ArenaNet:Skill feedback/Necromancer/ArenaNet:Skill feedback/Necromancer/Jagged Bones

From Guild Wars Wiki 中文站
< ArenaNet:Skill feedback‎ | Necromancer
Revision as of 23:58, 3 June 2008 by 24.205.38.234 (talk) (New page: {{skill icon|{{subst:SUBPAGENAME}}}} == ArisB's Issue -- ~~~~~ == [[{{subst:TALKPAGENAME}}#<!-- -->|Discussion]] ; Issue : Recharge on this skill means it can only be kept up on three mi...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

File:Jagged Bones.jpg Jagged Bones

ArisB's Issue -- 23:58, 3 June 2008 (UTC)

Discussion

Issue
Recharge on this skill means it can only be kept up on three minions on average.
We have already received the speech from Izzy about wanting to give PvE players a feeling of power when playing PvE.
Skills such as Ursan Blessing and "Save Yourselves!" still exist, and these skills only exist to make PvE players feel more powerful.
Suggestion
Reduce recharge time to 5 seconds.
If 5 seconds is too small of a recharge time, reduce the recharge to 7 seconds, so that with an enchanting mod Jagged Bones can be kept up on four minions.
Just as a personal note from myself, I do not see this skill as breaking PvE, I honestly don't. Imbagon and Ursanway should have been nerfed before this skill was, as this skill cannot be used in full Jagged teams, and requires teams filled with different professions.