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	<id>https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=Upkeep</id>
	<title>Upkeep - Revision history</title>
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	<updated>2026-10-17T15:01:47Z</updated>
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	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Upkeep&amp;diff=654&amp;oldid=prev</id>
		<title>gww&gt;Anonymous: /* Notes */</title>
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		<updated>2020-06-15T20:33:00Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Notes&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Skill sidebar}}&lt;br /&gt;
&lt;br /&gt;
'''[[Upkeep]] cost''' is a sustained [[resource cost]] of certain skills without a specified [[duration]]. Each upkeep requires 1 [[pip]] of [[energy]] regeneration to ''keep it up''. Upkeep skills can be removed by the caster by double-clicking on the associated icon in the [[Options#Interface|Upkeep Monitor]].&lt;br /&gt;
&lt;br /&gt;
==Game mechanics==&lt;br /&gt;
Once an Upkeep skill is active, it can be sustained indefinitely as long as these conditions are met:&lt;br /&gt;
# The number does not exceed -10 [[pip]]s of [[energy regeneration]], or otherwise cause the caster's energy to fall below zero.&lt;br /&gt;
# The target(s) are separated with a distance no-greater than [[compass range]]. &lt;br /&gt;
&lt;br /&gt;
If the user's energy reaches ''zero'' while under the effects of energy degeneration, the user will lose as many maintained enchantments until the caster's energy regeneration is zero or higher. Additionally, if maintaining an enchantment would raise the caster's pre-cap energy degeneration beyond 10, the caster will lose maintained enchantments until pre-cap energy degeneration is brought down to 10 or lower.&lt;br /&gt;
&lt;br /&gt;
===Limitations===&lt;br /&gt;
*If you cannot afford the upkeep cost (and your energy reaches zero), the most ''recent'' maintained enchantments are cancelled until you aren't losing energy anymore (your energy will stabilize at zero) due to energy degeneration. The corresponding message will be shown in the [[chat window]]:&amp;lt;br&amp;gt;''Your spell &amp;lt;spell name&amp;gt; on &amp;lt;ally name&amp;gt; was lost because you were not able to pay the upkeep cost.''&lt;br /&gt;
&lt;br /&gt;
*You cannot maintain enchantments on distant allies (outside the [[compass range]]). There is a brief ''grace period'' after an ally leaves compass range (i.e. when their name is greyed-out in the [[party window]]) during which upkeep will not be dropped. This prevents losing upkeep due to minor [[lag]] or mechanics such as [[teleport]]s which can separate the party temporarily (e.g. at the beginning of [[Nahpui Quarter]]). &lt;br /&gt;
&lt;br /&gt;
*The total number of maintained enchantments is limited to &amp;lt;code&amp;gt;current energy regeneration + 10&amp;lt;/code&amp;gt;. Skills like [[Ether Prodigy]] and [[Blood is Power]] can increase a character's energy regeneration above the usual limit, allowing for additional upkeep to be maintained. If the total energy degeneration exceeds 10, maintained enchantments will be cancelled until your energy degeneration is 10. There is no ''grace period'' for this.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Skills with an upkeep cost==&lt;br /&gt;
===Player skills===&lt;br /&gt;
{{Skill table&lt;br /&gt;
| category = Upkeep skills&lt;br /&gt;
| notcategory = Historical content&lt;br /&gt;
| notcategory2 = Monster skills&lt;br /&gt;
| show profession = y&lt;br /&gt;
| show attribute = y&lt;br /&gt;
| show campaign = y&lt;br /&gt;
| extra cost header = [[Image:Tango-upkeep.png|Upkeep]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Monster skills===&lt;br /&gt;
{{Skill table&lt;br /&gt;
| category = Upkeep skills&amp;amp;Monster skills&lt;br /&gt;
| notcategory = historical content&lt;br /&gt;
| show profession = y&lt;br /&gt;
| show attribute = y&lt;br /&gt;
| show campaign = y&lt;br /&gt;
| extra cost header = [[Image:Tango-upkeep.png|Upkeep]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related skills==&lt;br /&gt;
===Skills which interact with upkeep===&lt;br /&gt;
{{ Skill table&lt;br /&gt;
| titlematch = Blessed Signet¦Nature's Renewal&lt;br /&gt;
| show profession = y&lt;br /&gt;
| show attribute = y&lt;br /&gt;
| show campaign = y&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Skills that last indefinitely without an upkeep===&lt;br /&gt;
====Player skills====&lt;br /&gt;
{{Skill table&lt;br /&gt;
| titlematch = Eternal Aura¦Faithful Intervention¦Illusion of Weakness¦Signet of Stamina¦Signet of Strength¦Boon Signet¦Signet of Suffering¦Signet of Illusions¦Glyph of Energy¦Hidden Rock¦Yellow Snow&lt;br /&gt;
| show campaign = y&lt;br /&gt;
| show profession = y&lt;br /&gt;
| show attribute = y&lt;br /&gt;
}}&lt;br /&gt;
* {{skill icon|&amp;quot;I Am the Strongest!&amp;quot;}} has a duration of 7 hours and 30 minutes, making it an honorary member of this list.&lt;br /&gt;
&lt;br /&gt;
====Monster skills====&lt;br /&gt;
{{Skill table&lt;br /&gt;
| titlematch = Enraged&lt;br /&gt;
| show campaign = y&lt;br /&gt;
| show profession = y&lt;br /&gt;
| show attribute = y&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*There are other mechanics that can cause [[energy degeneration]], including [[energy denial]] tactics and various  [[weapon bonus|Weapon modifications]].&lt;br /&gt;
*Only Monks and Assassins have unrestricted access to enchantment spells with upkeep cost.&lt;br /&gt;
**The [[Feedback:Game updates/20200422|15th Anniversary update]] introduced [[Over_the_Limit|a skill]] with an upkeep cost to the Elementalist profession.&lt;br /&gt;
{{Skill lists}}&lt;br /&gt;
[[Category:Upkeep skills|*]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Lists of skills]]&lt;/div&gt;</summary>
		<author><name>gww&gt;Anonymous</name></author>
	</entry>
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