Energizing Finale
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Echo. For 10...30...35 seconds, whenever a shout or chant ends on target non-spirit ally, that ally gains 1...2...2 Energy.
- Concise description
| Progression | |
|---|---|
|
Energy Gain
|
0 10 1
1 12 1
2 13 1
3 15 1
4 17 1
5 18 1
6 20 1
7 22 1
8 23 2
9 25 2
10 27 2
11 28 2
12 30 2
13 32 2
14 33 2
15 35 2
16 37 2
17 38 2
18 40 2
19 42 2
20 43 2
21 45 2
|
Acquisition
Hero Usage
- Heroes only use this skill in combat, will attempt to maintain it on as many party members as possible, and will use it even on party members that have full energy. Heroes will not refresh it on party members that already have the effect.
- Usage priority: [verification requested]
- The caster will prioritize themself when at low energy and not already subject to the effect;
- The caster will then prioritize team members that have high investment in the attribute of their equipped main-hand weapon, whether they meet the requirement or not;
- To break a tie, the caster will prioritize martial primary professions, regardless of weapon type, attribute, or investment;
- Priority is not affected by the presence, use, or investment in shouts or chants on the recipient's skill bar.
Notes
- Consider using "Dodge This!", "Go for the Eyes!" and "The Power Is Yours!" to trigger this echo's effect as they are all cheap spammable shouts with typically low durations.
Trivia
- The skill icon closely resembles that of Leader's Zeal.
- The female Paragon in the skill icon is wearing Elite Sunspear armor, and is probably the same person that appears on skill icon of "Lead the Way!" and Leader's Zeal.
- The functionality of this skill has changed since its introduction; see its skill history for details.