt;
*{{me}} {{skill icon|Time Ward}} - {{gr|15|20}}%&lt;br /&gt;
*{{e}} {{skill icon|Glyph of Swiftness}} - 25%, spells&lt;br /&gt;
*{{e}} {{skill icon|Iron Mist}} - 33%, spells (due to a bug), but gain [[Overcast]] each time&lt;br /&gt;
*{{e}} {{skill icon|Over the Limit}} - {{gr|40|80}}%, spells, but gain Overcast over time&lt;br /&gt;
*{{rt}} {{skill icon|Ghostly Haste}} - 25%, spells&lt;br /&gt;
*{{rt}} {{skill icon|Weapon of Quickening}} - 33%, spells and [[Binding Ritual]]s&lt;br /&gt;
*{{any}} {{skill icon|Ebon Battle Standard of Wisdom}} - 50%, randomly (max 60% chance), spells&lt;br /&gt;
&lt;br /&gt;
===Reduces specific skills' recharge times===&lt;br /&gt;
*{{r}} {{skill icon|Trapper's Speed}} - 25%, [[trap]]s&lt;br /&gt;
*{{r}} {{skill icon|Practiced Stance}} - 50%, [[Preparations]]. Also increases duration of preparations&lt;br /&gt;
*{{me}} {{skill icon|Mantra of Inscriptions}} - {{gr|10|40}}%, [[Signet]]s&lt;br /&gt;
*{{me}} {{skill icon|Symbolic Posture}} {{gr|20|80}}%, Signets&lt;br /&gt;
*{{a}} {{skill icon|Deadly Haste}} - {{gr|5|60}}% [[Half ranged]] spells&lt;br /&gt;
*{{a}} {{skill icon|Deadly Paradox}} - 33%, [[assassin]] skills, but disables attack skills for 10s&lt;br /&gt;
*{{a}} {{skill icon|Way of the Empty Palm}} - {{gr|25|50}}%, [[off-hand attack]]s and [[dual attack]]s&lt;br /&gt;
*{{rt}} {{skill icon|Ritual Lord}} - {{gr|10|60}}%, [[Binding Ritual]]s&lt;br /&gt;
*{{rt}} {{skill icon|Soul Twisting (PvP)}} - {{gr|25|50}}%, Binding Rituals&lt;br /&gt;
*{{d}} {{skill icon|Avatar of Lyssa}} - 50%, [[dervish]] [[enchantment]]s&lt;br /&gt;
*{{d}} {{skill icon|Lyssa's Haste}}  - 33%, dervish enchantments&lt;br /&gt;
*{{any}} {{skill icon|Volfen Agility}} - 66%, Volfen skills&lt;br /&gt;
&lt;br /&gt;
===Conditionally reduces its own recharge time===&lt;br /&gt;
*{{w}} {{skill icon|&amp;quot;None Shall Pass!&amp;quot;}} for each foe [[knock down|knocked down]]&lt;br /&gt;
*{{n}} {{skill icon|Foul Feast}} if it removes [[disease]]&lt;br /&gt;
*{{me}} {{skill icon|Discharge Enchantment}} if target was [[hex]]ed&lt;br /&gt;
*{{e}} {{skill icon|Flame Djinn's Haste}} if a foe is hit &lt;br /&gt;
*{{e}} {{skill icon|Mirror of Ice}} (elite) if a foe hexed with Water Magic is hit&lt;br /&gt;
*{{a}} {{skill icon|Siphon Speed}} if target was moving&lt;br /&gt;
*{{d}} {{skill icon|Pious Assault}} if a dervish enchantment is removed&lt;br /&gt;
*{{d}} {{skill icon|Signet of Pious Light}} if a dervish enchantment is removed&lt;br /&gt;
*{{d}} {{skill icon|Signet of Pious Restraint}} if a dervish enchantment is removed&lt;br /&gt;
&lt;br /&gt;
==Instant recharge==&lt;br /&gt;
&lt;br /&gt;
In some situations, skills can recharge instantly.&lt;br /&gt;
* [[Morale Boost]] usually trigger an instant recharge.&lt;br /&gt;
** Although not stated explicitly in their descriptions, both a [[Powerstone of Courage]] and a [[Seal of the Dragon Empire]] recharge all skills when used due to their [[Morale Boost]]s.&lt;br /&gt;
&lt;br /&gt;
===Instantly recharges other skills===&lt;br /&gt;
{{section-stub}}&lt;br /&gt;
&lt;br /&gt;
*{{r}} {{skill icon|Determined Shot}} all attack skills if target is not successfully hit.&lt;br /&gt;
*{{r}} {{skill icon|Oath Shot}}  all other skills if target is successfully hit.&lt;br /&gt;
*{{me}} {{skill icon|Persistence of Memory}} any [[interrupt]]ed spells while this enchantment is active&lt;br /&gt;
*{{e}} {{skill icon|Glyph of Renewal}} next spell&lt;br /&gt;
*{{a}} {{skill icon|Assassin's Promise}} all skills when an enemy affected by this [[hex]] dies.&lt;br /&gt;
*{{a}} {{skill icon|Moebius Strike}} all other attack skills if it hits a foe below 50% health.&lt;br /&gt;
*{{any}} {{skill icon|Air of Superiority}} all skills, 10% chance every time experience is earned from killing an enemy&lt;br /&gt;
&lt;br /&gt;
===Instantly recharge specific other skills===&lt;br /&gt;
&lt;br /&gt;
*{{w}} {{skill icon|Flourish}} all [[attack skill]]s, also gives [[energy]] for each skill recharged this way.&lt;br /&gt;
*{{w}} {{skill icon|&amp;quot;On Your Knees!&amp;quot;}} all [[stance]]s if [[adjacent]] to a knocked down foe.&lt;br /&gt;
*{{me}} {{skill icon|Keystone Signet}} (elite) all other [[signet]]s &lt;br /&gt;
*{{rt}} {{skill icon|Anguished Was Lingwah}} all Ritualist [[hex]]es upon drop&lt;br /&gt;
*{{rt}} {{skill icon|Reclaim Essence}} (elite) all [[binding ritual]]s if a spirit dies with this skill's effect.&lt;br /&gt;
*{{rt}} {{skill icon|Soul Twisting}} binding rituals&lt;br /&gt;
&lt;br /&gt;
=== Instantly recharges itself===&lt;br /&gt;
*{{w}} {{skill icon|Renewing Smash}} if it hits a [[knock down|knocked down]] foe.&lt;br /&gt;
*{{r}} {{skill icon|Needling Shot}} if target is under 50% [[health]].&lt;br /&gt;
*{{n}} {{skill icon|Bitter Chill}}  if foe has more health than you.&lt;br /&gt;
*{{n}} {{skill icon|Signet of Sorrow}} if target has a dead [[pet]] or is [[nearby]] to a [[corpse]].&lt;br /&gt;
*{{n}} {{skill icon|Verata's Sacrifice}} if you have 3 or fewer [[minion]]s.&lt;br /&gt;
*{{me}} {{duplicate skill icon|Inspired Enchantment|Revealed Enchantment}} if a [[monster skill]] enchantment is removed.&lt;br /&gt;
*{{me}} {{duplicate skill icon|Inspired Hex|Revealed Hex}} if a monster skill hex spell is removed. &lt;br /&gt;
*{{rt}} {{skill icon|Ritual Lord}} (elite) if a binding ritual is used while under its effect.&lt;br /&gt;
*{{d}} {{skill icon|Farmer's Scythe}} if it hits more than one foe.&lt;br /&gt;
*{{d}} {{skill icon|Pious Renewal}} (elite) when it ends&lt;br /&gt;
&lt;br /&gt;
=== Skills that recharge by a morale boost ===&lt;br /&gt;
* {{w}} {{skill icon|Storm of Swords}} ([[List_of_PvE-only_skills|PvE only]])&lt;br /&gt;
* {{r}} {{skill icon|Celestial Stance}} (PvE only)&lt;br /&gt;
* {{mo}} {{skill icon|Star Shine}} (PvE only)&lt;br /&gt;
* {{n}} {{skill icon|Star Servant}} (PvE only)&lt;br /&gt;
* {{me}} {{skill icon|Celestial Haste}} (PvE only)&lt;br /&gt;
* {{e}} {{skill icon|Celestial Storm}} (PvE only)&lt;br /&gt;
* {{a}} {{skill icon|Star Strike}} (PvE only)&lt;br /&gt;
* {{rt}}{{p}}{{d}} {{skill icon|Celestial Summoning}} (PvE only)&lt;br /&gt;
* {{any}} {{skill icon|Resurrection Signet}}&lt;br /&gt;
* {{any}} {{skill icon|Sunspear Rebirth Signet}} (PvE only)&lt;br /&gt;
&lt;br /&gt;
==Skills that increase recharge time==&lt;br /&gt;
{{section-stub}}&lt;br /&gt;
===Increase other skill's recharge===&lt;br /&gt;
*{{w}} {{skill icon|Rage of the Ntouka}} adrenaline skills have a 3 second recharge&lt;br /&gt;
*{{r}} {{skill icon|Energizing Wind}} all skills by 25%&lt;br /&gt;
*{{me}} {{skill icon|Auspicious Incantation}} next spell for an additional {{gr|10|5}} seconds&lt;br /&gt;
*{{me}} {{skill icon|Diversion}} next skill used by a foe&lt;br /&gt;
*{{e}} {{skill icon|Glyph of Sacrifice}} next spell by 30 seconds&lt;br /&gt;
*{{monster}} {{skill icon|Edge of Reason}} every activated/interrupted skill by 3 seconds&lt;br /&gt;
&lt;br /&gt;
===Conditionally increase its own recharge===&lt;br /&gt;
*{{mo}} {{skill icon|Withdraw Hexes}} by {{gr|20|5}} seconds for each hex removed&lt;br /&gt;
*{{mo}} {{skill icon|Word of Censure}} by 20 seconds if used on a foe with less than 33% health&lt;br /&gt;
*{{me}} {{skill icon|Shatter Storm}} by 7 seconds for each enchantment removed&lt;br /&gt;
*{{a}} {{skill icon|Repeating Strike}} by 15 seconds if it misses&lt;br /&gt;
&lt;br /&gt;
==Skills with no recharge time nor adrenaline cost==&lt;br /&gt;
{{Skill table&lt;br /&gt;
 | titlematch = Charm Animal¦Balthazar's Spirit¦Essence Bond¦Infuse Health¦Life Attunement¦Life Bond¦Live Vicariously¦Mending¦Protective Bond¦Rebirth¦Retribution¦Blood is Power¦Consume Corpse¦Death Nova¦Necrotic Traversal¦Order of Apostasy¦Order of Pain¦Plague Touch¦Putrid Flesh¦Soul Feast¦Tainted Flesh¦Taste of Death¦Arcane Larceny¦Arcane Thievery¦Inspired Enchantment¦Inspired Hex¦Revealed Enchantment¦Revealed Hex¦Shatter Storm¦Burning Speed¦Flare¦Ice Spear¦Stone Daggers¦Repeating Strike&lt;br /&gt;
 | show profession = y&lt;br /&gt;
 | show attribute = y&lt;br /&gt;
 | show campaign = y&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
In some occasions, skills can be disabled for an extended period of time&lt;br /&gt;
* [[Disable|Disabling]] an already recharging skill can prolong its recharge time but cannot shorten it. For instance, [[Blackout]] disables any skill of its user for 5 seconds. If one particular skill was recharging and its remaining time was 3 seconds, then it will be prolonged to 5 seconds. If another skill had 30 seconds left until recharge, it will not be affected by Blackout and will continue recharge normally.&lt;br /&gt;
* Some skills, such as Dervish [[form]]s, Norn forms and most [[Skill quick reference#Skills that are replaced with other skills|skills that can copy other skills]], are disabled upon ending and their recharge cannot be decreased.&lt;br /&gt;
* Additional recharge time and disabling duration are unaffected by skills that reduce recharge time. For instance, casting [[Meteor Shower]] (60s recharge time) after [[Glyph of Sacrifice]] (+30s recharge time) while under [[Serpent's Quickness]] (33% recharge time reduction) will lead to a 2/3*60s+30s=70s recharge time instead of 2/3*(60s+30s)=60s recharge time.&lt;br /&gt;
* Although not a ''skill'', the [[Power Up Box]] in [[Rollerbeetle Racing]] also provides an instant recharge.&lt;br /&gt;
&lt;br /&gt;
{{Skill lists navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Recharge time skills| ]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>gww&gt;Ruine Eternelle</name></author>
	</entry>
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