Clumsiness

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Hex Spell. For 4 seconds, target and adjacent foes are hexed with Clumsiness. The next time each foe attacks, the attack is interrupted and that foe suffers 10...66...80 damage.

Hex Spell. For 4 seconds, target and adjacent foes are hexed with Clumsiness. The next time each foe attacks, the attack is interrupted and that foe suffers 10...66...80 damage.

Concise description
Hex Spell. (4 seconds.) Also hexes adjacent foes. Interrupts next attack. Interruption effect: deals 10...66...80 damage.
Progression
0
10
1
15
2
19
3
24
4
29
5
33
6
38
7
43
8
47
9
52
10
57
11
61
12
66
13
71
14
75
15
80
16
85
17
89
18
94
19
99
20
103
21
108

Acquisition

Unlock and learn

Skill quests

Skill trainers

Hero skill trainers

Signet of Capture

Unlock only

Heroes

Related skills

Hero Usage

  • Heroes prioritize martial professions when using this spell, but will cast it on any target if none are in range.

Notes

Anomaly Anomaly.Skills which prevent interruptions will trigger when hexed with Clumsiness but will not prevent their target from being interrupted nor from taking damage

Trivia