Recharge time

From Guild Wars Wiki 中文站
Revision as of 07:53, 17 September 2026 by gww>Ruine Eternelle (→‎Reduces specific skills' recharge times: good catch for way of the empty palm. only one link needed.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search


Recharge time is the minimum period that a character must wait after using a skill before they can attempt to activate it again. Skills that are interrupted or disrupted by knock down also have to wait to be recharged. Failed skills are ready immediately; they do not need to recharge. The visual indicator of a recharging skill is a darkened skill icon that gradually lightens as if a clock-hand was sweeping through from noon to midnight.

Game mechanics

  • When a skill has a recharge time, it begins recharging at the exact moment the skill is completed or prevented.
  • A skill that requires adrenaline cannot gain adrenaline while it is recharging.
  • When a skill completes activation, its recharge time can be increased or reduced by various effects from other skills, environmental effects or weapons (HSR). For example, Quickening Zephyr reduces the recharge times of skills used by characters in range while Energizing Wind increases them.
  • Effects that alter recharge time round to the nearest second.


Reducing recharge time

  • Recharge time is calculated as the skill finishes activating. As such, activating the stance Serpent's Quickness before completing a casting of Meteor will reduce the recharge time.
  • The Essence of Celerity consumable reduces recharge times by 20%.
  • Several effects that reduce the recharge time of skills stack multiplicatively, up to a maximum of 50% reduced recharge time. However, a single skill's effect can bypass this limit. In PvE, Fast Casting also bypasses this limit for mesmer spells.

Reduces other skills' recharge times

Reduces specific skills' recharge times

Conditionally reduces its own recharge time

Instant recharge

In some situations, skills can recharge instantly.

Instantly recharges other skills

Instantly recharge specific other skills

Instantly recharges itself

Skills that recharge by a morale boost

Skills that increase recharge time

Increase other skill's recharge

Conditionally increase its own recharge

Skills with no recharge time nor adrenaline cost

IconNameDescriptionEnergyActivation timeRecharge timeProf.AttributeCampaign
Burning Speed.jpg Burning Speed Enchantment Spell. (7 seconds.) You move 30...42...45% faster. You suffer from Burning (7 seconds). End effect: inflicts Burning condition (3...8...9 seconds) on adjacent foes. 0 1010 Tango-energy.png 00.250.25¼ Tango-activation-darker.png 0 elementalistaElementalistFire MagicZ Factions
Flare.jpg Flare Spell. Projectile: deals 20...56...65 fire damage. If Overcast, strikes adjacent. 0 055 Tango-energy.png 01.001 Tango-activation-darker.png 0 Tango-quest-icon.pngelementalistaElementalistFire MagicZ Core
Ice Spear.jpg Ice Spear Enchantment Spell. Projectile: deals 10...50...60 cold damage. Gain +1...3...4 Health regeneration for 5 seconds if Overcast. 0 055 Tango-energy.png 01.001 Tango-activation-darker.png 0 Tango-quest-icon.pngelementalistaElementalistWater MagicZ Core
Stone Daggers.jpg Stone Daggers Spell. Two projectiles: each deals 8...28...33 earth damage. If Overcast, cause Bleeding for 1...4...5 second[s]. 0 055 Tango-energy.png 01.001 Tango-activation-darker.png 0 Tango-quest-icon.pngelementalistaElementalistEarth MagicZ Core

Notes

In some occasions, skills can be disabled for an extended period of time

  • Disabling an already recharging skill can prolong its recharge time but cannot shorten it. For instance, Blackout disables any skill of its user for 5 seconds. If one particular skill was recharging and its remaining time was 3 seconds, then it will be prolonged to 5 seconds. If another skill had 30 seconds left until recharge, it will not be affected by Blackout and will continue recharge normally.
  • Some skills, such as Dervish forms, Norn forms and most skills that can copy other skills, are disabled upon ending and their recharge cannot be decreased.
  • Additional recharge time and disabling duration are unaffected by skills that reduce recharge time. For instance, casting Meteor Shower (60s recharge time) after Glyph of Sacrifice (+30s recharge time) while under Serpent's Quickness (33% recharge time reduction) will lead to a 2/3*60s+30s=70s recharge time instead of 2/3*(60s+30s)=60s recharge time.
  • Although not a skill, the Power Up Box in Rollerbeetle Racing also provides an instant recharge.


Any All skill lists by other categories (edit)
Core common • Blessing • Duplicate • Environment • Monster • No attribute • Temporary • Title (skill)

Type • Unlocking • Cost • PvE-only • PvE versions • PvP versions • PvE/PvP versions • Functionality • Removed


Core (codex • elite) • Prophecies (pre- • elite) • Factions (elite) • Nightfall (hero trainer • elite) • Eye of the North (hero trainer • elite)

Tango-adrenaline.png Adrenaline   Tango-upkeep.png Upkeep   Tango-sacrifice.png Sacrifice   Tango-overcast.png Overcast
Tango-energy.png Energy   Tango-activation-darker.png Activation time   Tango-recharge-darker.png Recharge time   Tango-quest-icon.png Skill rewards