Blinding Surge

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Elite Spell. Target foe is struck for 5...41...50 lightning damage. That foe and all adjacent foes are Blinded for 3...7...8 seconds. This spell has 25% armor penetration. If this spell strikes an attacking foe, all adjacent foes are also struck and this spell deals 50% more damage.

Elite Spell. Target foe is struck for 5...41...50 lightning damage. That foe and all adjacent foes are Blinded for 3...7...8 seconds. This spell has 25% armor penetration. If this spell strikes an attacking foe, all adjacent foes are also struck and this spell deals 50% more damage.

Concise description
Elite Spell. Deals 5...41...50 lightning damage. Inflicts Blindness condition (3...7...8 seconds) on target and adjacent foes. 25% armor penetration. If target was attacking, also hits adjacent foes and deals 50% more damage.
Progression
0
5
3
1
8
3
2
11
4
3
14
4
4
17
4
5
20
5
6
23
5
7
26
5
8
29
6
9
32
6
10
35
6
11
38
7
12
41
7
13
44
7
14
47
8
15
50
8
16
53
8
17
56
9
18
59
9
19
62
9
20
65
10
21
68
10

Acquisition

Signet of Capture

Related skills

Hero Usage

  • Heroes use Blinding Surge with a preference for martial foes that are attacking. They are reluctant to use Blinding Surge on non-martial foes, preferring to use other spells if available.

Notes

Anomaly Anomaly.Unlike all other Elementalist skills that deal both damage and additional damage (except Sandstorm and Teinai's Wind), this skill's additional damage is not dealt in a separate packet.

Trivia

  • The functionality of this skill has changed since its introduction; see its PvE and PvP skill histories for details.