Damage reduction
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Damage reduction or damage mitigation refers to any of three methods of reducing incoming or outgoing damage.
- Subtractive (or Absorption) reduces or prevents damage by a fixed amount.
- Percentage (or Fixed Fraction) reduces damage by a percentage of the total incoming damage.
- Threshold (or Damage Cappers) prevents the damage from exceeding a percentage of a certain threshold, almost always the target's health.
Subtractive damage reduction
Subtractive damage reduction, also known as absorption, reduces or prevents damage by a fixed amount.
Subtractive damage reduction against all damage
The following provide damage reduction against all damage:
- Skills
- Binding rituals
- Enchantment spells
File:Life Sheath.jpg Life Sheath (elite): only the next source of damage
File:Mark of Protection.jpg Mark of Protection (elite): also heals the target for health equal to the amount which damage is reduced by
File:Reversal of Damage.jpg Reversal of Damage: only the next source of damage
File:Reversal of Fortune.jpg Reversal of Fortune: only the next source of damage, also heals the target for health equal to the amount which damage is reduced by
File:Reverse Hex.jpg Reverse Hex: only the next source of damage
File:Shield of Absorption.jpg Shield of Absorption
File:Shielding Hands.jpg Shielding Hands
Stoneflesh Aura
File:Armor of Unfeeling (PvP).jpg Armor of Unfeeling (PvP): only while activating a Binding Ritual
File:Armor of Sanctity.jpg Armor of Sanctity: only from foes suffering from conditions
File:Intimidating Aura.jpg Intimidating Aura: only from foes with less health than you
- Shouts
File:Call of Protection.jpg Call of Protection: only affects your animal companions
- Stances
- Skills
File:Defy Pain.jpg Defy Pain (elite)
- Other effects
- File:Armor of Salvation (item effect).jpg Armor of Salvation (item effect): generated by using Armor of Salvation
Lightbringer title effect: only against demonic servants of Abaddon- File:Phase Shield (effect).jpg Phase Shield (effect): generated by activating Phase Shield (monster skill)
- Shielding Urn Shielding Urn: generated by dropping a Shielding Urn
- File:Shield of Saint Viktor.jpg Shield of Saint Viktor: generated by dropping a Urn of Saint Viktor


File:Shield of Saint Viktor.jpg Shield of Saint Viktor: generated by Celestial Summoning
Subtractive attack damage reduction
- See also: Skills that prevent critical hits
- Skills
- Attack skills
File:Distracting Blow.jpg Distracting Blow: your attack does not deal damage
File:Distracting Strike.jpg Distracting Strike: your attack does not deal damage
- Enchantment spells
File:Life Bond.jpg Life Bond: redirects half of damage against target ally to the monk, redirected damage is then reduced
- Flash enchantment spells
File:Grenth's Aura.jpg Grenth's Aura: on self, convert damage into life stealing.
- Hex spells
File:Calculated Risk.jpg Calculated Risk: 50% chance to reduce incoming damage to 0, 50% to increase it by 10 instead.
File:Empathy.jpg Empathy
File:Siphon Strength.jpg Siphon Strength (elite)
File:Dulled Weapon.jpg Dulled Weapon
- Skills
File:Spiritleech Aura.jpg Spiritleech Aura: on your spirits, convert damage into life stealing.
- Stances
File:Balanced Stance.jpg Balanced Stance: extra damage from critical hits only
- Weapon spells
File:Nightmare Weapon.jpg Nightmare Weapon: on target's 3 next attacks, convert damage into life stealing.
- Attack skills
Subtractive damage reduction against physical damage
The following reduce all incoming physical damage:
- Runes of Absorption: -1 (minor), -2 (major), -3 (superior); these do not stack.
- Inscriptions for Shields and focus items:
- "Run for your Life!": -1...2 while in a stance
- "Sheltered by Faith!": -1...2 while under the effects of an enchantment
- "Nothing to Fear": -1...3 while Hexed
- "Luck of the Draw": -5 (11...20% chance)
- Knight's Insignia: -3 (local protection only, i.e. to the specific area protected by the armor to which it is applied)
Percentage damage reduction
Percentage damage reduction, also known as fixed fraction, lowers damage by a fixed fraction of the original damage; it stacks multiplicatively.
- Skills
- Enchantment spells
File:Aura of Faith.jpg Aura of Faith (elite)
File:Life Barrier.jpg Life Barrier (elite)
Mist Form (elite)
File:Veil of Thorns.jpg Veil of Thorns: only spell damage
- Shouts
File:"There's Nothing to Fear!".jpg "There's Nothing to Fear!"
File:"They're on Fire!".jpg "They're on Fire!": only against damage from burning foes
- Stances
File:Mantra of Earth.jpg Mantra of Earth: only earth damage
File:Mantra of Flame.jpg Mantra of Flame: only fire damage
File:Mantra of Frost.jpg Mantra of Frost: only cold damage
File:Mantra of Lightning.jpg Mantra of Lightning: only lightning damage
File:Dark Escape.jpg Dark Escape
File:Smoke Powder Defense.jpg Smoke Powder Defense
- Skills
Ether Prism (elite)
File:Armor of Unfeeling.jpg Armor of Unfeeling: only affects your spirits within earshot
- Enchantment spells
- Other
Percentage attack damage reduction
- Skills
- Attack skills
File:Dual Shot.jpg Dual Shot: from self
File:Triple Shot.jpg Triple Shot: from self
File:Lyssa's Assault.jpg Lyssa's Assault: from self
File:Twin Moon Sweep (PvP).jpg Twin Moon Sweep (PvP): from self
- Enchantment spells
File:Life Attunement.jpg Life Attunement: from allies
- Stances
File:Flurry.jpg Flurry: from self
- Attack skills
- Conditions
Threshold damage reduction
Threshold damage reduction, also known as damage cappers, prevent all damage above a certain threshold (generally a percentage of the target's maximum health), while having no effect on damage below that threshold.
- Skills
- Binding Rituals
- Enchantment spells
File:Protective Spirit.jpg Protective Spirit
File:Protective Bond.jpg Protective Bond: only attacks or spells
File:Shadow Form.jpg Shadow Form (elite): if your damage packet is too high
- Item spells
- Weapon spells