Feeder enchantment spell

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[F]eeder enchantments [...] are used to power teardown skills (skills which consume an enchantment for a stronger effect). They are intended to be used quickly for their initial effect and then removed quickly for their ending effect.

— Dervish Update Preview

Feeder enchantment spell is an informal term given to enchantment spells meant to feed a teardown skill for a stronger effect. The combination of feeder and teardown skills is a unique part of the Dervish profession.

Classification by intent

Feeders are not a specific skill type or game mechanics, but rather a classification by intent: If an enchantment is brought to fuel a teardown skill, it's a feeder enchantment; if it's used for its permanent effects, it's not. The game always removes the most recently applied effect, so a feeder is generally slated for removal simply by being the last Dervish enchantment applied before using the teardown skill.

While any Dervish enchantment can be used as a feeder, some are more suited to the task than others. A useful feeder has these characteristics:

Examples of frequently used feeders

IconNameDescriptionEnergyActivation timeRecharge timeAttributeCampaign
File:Attacker's Insight.jpg Attacker's Insight Flash Enchantment Spell. (3...9...10 seconds.) Gives 50% block chance while attacking. End Effect: Causes Weakness 3...13...15 seconds to adjacent foes. 0 1010 Tango-energy.png 0 01010 Tango-recharge-darker.png Wind PrayersZ Nightfall
File:Aura of Thorns.jpg Aura of Thorns Flash Enchantment Spell. (30 seconds.) Initial effect: inflicts Bleeding condition (5...13...15 seconds) on nearby foes. End effect: inflicts Crippled condition (3...7...8 seconds) on nearby foes. 0 055 Tango-energy.png 0 01010 Tango-recharge-darker.png Earth PrayersZ Nightfall
File:Balthazar's Rage.jpg Balthazar's Rage Flash Enchantment Spell. (20 seconds.) Initial Effect: Inflicts burning (1...3...3 second[s]) on nearby foes. End effect: gain 1...2...2 strike[s] of adrenaline if any foes are within earshot. 0 1010 Tango-energy.png 0 01010 Tango-recharge-darker.png MysticismZ Nightfall
File:Conviction.jpg Conviction Flash Enchantment Spell. (10 seconds.) Gain +10 armor while conditioned. Gain 1...3...3 Health regeneration for each condition you have. End Effect: Remove 1...2...2 condition[s]. 0 055 Tango-energy.png 0 01010 Tango-recharge-darker.png Earth PrayersZ Nightfall
File:Dust Cloak.jpg Dust Cloak Flash Enchantment Spell. (30 seconds.) Your attacks deal earth damage. Initial effect: deals 10...34...40 earth damage to nearby foes. End effect: inflicts Blindness condition (1...3...4 second[s]) on nearby foes. 0 1010 Tango-energy.png 0 0066 Tango-recharge-darker.png Earth PrayersZ Nightfall
File:Enchanted Haste.jpg Enchanted Haste Flash Enchantment Spell. (7 seconds). You move 25% faster. Lose 1 condition if this enchantment ends prematurely. 0 1010 Tango-energy.png 0 01515 Tango-recharge-darker.png Z Nightfall
File:Eremite's Zeal.jpg Eremite's Zeal Enchantment Spell. (10 seconds.) Initial effect: you gain 1...3...3 Energy (maximum 8) for each foe in earshot. End effect: you gain 1...3...3 Energy (maximum 8) for each foe in earshot. 0 055 Tango-energy.png 00.250.25¼ Tango-activation-darker.png 01515 Tango-recharge-darker.png MysticismZ Nightfall

Skills benefiting from frequent use of feeder enchantments

Builds that frequently use feeders can easily trigger skills that rely on gaining enchantments, losing enchantments or casting spells.

IconNameDescriptionEnergyActivation timeRecharge timeAttributeCampaign
File:Aura of Holy Might.jpg Aura of Holy Might Enchantment Spell. (45 seconds.) Whenever you lose a Dervish enchantment, adjacent foes take 20...25 holy damage. 0 1010 Tango-energy.png 00.750.75¾ Tango-activation-darker.png 03030 Tango-recharge-darker.png Allegiance rankZ Factions
File:Avatar of Balthazar.jpg Avatar of Balthazar Elite Form. (10...74...90 seconds.) You gain +20 armor against physical damage, you gain adrenaline 25% faster, your attacks deal holy damage, you inflict Burning (1...3...3 second[s]) on nearby foes whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds. 0 055 Tango-energy.png 02.002 Tango-activation-darker.png 02020 Tango-recharge-darker.png MysticismZ Nightfall
File:Avatar of Dwayna.jpg Avatar of Dwayna Elite Form. (10...74...90 seconds.) You deal holy damage. Whenever you use a Dervish attack skill, you lose 1 hex. Heal allies in earshot for 5...41...50 Health when you lose a Dervish enchantment. This skill is disabled for 45 seconds. 0 055 Tango-energy.png 02.002 Tango-activation-darker.png 02020 Tango-recharge-darker.png MysticismZ Nightfall
File:Avatar of Grenth.jpg Avatar of Grenth Elite Form. (10...74...90 seconds.) Your scythe attacks deal dark damage and steal 0...10...12 Health. You are immune to Disease. Apply Disease to all adjacent foes (3 seconds) when you lose a Dervish enchantment. This skill is disabled for 45 seconds. 0 055 Tango-energy.png 02.002 Tango-activation-darker.png 02020 Tango-recharge-darker.png MysticismZ Nightfall
File:Avatar of Lyssa.jpg Avatar of Lyssa Elite Form. (10...74...90 seconds.) Your Dervish enchantments recharge 50% faster and deal chaos damage with attacks. Steal 1 Energy from nearby foes when you lose a Dervish enchantment. This skill is disabled for 45 seconds. 0 055 Tango-energy.png 02.002 Tango-activation-darker.png 02020 Tango-recharge-darker.png MysticismZ Nightfall
File:Avatar of Melandru.jpg Avatar of Melandru Elite Form. (10...74...90 seconds.) You have +150 maximum Health, +30 elemental armor, and your attacks deal earth damage. Cure 1 condition from all party members in earshot whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds. 0 055 Tango-energy.png 02.002 Tango-activation-darker.png 02020 Tango-recharge-darker.png MysticismZ Nightfall
Kinetic Armor.jpg Kinetic Armor Enchantment Spell. (12 seconds.) You have +20...68...80 armor. Renewal bonus: cast a spell. 0 1515 Tango-energy.png 03.003 Tango-activation-darker.png 03030 Tango-recharge-darker.png Earth MagicZ Prophecies