Interrupt effect
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Interrupt effect is the term for game mechanics triggered by an interrupt.
Game mechanics
Certain skills which interrupt also have an effect that occurs along with the interruption. All interruption skills which feature an additional effect fall into the category of spells, signets or attack skills. The behavior of these skills is noted below:
Spells and Signets that cause direct interruption
- Any spell or signet that causes direct interruption and has an effect in addition to its interruption will trigger that additional effect so long as the condition for interruption is met and so long as that additional effect is not a knockdown.
- This means that, if Power Spike is used on a target who is casting a spell or chant, and that spell or chant is not interrupted, that target will still take damage.
- However, skills such as Psychic Instability and Signet of Clumsiness will not knockdown a target who is not interrupted.
- This means that, if Power Spike is used on a target who is casting a spell or chant, and that spell or chant is not interrupted, that target will still take damage.
Attack Skills that cause direct interruption
- Any attack skill which causes direct interruption will also cause its additional effects so long as the condition for interruption is met and so long as that additional effect is not an increased disable time.
- In the case of Exhausting Assault, a target who is casting a spell yet is not interrupted will still suffer overcast .
- In the case of Distracting Shot, a target who is using a skill yet is not interrupted will not have that skill become disabled.
- In the case of Savage Slash, a target who is casting a spell yet is not interrupted will still receive additional damage.
Hexes that cause interruption upon a condition being met
- There are five hex skills which conditionally cause an interruption.
- Clumsiness and Wandering Eye are immune to all forms of interruption prevention. A target who is hexed with either of these spells will always be interrupted and suffer the respective damage.
- Shivers of Dread and its duplicate cause energy loss regardless of interruption so long as the condition for interruption is met.
- Rust is technically a hex spell, yet unlike the above hex spells, causes a direct interruption, and so behaves in line with the aforementioned category of spells and signets.
Anomalies
- In the case of Frustration, damage will trigger even if the target is under an effect that prevents interruption.
- In the case of Simple Thievery, if a skill is prevented from being interrupted (i.e under the effects of Mantra of Concentration), that skill will not be disabled and Simple Thievery will not become a copy of that skill.
Interrupts with a secondary effect
These interrupt skills cause a secondary effect.
| File:Applications-development.png | This list or table is known or strongly suspected to be incomplete or missing data. |
| Icon | Name | Description | Prof. | Attribute | Campaign | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| File:Complicate.jpg | Complicate | Spell. Interrupt a skill. Interruption effect: disables interrupted skill (+5...11...12 seconds) for target foe and all foes in the area. | 10 |
¼ |
20 |
Domination Magic | Factions | |||
| File:Concussion Shot.jpg | Concussion Shot | Bow Attack. Interrupts a spell. Interruption effect: inflicts Dazed condition (5...17...20 seconds). Hits for only 1...13...16 damage. | 25 |
½ |
5 |
Marksmanship | Core | |||
| File:Cry of Frustration.jpg | Cry of Frustration | Spell. If target foe is using a skill, that foe and all foes in the area are interrupted. Foe suffers 15...63...75 damage and foes in the area take 75% of that damage. | 10 |
¼ |
20 |
Domination Magic | Core | |||
| File:Disarm.jpg | Disarm | Sword Attack. Interrupts target foe. Interruption effect: disables this foe's attack skills (0...2...3 second[s]) if that action was an attack. | 5 |
½ |
20 |
Strength | Eye of the North | |||
| File:Disrupting Chop.jpg | Disrupting Chop | Axe Attack. Interrupts an action. Interruption effect: interrupted skill is disabled for +20 seconds. | 5 |
0 |
Axe Mastery | Core | ||||
| File:Disrupting Lunge.jpg | Disrupting Lunge | Pet Attack. Deals +1...10...12 damage. Interrupts a skill. Interruption effect: interrupted skill is disabled for +20 seconds. | 5 |
10 |
Beast Mastery | Core | ||||
| File:Disrupting Shot.jpg | Disrupting Shot | Bow Attack. Interrupts an action. Interruption effect: +10...34...40 damage if you interrupt a skill. | 10 |
½ |
15 |
Marksmanship | Eye of the North | |||
| File:Disrupting Stab.jpg | Disrupting Stab | Lead Attack. Interrupts an action. If the interrupted action was a spell, it is disabled (3...9...10 seconds). | 5 |
10 |
Dagger Mastery | Factions | ||||
| File:Distracting Shot.jpg | Distracting Shot | Bow Attack. Interrupts an action. Interruption effect: interrupted skill is disabled for +20 seconds. Hits for only 1...13...16 damage. | 5 |
½ |
10 |
Expertise | Core | |||
| File:Distracting Strike.jpg | Distracting Strike | Melee Attack. Interrupts an action. Interruption effect: Disables interrupted skill (30 seconds) if target foe has Cracked Armor. Deals no damage. | 5 |
½ |
15 |
Eye of the North | ||||
| File:Exhausting Assault.jpg | Exhausting Assault | Dual Attack. Interrupts an action. Inflicts 10 Overcast if the interrupted action was a spell. Must follow a lead attack. | 5 |
½ |
8 |
Dagger Mastery | Factions | |||
| File:Leech Signet.jpg | Leech Signet | Signet. Interrupts an action. Interruption effect: you gain 3...13...15 Energy if the action was a spell. | ¼ |
30 |
Inspiration Magic | Core |