G.O.L.E.M. 2.0
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| G.O.L.E.M. 2.0 | |
|---|---|
| File:Golem.jpg | |
| Affiliation | Asura |
| Type | Golem |
| Level(s) | 20 |
| Campaign | Eye of the North |
Three G.O.L.E.M. 2.0s accompany the party during the primary quest, Destruction's Depths. Initially, they are inactive, and can be activated through dialogue at the cost of 15 Energy. If a G.O.L.E.M. 2.0 loses all its health, it reverts to its inactive state rather than dying. While active, G.O.L.E.M. 2.0s can be switched between melee, defense, and ranged modes.
Missions
- Depths of Tyria
- Destruction's Depths (all three levels)
Skills
Melee mode
- Bloodstone Slash Bloodstone Slash (monster skill)
- Golem Strike Golem Strike (monster skill)
Defense mode
- Phase Shield (monster skill) Phase Shield (monster skill) (monster skill)
- Vitality Transfer Vitality Transfer (monster skill)
Ranged mode
- Energy Blast (golem) Energy Blast (golem) (monster skill)
- Chaotic Energy Chaotic Energy (monster skill)
Dialogue
While inactive:
- Systems on standby. Crystal core requires additional power...
[Recharge the crystal core.] (Requires 15 Energy) (If your character has at least 15 energy available.)
- "Power levels restored."
[Don't recharge the crystal core.] (If your character has at least 15 energy available.)
While active:
- All schematics performing within nominal parameters. <Melee...Defense...Ranged> mode active. Choose a tactical mode:
Melee
Defense
Ranged
Cancel- After selecting Melee, Defense or Ranged:
- "Command accepted. Initiating mode."
When it loses all its health:
- "Warning! Crystal core power level low. Shutting down."