Teinai's Prison

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Hex Spell. For 1...7...8 second[s], target foe's legs are encased in ice, causing the foe to move 66% slower. If that foe has Cracked Armor, the chill seeps through causing 5...8...9 Health degeneration.

Hex Spell. For 1...7...8 second[s], target foe's legs are encased in ice, causing the foe to move 66% slower. If that foe has Cracked Armor, the chill seeps through causing 5...8...9 Health degeneration.

Concise description
Hex Spell. (1...7...8 second[s].) Target foe moves 66% slower. Foes with Cracked Armor have 5...8...9 Health degeneration.
Progression
0
1
5
1
1
5
2
2
6
3
2
6
4
3
6
5
3
6
6
4
7
7
4
7
8
5
7
9
5
7
10
6
8
11
6
8
12
7
8
13
7
8
14
8
9
15
8
9
16
8
9
17
9
10
18
9
10
19
10
10
20
10
10
21
11
11

Acquisition

Skill trainers

Related skills

Notes

  • This is one of the few skills that can cause maximum health degeneration on its own.
  • Cracked Armor does not need to be pre-applied to trigger the secondary effect. Degeneration occurs whenever a target suffers from this hex at the same time as Cracked Armor.
    • For example, casting Teinai's Crystals after this skill will inflict all effects from both skills.

Trivia