Depths of Tyria

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Depths of Tyria
File:Depths of Tyria.jpg
Continent Tyria
Town None
Neighbor(s) Far Shiverpeaks
Charr Homelands
Tarnished Coast
Kryta
Kaineng City
Istan
Ascalon (pre-Searing)
Ascalon
Campaign Eye of the North
Images
"Underground Structure" concept art.jpg
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The Dwarves have provided limited information about the mysteries they have uncovered beneath the earth. Initial reports describe an immense, interconnected underground complex they call the "Depths of Tyria." These natural caves and excavated areas house structures left behind by civilizations dating back to a time before the arrival of humans in Tyria. The Depths are connected by a series of magical gateways that allow swift travel through miles of earth and stone.

These gateways were created by a race known as the Asura, who use them for mining, research, and other jaunts across great distances. Most of the gates are guarded by Asuran GOLEMs, for the Depths teem with threats—both animal and geological. Those who dare to travel below realize the risk they take in doing so, and those who return tell wild stories of monsters made of fire and stone that move in the Depths.

— The Guild Wars Eye of the North Manuscript

The Depths of Tyria, sometimes simply called the Depths, are large networks of underground caverns and tunnels underneath the Tyrian surface, filled with a variety of different structures of unknown origin, ranging from structures similar to Ascalonian buildings to statues akin to those found in the Echovald Forest and unique crystalline structures.

Many of the races found in the Depths of Tyria are pale compared to their surface counterparts and are, on occasion, larger as well. The Depths are home to Arachnids, Skelks, Fleshreavers, Oozes, and is the origin of the Asura.

Outposts

Missions

Explorable areas

Dungeons

Landmarks

Soundtrack

Gw2logo.png The Guild Wars 2 Wiki has an article on Depths of Tyria.
File:Guild Wars 3 logo.png The Guild Wars 3 Wiki has an article on Depths of Tyria.
  • Darkness Beneath
  • Kurzick Theme (originally from Guild Wars Factions)
  • Echovald Forest (originally from Factions)

The World of Tyria (edit)
Continents Tyria • Cantha • Elona
Mechanical Regions
Core The Battle Isles • The Mists • Unending Ocean
Prophecies Ascalon (pre-Searing) • Ascalon • Northern Shiverpeaks • Southern Shiverpeaks • Kryta • Maguuma Jungle • Crystal Desert • Ring of Fire Islands
Factions Shing Jea Island • Kaineng City • Echovald Forest • The Jade Sea
Nightfall Istan • Kourna • Vabbi • The Desolation • Realm of Torment
Eye of the North Charr Homelands • Depths of Tyria • Far Shiverpeaks • Tarnished Coast
Geographic Landmarks
The Battle Isles Forbidden Path • Training Arena
The Mists Bone Pits • Burning Forest • Chaos Planes • Fissure Shore • Forest of the Wailing Lord • Forgotten Vale • Great Battle Field • Hall of Judgment • Ice Wastes
Lake of Fire • Mad Realm • Spawning Pools • Spider Cave • Temple of War • The Labyrinth • The Rift • Tower of Courage • Tower of Strength • Twin Serpent Mountains
Tyria Blazeridge Mountains • Giant's Basin • Isles of Janthir • Janthir Bay • Ruins of Orr • Sea of Sorrows • Sparkfly Swamp • Strait of Malchor • Ullen River • Woodland Cascades
Cantha 1,000 Daggers guild hall • Qinkaishi Mountains • Raisu Palace • Rijeka River
Elona Bahnelon River • Dajkah • Dzalana • Elon River • Sulfurous Wastelands