Feedback:Game updates/20100128

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Revision as of 04:40, 2 February 2010 by 94.168.136.240 (talk) (→‎Update #2 - Thursday, January 28, 2010)
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Update #2 - Thursday, January 28, 2010

Bug Fixes

  • Fixed a bug that prevented access to Guild Wars.

Update - Thursday, January 28, 2010

Guild Battles

Eased the restrictions for participating in Guild Battles:

  • Ladder Play
  • Daily Automated Tournaments
    • Requires 2 guild members who have been in your guild for at least 7 days.
    • A guild member must be the party leader, and at least one guild officer must be in the party.
    • Henchmen are restricted to a maximum of 4.
    • All party members must be registered with Tolkano.
  • Monthly Automated Tournaments
    • Requires 4 guild members who have been in your guild for at least 7 days.
    • All players in the party must be members of your guild, and at least one guild officer must be in the party.
    • Henchmen are restricted to a maximum of 2.
    • All party members must be registered with Tolkano.
  • Miscellaneous
    • Removed Balthazar faction penalty for new guild members.
    • Improved error messaging to reflect changes to GvG restrictions.

Codex Arena

For more information on these changes, please see the Developer Updates page.

  • General Changes
    • Codex rotation has been reduced to 6 hours.
    • In the Skill Panel (K), a new sorting option allows players to toggle between viewing all available Codex skills and only skills available to their profession.
    • Priests in Codex Arena no longer have Heal Area and have had their health increased to 800.
  • Codex Balance Changes
    • Assassins, Dervish, Warriors and Paragons will receive 17 normal skills and 3 elites.
    • Elementalists, Necromancers and Mesmers will receive 20 normal skills and 5 elites.
    • Monks and Ritualists will receive 16 normal skills and 4 elites.
    • Rangers will receive 19 normal skills and 4 elites.
  • Skill Selection Changes
    • Protector's Defense has been added to the list of restricted Codex skills.
    • Assassin skills are guaranteed to include one randomly selected lead attack and one randomly selected off-hand attack. Neither will be elite, and the off-hand attack will require a lead attack.
    • Ritualist skills are guaranteed to include one randomly selected, non-elite binding ritual.
    • Necromancer skills are guaranteed to include one randomly selected, non-elite minion-summoning skill.

Skill Balance

For more information on these changes, please see the Developer Updates page.

PvE and PvP Changes

Dervish
  • File:Ebon Dust Aura.jpg Ebon Dust Aura: functionality changed to: "For 5...29...35 seconds, if you are wielding an earth weapon, your melee attack Skills also cause Blindness for 4...9...10 seconds."
Elementalist
Mesmer
Monk
  • File:Life Sheath.jpg Life Sheath: functionality changed to: "Elite Enchantment Spell. Remove 0...2...2 conditions from target ally. For 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead (maximum 20...84...100)."
  • File:Reversal of Fortune.jpg Reversal of Fortune: functionality changed to: "Enchantment Spell. For 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15...67...80."
  • File:Shielding Hands.jpg Shielding Hands: functionality changed to: "Enchantment Spell. For 8 seconds, damage and life steal received by target ally is reduced by 3...15...18. When Shielding Hands ends, that ally is healed for 5...41...50 Health."
Necromancer
Paragon
Ranger
Ritualist
  • File:Union.jpg Union: functionality changed to: "Binding Ritual. Create a level 1...10...12 Spirit. Whenever a non-spirit ally in its range takes damage or life steal, it is reduced by 15 and the spirit takes 15 damage. This spirit dies after 30...54...60 seconds."
  • File:Vengeful Weapon.jpg Vengeful Weapon: functionality changed to: "Weapon Spell. For 8 seconds, the next time target ally takes damage or life steal from a foe, that ally steals up to 15...51...60 Health from that foe."
  • File:Weapon of Remedy.jpg Weapon of Remedy: functionality changed to: "Elite Weapon Spell. For 8 seconds, the next time target ally takes damage or life steal from a foe, that ally steals up to 15...63...75 Health from that foe and loses 1 Condition."

PvE Only Changes

Ranger

PvP Only Changes

Paragon
Ranger
Ritualist
  • File:Recuperation (PvP).jpg Recuperation (PvP): functionality changed to: "Binding Ritual. Create a level 1...8...10 Spirit. Non-spirit allies within its range under 75% maximum health gain 1...3...3 Health regeneration. This spirit dies after 15...39...45 seconds."

Wintersday

Bug Fixes

  • Fixed a text bug in Tennaros' French dialog.
  • Fixed a bug that prevented reconnection with some answers to the Security Question.

Miscellaneous

Guild Wars Wiki notes

  • The "bug that prevented reconnection" was related to the game handing you the character whose name you entered to log in. The character it hands to you when you log in has been reverted to its original functionality.
  • The name of the skill "I Am The Strongest!" was changed to "I Am the Strongest!".
  • The speech bubble of the skill "By Ural's Hammer!" was changed to "By Ural's hammer!".
  • This update also introduced bugs causing Precision Shot to remove stances on hit and Quick Shot to disable your other attack skills for 2 seconds. These bugs were fixed in the February 1, 2010 update.