Blood of the Master/Skill history

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File:Historic content.png This page contains information about a Guild Wars skill that has been updated since its introduction. Some of the information on this page no longer applies to the game as it currently exists. For the current version of this skill, see Blood of the Master.

December 15, 2005

Previously a bug allowed the player to stay alive if he had positive Health regeneration when he sacrificed all of his remaining Health.


Original

Spell. Sacrifice 10% maximum Health. All adjacent undead allies are healed for 30...99...116.

Spell. Sacrifice 10% maximum Health. All adjacent undead allies are healed for 30...99...116.

Progression
0
30
1
36
2
41
3
47
4
53
5
59
6
64
7
70
8
76
9
82
10
87
11
93
12
99
13
105
14
110
15
116
16
122
17
127
18
133
19
139
20
145
21
150