Echo (skill type)
| Echo | |
|---|---|
| Number of skills | 10 |
| Elite skills | 0 |
| Supertype | Skill |
| Subtype | None |
This article is about the skill type. For the Mesmer elite, see Echo. For skill chaining using Echo, see Echo chain.
“Echoes are skills that have an additional effect whenever a Shout takes effect or ends on an ally.
— Mothusi, Expert Paragon
Skill type. An echo is a type of Paragon skill that provides a duration-limited benefit to a single non-spirit ally.
All echoes have effects closely dependent on the use of chants and shouts (with a duration) on the affected target, sometimes having no effect at all without these.
With the exception of Enduring Harmony and Soldier's Fury, echoes belong to one of two families:
- Refrains have a continuous effect and renew themselves whenever a chant or shout ends on the affected target.
- Finales have a limited duration and an instant effect triggered when a chant or shout ends on the affected target:
Notes
- Only chants or shouts with a duration on the user do trigger echoes, since the chant/shout effect must actually end (i.e. appear and disappear from the Effects Monitor). Shouts that cause instant effects, for example "Never Give Up!", will not trigger echoes.
- Echoes have an energy cost, an activation time, and an aftercast delay.
- Echoes cannot be removed (ending only on expiration or death).
Maintaining Refrains
If trying to maintain Refrains during and between fights, the following skills are optimal depending on the targets that are affected by the Refrain.
- Team members: "They're on Fire!" and "Can't Touch This!" are the most practical and reliable skills as they:
- are non-elite,
- are shouts (so earshot range with no activation time and can be applied while running),
- require energy (and not adrenaline),
- recharge in 10s (without modifiers), which is less than all Refrain's duration
- either last 10s (i.e. "They're on Fire!"), or end when reapplied (i.e. "Can't Touch This!")
- have no restrictions on application (unlike skills such as "Never Surrender!").
- Also sport a good protection effect.
- User only: "Help!" or "To the Limit!" (with 8 or less Tactics) can be slightly more interesting than "They're on Fire!" due to their lower cost and alternative effect.
- Allies (includes summons or minions, notably Flesh Golems): "Fall Back!" can be effective but is usually not enough on its own. Anthem of Weariness can be used instead to provide bar compression, but is not instant.
Most chants or shouts do not end if they are reapplied before they expire, so skills that increase their duration (i. e. Enduring Harmony and Vocal was Sogolon) can disrupt Refrains. Similarly, skills or consumables that reduce the recharge time of chants and shouts (such as Serpent's Quickness, Time Ward or Essence of Celerity) must be played around carefully to avoid this issue.
- "Can't Touch This!" and "I Am the Strongest!" end if they are reapplied before they expire, triggering echoes.
List of echoes
| Icon | Name | Description | Attribute | Campaign | |||||
|---|---|---|---|---|---|---|---|---|---|
| File:Aggressive Refrain.jpg | Aggressive Refrain | Echo. (5...21...25 seconds.) You attack 25% faster. Renewal: whenever a chant or shout ends on you. You have -20 armor. | 15 |
1 |
20 |
Leadership | Nightfall | ||
| File:Bladeturn Refrain.jpg | Bladeturn Refrain | Echo. (20 seconds.) Target ally has 5...17...20% chance to block. Renewal: Whenever a chant or shout ends on that ally. Cannot target spirits. | 5 |
1 |
8 |
Command | Nightfall | ||
| File:Bladeturn Refrain (PvP).jpg | Bladeturn Refrain (PvP) | Echo. (20 seconds.) Target ally has +10...34...40 armor against slashing damage. Renewal: Whenever a chant or shout ends on that ally. Cannot target spirits. | 5 |
1 |
8 |
Command | Nightfall | ||
| File:Blazing Finale.jpg | Blazing Finale | Echo. (10...30...35 seconds.) Inflicts Burning condition (1...6...7 second[s]) to adjacent foes whenever a chant or shout ends on target ally. Cannot target spirits. | 5 |
1 |
8 |
Leadership | Nightfall | ||
| File:Blazing Finale (PvP).jpg | Blazing Finale (PvP) | Echo. (10...30...35 seconds.) Inflicts Burning condition (1...4...5 second[s]) to adjacent foes whenever a chant or shout ends on target ally. Cannot target spirits. | 5 |
1 |
8 |
Leadership | Nightfall | ||
| File:Burning Refrain.jpg | Burning Refrain | Echo. (20 seconds.) Inflicts Burning condition (1...3...3 second[s]) if target ally hits a foe with more Health. Renewal: Whenever a chant or shout ends on that ally. Cannot target spirits. | 10 |
1 |
10 |
Leadership | Nightfall | ||
| File:Enduring Harmony.jpg | Enduring Harmony | Echo. (10...30...35 seconds.) Chants and shouts last 50% longer on target ally. Cannot target spirits. | 5 |
1 |
10 |
Leadership | Nightfall | ||
| File:Energizing Finale.jpg | Energizing Finale | Echo. (10...30...35 seconds.) Target ally gains 1...2...2 Energy whenever a shout or chant ends on that ally. Cannot target spirits. | 10 |
1 |
5 |
Motivation | Nightfall | ||
| File:Finale of Restoration.jpg | Finale of Restoration | Echo. (10...30...35 seconds.) Target ally gains [sic] 15...63...75 Health whenever a shout or chant ends on that ally. Cannot target spirits. | 5 |
1 |
10 |
Motivation | Nightfall | ||
| File:Finale of Restoration (PvP).jpg | Finale of Restoration (PvP) | Echo. (10...30...35 seconds.) Target ally gains [sic] 15...63...75 Health the next 5 times a shout or chant ends on that ally. Cannot target spirits. | 5 |
1 |
10 |
Motivation | Nightfall |