Keystone Signet

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Revision as of 20:32, 6 August 2020 by self>Justice (→‎Notes: bane signet wouldn't conflict regardless)
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Elite Signet. All of your signets except Keystone Signet are recharged. For 20 seconds, the next 0...5...6 time[s] you use a signet that targets a foe, all other foes adjacent to your target take 15...51...60 damage and are interrupted.

Elite Signet. All of your signets except Keystone Signet are recharged. For 20 seconds, the next 0...5...6 time[s] you use a signet that targets a foe, all other foes adjacent to your target take 15...51...60 damage and are interrupted.

Concise description
Elite Signet. (20 seconds.) Your next 0...5...6 signet[s] interrupt [sic] and deal 15...51...60 damage to other foes adjacent to your target. Initial Effect: [sic] recharges all of your other signets.
Progression
0
0
15
1
0
18
2
1
21
3
1
24
4
2
27
5
2
30
6
2
33
7
3
36
8
3
39
9
4
42
10
4
45
11
4
48
12
5
51
13
5
54
14
6
57
15
6
60
16
6
63
17
7
66
18
7
69
19
8
72
20
8
75
21
8
78

Acquisition

Signet of Capture

Notes

Bug Bug.Some non-English descriptions incorrectly expand the area of effect beyond adjacent foes: the French full description adds nearby foes and the German concise description adds the target.
Bug Bug.At ranks 0-1 Fast Casting, all signets activated within the duration will deal damage and interrupt foes.

Trivia

  • A keystone is a vital piece in a physical or conceptual construction, such as a stone arch or an ecosystem.