Rust

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Hex Spell. Deals 10...70...85 cold damage to target and adjacent foes. For 5...17...20 seconds, target foe and all adjacent foes take twice as long to activate signets. If you are Overcast, foes struck with Rust have their signets interrupted and disabled for 1...8...10 second[s].

Hex Spell. Deals 10...70...85 cold damage to target and adjacent foes. For 5...17...20 seconds, target foe and all adjacent foes take twice as long to activate signets. If you are Overcast, foes struck with Rust have their signets interrupted and disabled for 1...8...10 second[s].

Concise description
Hex Spell. Deals 10...70...85 cold damage to target and adjacent foes. Hexes target and adjacent foes (5...17...20 seconds). Doubles signet activation time. Interrupts and disables signets for 1...8...10 second[s] if you are Overcast.
Progression
Disable duration
0
10
5
1
1
15
6
2
2
20
7
2
3
25
8
3
4
30
9
3
5
35
10
4
6
40
11
5
7
45
12
5
8
50
13
6
9
55
14
6
10
60
15
7
11
65
16
8
12
70
17
8
13
75
18
9
14
80
19
9
15
85
20
10
16
90
21
11
17
95
22
11
18
100
23
12
19
105
24
12
20
110
25
13
21
115
26
14

Acquisition

Skill trainers

Hero skill trainers

Signet of Capture

Notes

  • Very useful in Random Arenas, as almost everyone is likely to have a Resurrection Signet equipped.
  • The description is ambiguous. Rust will only disable a single signet on a target, and only if that target is casting a signet when struck. Additionally, Rust will disable that signet even if the target is under an effect that prevents interruption.
  • Rust will not fail if the target dies before the skill completes casting.

Trivia