Guild Wars Eye of the North
This article is about the Guild Wars expansion. For the outpost in the Far Shiverpeaks, see Eye of the North (outpost).
“Guild Wars® Eye of the North™
Journey to the Far Shiverpeaks and beyond, where new allies and ancient foes are stirring beneath Tyria.
Requires no monthly fee to play. Includes:
An access key to register to an existing Guild Wars® Campaign. Bonus Item: Fire Imp combat ally to assist in your adventures.
— in-game description
Guild Wars Eye of the North, sometimes abbreviated to EotN or GW:EN, is the fourth purchasable installment in the original Guild Wars game. It is intended to tie the Guild Wars storyline with that of Guild Wars 2. Instead of using a campaign format used by Guild Wars Factions and Guild Wars Nightfall, Eye of the North is a traditional expansion on any of the existing campaigns, rather than a standalone game. Players cannot create characters based on the expansion; there is no tutorial area nor any additional professions. Eye of the North was released on August 31st, 2007.
The setting for the expansion is in part subterranean and spread through the continent of Tyria, which has already been introduced by the original campaign. Players may explore the homeland of the Charr, meet the Asura and Norn, and witness the birth of the Sylvari. The Charr, Norn, Asura and Sylvari are playable races in Guild Wars 2.
Story
The main story involves the Dwarves and introduces the Destroyers, Asura, the Norn and the Ebon Vanguard, and concludes with the battle against the Great Destroyer. Apart from the start of the journey and the ending battles, players will spend most of their time in the individual story arcs for the new Asura and Norn races as well as the Ebon Vanguard. These can be done in any order.
Eye of the North is rich in many side quests, mini missions or other activities not directly tied into the story. Foremost among these are the dungeons (some of which are visited by the main story, but most are not), which combine high end difficulty with precious rewards.
System requirements
The minimum system requirements for playing Guild Wars Eye of the North are:
- Windows XP/2000/Vista
- Intel Pentium III 1 GHz or equivalent
- 512 MB RAM
- DVD-ROM drive
- 3 GB available HDD space
- ATI Radeon 8500 or NVIDIA GeForce 3 series video card with 64 MB of VRAM
- 16-bit sound card
- Internet connection
- Keyboard and mouse
- DirectX 8
The recommended system requirements for playing Guild Wars Eye of the North are:
- Windows XP/2000/Vista
- Intel Pentium 4 2.0 GHz or equivalent
- 1 GB RAM
- DVD-ROM drive
- 4 GB available HDD space
- ATI Radeon 9600 or NVIDIA GeForce FX 5700 series video card or above
- 16-bit sound card
- Internet connection
- Keyboard and mouse
- DirectX 9
Features
The expansion introduces:
- An access key to register to an existing Guild Wars® Campaign.
- Bonus Item: Fire Imp combat ally to assist in your adventures.
- 41 new armor sets, including rare, stand-alone pieces
- 100 new profession-specific skills (10 per profession, none of which are elite)
- 50 new PvE only skills, including 3 elite skills
- 10 new heroes
- 18 Dungeons
- 124 new quests
- The Hall of Monuments, a place which allows you to obtain unique titles, companions, weapons, armor, and miniatures in Guild Wars 2 based on your achievements in the original Guild Wars. The Hall of Monuments does not support the transfer of characters or gold.
Actions have more consequences. For example, if you lose NPCs that help you, you can choose to continue without them (and their help) instead of being forced to try again (although you may start over with a clean slate by going back to town). Similarly, if you rescue NPCs, they may join you and help you.
More than the previous campaigns, Eye of the North is full of easter eggs and "hidden" quests, which are not immediately accessible.
4 new regions
- Charr Homelands
- The green homeland of the Charr, north of Ascalon and east to the Far Shiverpeaks.
- Depths of Tyria
- An immense interconnected underground complex of natural caves and excavated areas underneath Tyria.
- Far Shiverpeaks
- A desolate mountain range to the north of the Shiverpeak Mountains we know. It is home to the Norn and the Ebon Vanguard.
- Tarnished Coast
- An area of high magical energy, and home to the Asura.
Pre-release
There was a preview pack for Eye of the North. This included:
- Access to the Sneak Peek Weekend that ran from August 24th–26th, 2007.
- Three exclusive pre-order weapons (Glacial Blade, Hourglass Staff and Darksteel Longbow).
- A 14 days / 10 hours pass to the current trilogy.
- A bonus CD containing the following:
- The Guild Wars client (with all updates as of May 17, 2007)
- Trailers for Guild Wars: Nightfall in two different resolutions.
Retail package
There was a retail version of Guild Wars Eye of the North containing the following items:
- Guild Wars Client DVD
- Access Key Booklet
- 16-page Mini Manual
- Map Poster (11 in x 17 in North America; 600 mm x 360 mm Europe)
Digital Content
This is the DLC version of Guild Wars Eye of the North containing the following items:
- An access key to register to an existing Guild Wars® Campaign.
- Igneous Summoning Stone for summoning the Fire Imp combat ally.
Access
Access to Guild Wars Eye of the North is via quests that can be received by characters level 10 or higher from:
Notes
Previously available from the following products:
- Guild Wars Platinum Edition
- Guild Wars: The Complete Collection
- Guild Wars: The 20th Anniversary Masterpiece Collection
Gallery
Screenshots
- BurningTemple2.jpg
- Charr Homeland.jpg
- Charr Worship.jpg
- Destroyer v Asura.jpg
- Dinosaur.jpg
- Dwarf.jpg
- Giant Spider.jpg
- Mad scientist lab.jpg
- The North.jpg
Concept art
- "Floating Rings" concept art.jpg
Concept art by Daniel Dociu.
- "Andes Temple" concept art 2.jpg
Concept art by Daniel Dociu.
- "Dragon Alley" concept art.jpg
Concept art by Daniel Dociu.
- "Charchitecture" concept art.jpg
Concept art by Daniel Dociu.
- "Water Dragon" concept art.jpg
Concept art by Jaime Jones.
- "Asuras Settlement" concept art.jpg
Concept art by Jaime Jones.
- "Skybridge" concept art.jpg
Concept art by Daniel Dociu.
- "Stone Head" concept art.jpg
Concept art by Daniel Dociu.
- "Tannek Hive" concept art.jpg
Concept art by unknown artist.
- Stone Summit Tents concept art.jpg
Concept art by Doug Williams.
Wallpapers
- "Coverart" wallpaper.jpg
- Eye of the North wallpaper 1.jpg
- Eye of the North wallpaper 2.jpg
- Gwen wallpaper.jpg
- "Jora" wallpaper 1.jpg
- "Jora" wallpaper 2.jpg
- "Nornbear" concept art.jpg
Notes
- The title refers to the Eye of the North, a tower in the Far Shiverpeaks connected to the Hall of Monuments.
- Features which are not included:
- A new pane of Xunlai storage
- New professions.
- Additional character slots.
- New guild halls.
- There is no Collector's Edition.
Trivia
- Guild Wars Eye of the North can be abbreviated as GWEN, which is an assumed intentional allusion to the pre-Searing character Gwen.
- Parts of Eye of the North were originally in the planned fourth campaign named Guild Wars Utopia. The campaign idea was dropped in preference for Guild Wars 2 and this expansion was released as a prelude in the years before Guild Wars 2.
Related articles
- Guild Wars Eye of the North Prerelease Bonus Pack
- List of Eye of the North skills
- Visit Eye of the North for the Holidays
- List of Eye of the North quests
| Guild Wars releases | |
|---|---|
| Campaigns | Prophecies • Factions • Nightfall • Utopia (cancelled) |
| Expansions | Eye of the North • Bonus Mission Pack |
| Beyond | War in Kryta • Hearts of the North • Winds of Change |
| Compilations | Platinum Edition • Factions Platinum Edition • Guild Wars Trilogy • The Complete Collection • The 20th Anniversary Masterpiece Collection • Guild Wars Reforged |
| Upgrades | 2008 Upgrade • 1 Million Edition Upgrade • Game of the Year Upgrade |