ArenaNet:Skill feedback/Necromancer/Price of Failure

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File:Info-Logo.png Note: As of September 2, 2009 this page is no longer active. If you have suggestions for Guild Wars skills please go to Feedback:Main to learn how to submit suggestions that ArenaNet can use.

File:Price of Failure.jpg Price of Failure

A. von Rin's Issue

Discussion

Issue
It is not active and it has a too long cast time to develop a fast synergy with Reckless Haste (especially because it can be interrupted too easily, which then really destroys synergy between the two skills). On the other hand if you can put it on a foe, it will make physicals useless for a long while - which also doesn't seem balanced to me. Make it more active, which makes it more expensive as well.
Suggestion
"Hex Spell. (15 seconds.) 25% chance to miss. Target foe takes 5...40...45 damage whenever it fails to hit." *15 Energy / *1 Activation / *15 Recharge.

Agree with above suggestion

Issue
Passive, boring skill. Shuts down melee for an excessive amount of time. Long recharge.
Suggestion
Increase miss change to 50%, decrease duration to 1...6...7 seconds, increase damage to 15...39...47, add adjacent AoE. Reduce energy to 10, reduce cast to 1 second, and reduce recharge to 12 seconds.

Impaled's Issue

Issue
The passiveness just makes it boring to use, even though the effect is kinda cool.
Suggestion

10 Energy2 Activation time8 Recharge time Hex Spell. (12 seconds.) 25% chance to miss. Target foe takes 1...37...46 damage whenever it fails to hit.