Aggressiveness
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Aggressiveness is a game mechanic used for tie-breaking in Guild versus Guild battles.
Aggressiveness is determined as such:
- every point of damage done to enemy Guild Lord = 1 point of aggressiveness.
- every attack done to enemy Guild Lord that misses due to blind = 30 points of aggressiveness.
- every enchantment or weapon spell cast on your Guild Lord = -50 points of aggressiveness. This can take your aggressiveness below 0.
- life stealing and health degeneration don't count as damage, and thus don't add to aggressiveness.
If both teams fail to kill the Guild Lord before 28 minutes, the team with the most aggressiveness wins the battle.