Damage reduction

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Damage reduction or damage mitigation refers to any of three methods of reducing incoming or outgoing damage.

  • Subtractive (or Absorption) reduces or prevents damage by a fixed amount.
  • Percentage (or Fixed Fraction) reduces damage by a percentage of the total incoming damage.
  • Threshold (or Damage Cappers) prevents the damage from exceeding a percentage of a certain threshold, almost always the target's health.

Subtractive damage reduction

Subtractive damage reduction, also known as absorption, reduces or prevents damage by a fixed amount.

Subtractive damage reduction against all damage

The following provide damage reduction against all damage:

Subtractive attack damage reduction

See also: Skills that prevent critical hits

Subtractive damage reduction against physical damage

The following reduce all incoming physical damage:

  • Knight's Insignia: -3 (local protection only, i.e. to the specific area protected by the armor to which it is applied)

Percentage damage reduction

Percentage damage reduction, also known as fixed fraction, lowers damage by a fixed fraction of the original damage; it stacks multiplicatively.

Percentage attack damage reduction

Threshold damage reduction

Threshold damage reduction, also known as damage cappers, prevent all damage above a certain threshold (generally a percentage of the target's maximum health), while having no effect on damage below that threshold.

See also