Anti-summon skill
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Anti-summon skills are those that serve as counters to hostile summoned creatures, by dealing additional damage, recharging more quickly, moving spirits, or turning the summons against the enemy. About half of the skills work on any type of summons, while the remainder work only on minions or only on spirits.
Skills with effects that trigger on summoned creatures
| Icon | Name | Description | Prof. | Attribute | Campaign | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| File:Banish.jpg | Banish | Spell. Deals 20...56...65 holy damage. Deals double damage to summoned creatures. | 5 |
1 |
10 |
Smiting Prayers | Core | |||
| File:Banishing Strike.jpg | Banishing Strike | Melee Attack. Deals 10...50...60 holy damage. Deals double damage to summoned creatures. | 5 |
1 |
3 |
Mysticism | Nightfall | |||
| File:Consume Soul.jpg | Consume Soul | Elite Spell. Steals 5...57...70 Health. Deal 25...105...125 damage to hostile summoned creatures within earshot of target foe. | 5 |
1 |
5 |
Spawning Power | Factions |
Minions-only
Spirits-only
Other skills
Notes
- Anti-summons skills do not affect Asura summons; they are considered to be animated Polymock pieces, constructed by Asuran technology.
- Anti-summons tactics also include applying hexes or conditions to minions; since they cannot remove these effects, the minions tend to suffer the full effects. Similarly, burning can be effective against spirits (they are invulnerable to hexes and other conditions).