Inspired Enchantment
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Inspired Enchantment
Spell. Removes an enchantment from target foe and gain 3...13...15 Energy. For 20 seconds, Inspired Enchantment is replaced with the enchantment removed from target foe.
- Concise description
| Progression | |
|---|---|
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Energy gain
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0 3
1 4
2 5
3 5
4 6
5 7
6 8
7 9
8 9
9 10
10 11
11 12
12 13
13 13
14 14
15 15
16 16
17 17
18 17
19 18
20 19
21 20
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Acquisition
Related skills
- File:Drain Enchantment.jpg Drain Enchantment
- Inspired HexRevealed Hex Inspired Hex/Revealed Hex
- File:Revealed Enchantment.jpg Revealed Enchantment (duplicate skill)
Notes
- This skill can not steal monster-only enchantments (e.g. Demonic Agility); however, you still gain energy and Inspired Enchantment recharges instantly.
- It is possible to steal enchantments you need to maintain, such as Holy Veil. They will remain active with upkeep cost when Inspired Enchantment ends.
- Heroes will use the copied skill as they normally would do.
- Maintained enchantments that heroes would dismiss can be disabled to be maintained for the duration of the copy effect. When the copy effect ends the enchantment will be dropped as soon as the AI dictates it to (i.e. the hero is not in a situation where it would normally maintain the enchantment). Out of combat, Blessed Aura, Divine Boon and Unyielding Aura are the only maintained enchantments that the AI won't immediately dismiss.