Lone Wolf

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This page contains information about a Guild Wars component or feature that has been removed or replaced.
The information on this page does not apply to the game as it currently exists.

If you are not within Earshot of an ally, you deal 10% additional damage, and take 10% more damage.

Concise description
If you are not within Earshot of an ally, you deal 10% additional damage, and take 10% more damage.

Related skills

Notes

  • Lone Wolf can increase the maximum damage of skills that cap damage, e.g. Calculated Risk (PvP) can generate 10% more damage than normal while the player is outside of earshot of an ally.
  • This effect does not impact damage inflicted by spirits or minions.
  • Trap damage increases when triggered outside the earshot of an ally.
  • The extra damage dealt stacks with the extra damage received. If two players from opposing sides are both alone, each one will receive and deal +21% damage when attacking each other.
  • Certain professions and common builds are less likely to benefit from this effect:

Trivia