Template:Mission rewards
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No campaign parameter specified. Try entering the name of the campaign first.
Your options are:
•Prophecies
•Factions
•Nightfall
Usage
This template combines both {{Mission reward}} and the old {{Template:Mission Rewards}} into one template. It also provides functionality for Prophecies missions.
This template can quickly replace existing reward templates by:
- Changing the name of the template from the previous one
- Specifying the campaign immediately after the name
- Adding Reputation type awarded, and any unusual values for skill points gold etc.
- Adding any special notes underneath (such as on the Augury Rock and Divinity Coast mission examples below).
{{Mission rewards|<Campaign name [Prophecies, Factions & Nightfall]>
| Objective = Bonus Objective for mission
| Reputation = Allegance for mission <Luxon, Kurzick, Sunspear, Lightbringer>
| ObjNMstd = Bonus Objective requirements in Normal mode to receive Standard Reward
| ObjNMexp = Bonus Objective requirements in Normal mode to receive Expert's Reward
| ObjNMmstr = Bonus Objective requirements in Normal mode to receive Master's Reward
| ObjHMstd = Bonus Objective requirements in Hard mode to receive Standard Reward
| ObjHMexp = Bonus Objective requirements in Hard mode to receive Expert's Reward
| ObjHMmstr = Bonus Objective requirements in Hard mode to receive Master's Reward
| XPNMstd = Experience Given for Standard Reward after completion in Normal mode
| XPNMRFstd = Experience Given for Standard Reward after completion in Normal mode in Reforged Mode
| XPNMexp = Experience Given for Expert's Reward after completion in Normal mode
| XPNMmstr = Experience Given for Master's Reward after completion in Normal mode
| XPHMstd = Experience Given for Standard Reward after completion in Hard mode
| XPHMexp = Experience Given for Expert's Reward after completion in Hard mode
| XPHMmstr = Experience Given for Master's Reward after completion in Hard mode
| GoldNMstd = Gold Given for Standard Reward after completion in Normal mode
| GoldNMexp = Gold Given for Expert's Reward after completion in Normal mode
| GoldNMmstr = Gold Given for Master's Reward after completion in Normal mode
| GoldHMstd = Gold Given for Standard Reward after completion in Hard mode
| GoldHMexp = Gold Given for Expert's Reward after completion in Hard mode
| GoldHMmstr = Gold Given for Master's Reward after completion in Hard mode
| PtsNMstd = Reputation Points Given for Standard Reward after completion in Normal mode
| PtsNMexp = Reputation Points Given for Expert's Reward after completion in Normal mode
| PtsNMmstr = Reputation Points Given for Master's Reward after completion in Normal mode
| PtsHMstd = Reputation Points Given for Standard Reward after completion in Hard mode
| PtsHMexp = Reputation Points Given for Expert's Reward after completion in Hard mode
| PtsHMmstr = Reputation Points Given for Master's Reward after completion in Hard mode
}}
|
Examples
Augury Rock
{{Mission rewards|Prophecies
| XPNMstd = 1,000 XP <br> 50,000 <sup>1</sup>
| XPNMRFstd = 2,000 XP <br> 50,000 <sup>1</sup>
}}
<small>
:<sup>1</sup> Only for first time character ascension.
</small>
|
| Normal mode | Rewards | Rewards in | |||||
|---|---|---|---|---|---|---|---|
| Mission | 1,000 XP 50,000 1 XP |
1 |
2,000 XP 50,000 1 XP |
200 |
1 | ||
| Bonus | 1,000 XP | 1 |
1,500 XP | 150 |
1 |
||
| Hard mode | Rewards | Rewards in | |||||
| Mission | 2,000 XP | 500 |
1 |
3,000 XP | 500 |
1 | |
| Bonus | 2,000 XP | 500 |
1 |
2,000 XP | 500 |
1 | |
- 1 Only for first time character ascension.
Divinity Coast
{{Mission rewards|Prophecies
}}
<small>
:<sup>1</sup> In Normal mode, for each Villager saved, the party shares {{cost|100}}
:<sup>2</sup> In Hard mode, for each Villager saved, the party shares {{cost|500}}
</small>
|
| Normal mode | Rewards | Rewards in | |||||
|---|---|---|---|---|---|---|---|
| Mission | 1,000 XP | 1 |
2,000 XP | 200 |
1 | ||
| Bonus | 1,000 XP | 1 |
1,500 XP | 150 |
1 |
||
| Hard mode | Rewards | Rewards in | |||||
| Mission | 2,000 XP | 500 |
1 |
3,000 XP | 500 |
1 | |
| Bonus | 2,000 XP | 500 |
1 |
2,000 XP | 500 |
1 | |
- 1 In Normal mode, for each Villager saved, the party shares 100

- 2 In Hard mode, for each Villager saved, the party shares 500

Vizunah Square
{{Mission rewards|Factions
| Objective = Completion time (minutes)
| ObjNMstd = >30
| ObjNMexp = <30
| ObjNMmstr = <25
| ObjHMstd = >40
| ObjHMexp = <40
| ObjHMmstr = <35
}}
|
| Normal mode | Completion time (minutes) | Rewards | ||
|---|---|---|---|---|
| Standard | >30 | 1,000 XP | 100 |
1 |
| Expert's | <30 | 1,500 XP | 150 |
1 |
| Master's | <25 | 2,000 XP | 200 |
1 |
| Hard mode | Completion time (minutes) | Rewards | ||
| Standard | >40 | 1,000 XP | 200 |
1 |
| Expert's | <40 | 2,000 XP | 300 |
1 |
| Master's | <35 | 3,000 XP | 500 |
1 |
Chahbek Village
{{Mission rewards|Nightfall
| Objective = Surviving recruits
| Reputation = Sunspear
| ObjNMstd = 0...1
| ObjNMexp = 2
| ObjNMmstr = 3
| ObjHMstd = 0...1
| ObjHMexp = 2
| ObjHMmstr = 3
| XPNMstd = 250
| XPNMexp = 750
| XPNMmstr = 1,000
| GoldNMstd = 20
| GoldNMexp = 30
| GoldNMmstr = 50
| PtsNMstd = 5
| PtsNMexp = 5
| PtsNMmstr = 5
| PtsHMstd = 50
| PtsHMexp = 50
| PtsHMmstr = 50
}}
|
| Normal mode | Surviving recruits | Rewards | |||
|---|---|---|---|---|---|
| Standard | 0...1 | 250 XP | 20 |
1 |
5 |
| Expert's | 2 | 750 XP | 30 |
1 |
5 |
| Master's | 3 | 1,000 XP | 50 |
1 |
5 |
| Hard mode | Surviving recruits | Rewards | |||
| Standard | 0...1 | 1,000 XP | 200 |
1 |
50 |
| Expert's | 2 | 2,000 XP | 300 |
1 |
50 |
| Master's | 3 | 3,000 XP | 500 |
1 |
50 |