Duration
Duration is the amount of time an effect lasts. Duration is always specified in skill descriptions and is measured in seconds. The amount can be fixed or vary with a skill's attribute; it can also be increased or decreased by other factors. Duration applies to effects such as conditions, enchantments, wards, hexes, and shouts.
Variable durations are usually show in this form: 0...12...15.
- The first number indicates the duration for a skill with its attribute set to zero.
- The second number displays the duration if the attribute is set to 12, i.e. the maximum value without the help of modifiers.
- The third number shows the duration for an attribute rank of 15.
Approximation
Increased or decreased durations are rounded to a whole number of seconds.
Duration modifiers
Durations can be modified by other skills, by conditions, or by equipment. These increases and decreases are always measured in percentages.
In addition, some effects can be canceled or renewed by skills or changing circumstances. For example, some shouts are completely renewed when a chant or another shout is applied, while engaging a stance automatically ends any existing one.
Increasing modifiers
Skills that increase duration.
Conditions
File:Archer's Signet.jpg Archer's Signet - by 100% while wielding a bow
File:Plague Signet.jpg Plague Signet - by 100...180...200%
File:Extend Conditions.jpg Extend Conditions - by 5...81...100%
Enchantments
File:Blessed Aura.jpg Blessed Aura - by 10...30...35%, only Monk enchantments
File:Extend Enchantments.jpg Extend Enchantments - next Dervish enchantment by 10...122...150%, cast on you
Hex spells
File:Mantra of Persistence.jpg Mantra of Persistence - by 10...34...40%, Illusion hexes only
Chilling Winds - by 25...85...100%, Water hexes only
File:Anguished Was Lingwah.jpg Anguished Was Lingwah - by 33%, Ritualist hexes only
Preparations
File:Practiced Stance.jpg Practiced Stance - by 30...126...150%
Shouts and chants
File:Vocal Was Sogolon.jpg Vocal Was Sogolon - by 20...44...50%
File:Enduring Harmony.jpg Enduring Harmony - by 50%
Stance
File:Dwarven Stability.jpg Dwarven Stability - by 55...100%, PvE only
Decreasing modifiers
Skills that reduce duration.
Conditions
File:Purifying Veil.jpg Purifying Veil - by 5...41...50%
File:Peace and Harmony.jpg Peace and Harmony - by 90 %
File:Pure Was Li Ming.jpg Pure Was Li Ming - by 10...42...50%, on self
File:Recovery.jpg Recovery - by 20...44...50%
File:Featherfoot Grace.jpg Featherfoot Grace - by 50%, on self
Enchantments
File:Tranquility.jpg Tranquility - by 20...44...50%, on everyone in spirit range
File:Air of Disenchantment.jpg Air of Disenchantment - by 150...270...300%
File:Mark of Insecurity.jpg Mark of Insecurity - by 30...70...80%
Hexes
Stance
File:Mark of Insecurity.jpg Mark of Insecurity - by 30...70...80%
Other factors that affect skill duration
Other factors that are not skills are designed to either increase or decrease the duration of certain effects.
Conditions
- Some common armor runes and off-hand inscriptions can reduce the duration of a specific condition by 20%.
- Some weapon prefixes can increase certain condition duration by 33%.
Enchantments
- Of Enchanting is a weapon upgrade that lengthens the duration of enchantments you cast by 10-20%.
Hexes
- Warrior's Lieutenant's Insignia reduces Hex durations on the wearer by 20%, at a cost of 20 less armor rating and damage dealt by the wearer is reduced by 5%.
Weapon spells
- Ritualists' Primary Attribute can increase the duration of weapon spell by 4% for every point into that attribute line.
Notes
- Enchantments with an upkeep do not have a fixed duration, nor do skills that have a conditional duration.