Half ranged
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Half ranged is a skill property that sets the range of certain non-attack skills to halve their default distance (60% of the Danger Zone radius instead of 120%). It reduces the distance for bow attack skills to half the normal range for the wielded bow type.
Notes
- The actual range of half-range spells is closer to 62%. See the talk page and Range article for more details.
- File:Deadly Haste.jpg Deadly Haste causes half-range spells to cast and recharge faster, and is the only skill to interact with half-range skills.
List of half-ranged skills
| Icon | Name | Description | Prof. | Attribute | Campaign | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| File:Augury of Death.jpg | Augury of Death | Half Range Hex Spell. (5...29...35 seconds.) Inflict Deep Wound condition (5...17...20 seconds) and Shadow Step to target foe the next time damage would drop this foe's Health below 50%. | 5 |
1 |
20 |
Deadly Arts | Nightfall | |||
| File:Caltrops.jpg | Caltrops | Half Range Spell. Inflicts Crippled and Bleeding condition (5...13...15 seconds) on target and adjacent foes. | 5 |
¼ |
10 |
Shadow Arts | Factions | |||
| File:Crippling Dagger.jpg | Crippling Dagger | Half Range Spell. Projectile: deals 15...51...60 earth damage. Inflicts Crippled condition (3...13...15 seconds) if target foe is moving. | 5 |
1 |
5 |
Deadly Arts | Factions | |||
| File:Dancing Daggers.jpg | Dancing Daggers | Half Range Spell. Three projectiles: each deals 5...29...35 earth damage. Counts as a lead attack. | 5 |
1 |
5 |
Deadly Arts | Factions | |||
| File:Disrupting Dagger.jpg | Disrupting Dagger | Half Range Spell. Projectile: deals 10...30...35 earth damage. Interrupts a skill. | 5 |
¼ |
10 |
Deadly Arts | Nightfall | |||
| File:Healing Whisper.jpg | Healing Whisper | Half Range Spell. Heals for 40...88...100. Cannot self-target. | 5 |
1 |
1 |
Healing Prayers | Factions |