ArenaNet:Skill feedback/Ranger/Expert's Dexterity/Archive

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Life Infusion's Issue -- 03:59, 29 February 2008 (UTC)

Discussion

Issue
Makes nearly everything counterproductive to faster recharge due to high energy cost unless you run 14-15 expertise and 5 energy skills. Keep in mind this is on a character that has 3 pips of energy regen (1 energy per second) meaning even if skills recharged instantly you are bounded by energy since this increases energy costs astronomically.
Not many skills benefit from this, other than d-shot (which means you are probably better off running Magebane+D-shot than running this). Belly smash (if you run hammer bash thumper with no pet...), mokele smash (adrenaline on as little as 5 cooldown), Irresistible Blow (perma knockdown on blocking characters)/Swift Chop (deepwound on characters that doesn't overlap)/Furious Axe [adrenaline from block meta], Critical Chop (interrupt on as little as 4 recharge...not as scary as d-shot/savage), Disrupting Lunge/Savage Pounce/Bestial Pounce on essentially as little as 3 recharge, Pounce, and Bestial mauling. You are more likely to use this with Assassin dagger attacks that give back energy, than Ranger attacks. You could probably pull of cyclone axe/crude swing with zealous weapons, but why bother?
High expertise means your other attributes will be either moderate, or nonexistent (Expertise+ one attribute or Expertise +multiple attributes at moderate levels)
Needs moderate expertise (9) to get more than 50% recharge. Flourish [8 recharge] /Onslaught/ Serpent's Quickness (right before the skill is used) would work better in most cases if you are willing to give up Mending touch (/Mo) from secondary.
Suggestion
"Attack skills gain only 50% benefit from expertise [2%], you lose 2 energy every time an attack skill is used [prevents abuse with adrenaline attacks in conjunction with energy attacks]" instead of +150% energy cost, which is better than a 5 energy skill costing nearly 40% more even after expertise.
There's only one 25 energy skill, concussion shot [5 recharge means why bother cutting it down]. There's only one nonelite 15 energy attack, Pin Down [15 recharge which means you should just run Cripshot]. Both don't really benefit from this skill. Changing this skill to this new description would not hurt these two expensive skills as much, but hurt the 5 energy skills that are balanced by recharge more compared to the current state.
Change to stance so that it can be exited in addition to the above and decrease the top end to 50% recharge if necessary (akin to the Mantra of recovery issue).

Sneakys Suggestion 19 June 2008

Issue
no use
counter productive
Suggestion
10 Tango-energy.png 1 Tango-activation-darker.png 30 Tango-recharge-darker.png Elite Preperation. For 5..15..27 seconds your Bow Skills cannot be Blocked, move twice as fast and cost 100% more energy. Expert's Dexterity ends if you miss.

Sneaky Take a Bow 00:06, 20 June 2008 (UTC)

Pluto's Issue -- 00:00, 10 October 2008 (UTC)

Issue
Makes rangers too good at a role they're theoretically not supposed to fill.
Solution
Make it a preparation. Turns it into an elite version of rapid fire and lowers the damage a bit (you can't use read the wind). Also can be interrupted then.