Initial effect
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An Initial effect is a skill effect that takes place when a skill is activated and/or before a skill's primary duration effect triggers.
Notes
- Despite using the "removal effect" term in its concise description, Mend Ailment does not actually have an effect when it removes a condition. Its healing effect only triggers for each remaining condition, similar to Envenom Enchantments with enchantments. Because of this anomaly, a more accurate concise description would be: Heals for 5...57...70 for each remaining condition. Initial effect: removes a condition.
Skills with an initial effect
| File:Applications-development.png | This list or table is known or strongly suspected to be incomplete or missing data. |
| Icon | Name | Description | Prof. | Attribute | Campaign | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| File:"Charge!".jpg | "Charge!" | Elite Shout. (5...11...13 seconds.) Allies in earshot move 33% faster. Initial effect: these allies lose the Crippled condition. | 5 |
20 |
Tactics | Core | ||||
| File:"Fear Me!".jpg | "Fear Me!" | Shout. (1...12...15 second[s].) You have +5...25...30% chance of a critical hit with melee attacks against stationary foes. Initial effect: nearby foes lose 2...5...6 Energy. | 4 |
4 |
Tactics | Prophecies | ||||
| File:"To the Limit!".jpg | "To the Limit!" | Shout. (10...18...20 seconds.) You have +10...50...60 maximum Health. Initial effect: you gain one strike of adrenaline for each foe within earshot (maximum 1...5...6). | 5 |
10 |
Tactics | Prophecies | ||||
| File:Air of Disenchantment.jpg | Air of Disenchantment | Elite Hex Spell. Also hexes foes near your target (5...17...20 seconds). Remove one enchantment from target and nearby foes. Enchantments expire 150...270...300% faster on those foes. | 10 |
1 |
10 |
Illusion Magic | Nightfall | |||
| File:Aura of Thorns.jpg | Aura of Thorns | Flash Enchantment Spell. (30 seconds.) Initial effect: inflicts Bleeding condition (5...13...15 seconds) on nearby foes. End effect: inflicts Crippled condition (3...7...8 seconds) on nearby foes. | 5 |
10 |
Earth Prayers | Nightfall | ||||
| File:Balthazar's Rage.jpg | Balthazar's Rage | Flash Enchantment Spell. (20 seconds.) Initial Effect: Inflicts burning (1...3...3 second[s]) on nearby foes. End effect: gain 1...2...2 strike[s] of adrenaline if any foes are within earshot. | 10 |
10 |
Mysticism | Nightfall | ||||
| File:Bestial Fury.jpg | Bestial Fury | Stance. (5...10...11 seconds.) You attack 25% faster. Your non-attack skills are disabled (5 seconds). | 10 |
10 |
Beast Mastery | Factions | ||||
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Chilling Winds | Hex Spell. (10 seconds.) The next water hex on target foe lasts 25...85...100% longer. Initial effect: 30...54...60 cold damage. Also strikes adjacent. | 5 |
1 |
8 |
Air Magic | Nightfall | |||
| File:Deadly Paradox.jpg | Deadly Paradox | Stance. (5...13...15 seconds.) Your Assassin skills activate and recharge 33% faster. Disables your attack skills (10 seconds). | 15 |
10 |
Deadly Arts | Nightfall | ||||
| File:Death's Retreat.jpg | Death's Retreat | Spell. Gain 40...112...130 Health if you have less Health than target ally. Initial effect: Shadow Step to this ally. Cannot self-target. | 5 |
¼ |
20 |
Shadow Arts | Nightfall | |||
| File:Dust Cloak.jpg | Dust Cloak | Flash Enchantment Spell. (30 seconds.) Your attacks deal earth damage. Initial effect: deals 10...34...40 earth damage to nearby foes. End effect: inflicts Blindness condition (1...3...4 second[s]) on nearby foes. | 10 |
6 |
Earth Prayers | Nightfall | ||||
| File:Ebon Dust Aura.jpg | Ebon Dust Aura | Elite Flash Enchantment Spell. (30 seconds.) Deal +3...25...30 earth damage with your melee attacks. Initial Effect: Blinds nearby foes for 1...6...7 second[s]. End Effect: removes Blindness. No effect unless wielding an earth weapon. | 10 |
20 |
Earth Prayers | Nightfall | ||||
| File:Enchanter's Conundrum.jpg | Enchanter's Conundrum | Elite Hex Spell. Causes 100...180...200% slower enchantment casting (10 seconds). Initial effect: if target foe is not enchanted[sic] deals 10...82...100 damage to target and 75% of that damage to adjacent foes. | 10 |
2 |
10 |
Domination Magic | Nightfall | |||
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Energy Boon | Elite Enchantment Spell. (36...55...60 seconds.) Maximum Health for you and target ally is increased by 1...3...3 for each point of maximum Energy. Initial effect: Both gain 1...10...12 Energy. You gain +1 Energy for every 2 points of Energy Storage. | 10 |
1 |
12 |
Energy Storage | Factions | |||
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Flame Djinn's Haste | Enchantment Spell. (8...13...14 seconds.) You move 25% faster. Initial effect: deals 15...99...120 fire damage to foes adjacent to you. If you damage a foe with this spell, it recharges 50% faster. | 10 |
¾ |
20 |
Fire Magic | Nightfall | |||
| File:Grenth's Aura.jpg | Grenth's Aura | Flash Enchantment Spell. (20 seconds.) You deal 5...21...25 less damage and steal 5...21...25 Health when you hit with a scythe. Initial effect: steal 5...21...25 Health from all adjacent foes. | 10 |
10 |
Wind Prayers | Eye of the North | ||||
| File:Grenth's Fingers.jpg | Grenth's Fingers | Flash Enchantment Spell. (30 seconds.) Your attacks deal cold damage. Initial effect: hits nearby foes for 10...34...40 cold damage. End effect: transfers 1...2...2 condition[s] to all nearby foes. | 5 |
10 |
Wind Prayers | Nightfall | ||||
| File:Guiding Hands.jpg | Guiding Hands | Enchantment Spell. (20 seconds.) Your next 0...2...3 attack[s] cannot be blocked. Initial effect: removes Blindness. | 10 |
¼ |
10 |
Wind Prayers | Nightfall | |||
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Gust | Elite Enchantment Spell. (5...10...11 seconds.) You and target ally move 33% faster. Initial effect: Foes adjacent to you and target ally are struck for 15...59...70 cold damage. Attacking or moving foes are knocked down. | 10 |
¾ |
15 |
Air Magic | Factions | |||
| File:Harrier's Grasp.jpg | Harrier's Grasp | Flash Enchantment Spell. (5...17...20 seconds.) Attacks on moving foes also Cripple them. [sic] Initial Effect: you lose Cripple and 1 other condition. Ends after you apply Cripple 1...3...3 times. [sic] | 10 |
15 |
Wind Prayers | Nightfall | ||||
| File:Heal as One.jpg | Heal as One | Elite Skill. (15 seconds.) Your pet's attacks steal 1...16...20 Health. Initial effect: heals you and your pet for 20...87...104; resurrects your pet (50% Health) if dead. If you have this equipped, your pet will travel with you. | 5 |
1 |
5 |
Beast Mastery | Factions | |||
| File:Heart of Holy Flame.jpg | Heart of Holy Flame | Flash Enchantment Spell. (30 seconds.) Your attacks deal holy damage. Initial effect: deals 5...25...30 holy damage to nearby foes. End effect: inflicts Burning condition (2...4...5 seconds) on nearby foes. | 10 |
10 |
Mysticism | Nightfall | ||||
| File:Images of Remorse.jpg | Images of Remorse | Hex Spell. (5...9...10 seconds.) Causes -1...3...3 Health degeneration. Initial effect: 10...44...52 damage if target foe is attacking. | 5 |
1 |
5 |
Illusion Magic | Factions | |||
| File:Lamentation.jpg | Lamentation | Hex Spell. Also hexes foes near your target (5...17...20 seconds). Causes -0...2...3 Health degeneration. Initial effect: Deals 10...42...50 damage to these foes if you are within earshot of a spirit or corpse. | 10 |
1 |
15 |
Channeling Magic | Factions | |||
| File:Life Sheath.jpg | Life Sheath | Elite Enchantment Spell. (8 seconds.) Converts the next incoming damage or life steal (maximum 20...84...100) to healing. Initial effect: Removes 0...2...2 condition[s]. | 5 |
¼ |
2 |
Protection Prayers | Factions | |||
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Phoenix | Spell. Projectile: deals 10...50...60 fire damage to target and nearby foes. Heals allies for 20...68...80 if you are Overcast. | 10 |
1½ |
7 |
Fire Magic | Prophecies | |||
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Stone Sheath | Elite Enchantment Spell. (5...17...20 seconds.) Gives you and target ally +1...24...30 armor and immunity to critical hits. Initial effect: Foes near you and target ally are struck for 15...59...70 earth damage and are Weakened (5...17...20 seconds). | 10 |
1 |
15 |
Earth Magic | Nightfall |





