Upkeep

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Revision as of 20:33, 15 June 2020 by gww>Anonymous (→‎Notes)
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Upkeep cost is a sustained resource cost of certain skills without a specified duration. Each upkeep requires 1 pip of energy regeneration to keep it up. Upkeep skills can be removed by the caster by double-clicking on the associated icon in the Upkeep Monitor.

Game mechanics

Once an Upkeep skill is active, it can be sustained indefinitely as long as these conditions are met:

  1. The number does not exceed -10 pips of energy regeneration, or otherwise cause the caster's energy to fall below zero.
  2. The target(s) are separated with a distance no-greater than compass range.

If the user's energy reaches zero while under the effects of energy degeneration, the user will lose as many maintained enchantments until the caster's energy regeneration is zero or higher. Additionally, if maintaining an enchantment would raise the caster's pre-cap energy degeneration beyond 10, the caster will lose maintained enchantments until pre-cap energy degeneration is brought down to 10 or lower.

Limitations

  • If you cannot afford the upkeep cost (and your energy reaches zero), the most recent maintained enchantments are cancelled until you aren't losing energy anymore (your energy will stabilize at zero) due to energy degeneration. The corresponding message will be shown in the chat window:
    Your spell <spell name> on <ally name> was lost because you were not able to pay the upkeep cost.
  • You cannot maintain enchantments on distant allies (outside the compass range). There is a brief grace period after an ally leaves compass range (i.e. when their name is greyed-out in the party window) during which upkeep will not be dropped. This prevents losing upkeep due to minor lag or mechanics such as teleports which can separate the party temporarily (e.g. at the beginning of Nahpui Quarter).
  • The total number of maintained enchantments is limited to current energy regeneration + 10. Skills like Ether Prodigy and Blood is Power can increase a character's energy regeneration above the usual limit, allowing for additional upkeep to be maintained. If the total energy degeneration exceeds 10, maintained enchantments will be cancelled until your energy degeneration is 10. There is no grace period for this.


Skills with an upkeep cost

Player skills

IconNameDescriptionUpkeepEnergyActivation timeRecharge timeProf.AttributeCampaign
Over the Limit.jpg Over the Limit Elite Enchantment Spell. Spells cast 20...44...50% faster and recharge 40...72...80% faster. Continuously gain Overcast while active. PvE Skill -1 Tango-upkeep.png 055 Tango-energy.png 01.001 Tango-activation-darker.png 02020 Tango-recharge-darker.png elementalistaElementalistEnergy StorageZ Core
Soul Ignition.jpg Soul Ignition Enchantment Spell. Reduce overcast at a rate of 1...2...2 per second. You and all adjacent foes are afflicted with burning. -1 Tango-upkeep.png 1010 Tango-energy.png 00.500.5½ Tango-activation-darker.png 03030 Tango-recharge-darker.png elementalistaElementalistEnergy StorageZ Core

Monster skills

Related skills

Skills which interact with upkeep

Skills that last indefinitely without an upkeep

Player skills

IconNameDescriptionEnergyActivation timeRecharge timeProf.AttributeCampaign
Glyph of Energy.jpg Glyph of Energy Elite Glyph. Your next 1...3...3 spell[s] do[es] not cause Overcast and cost[s] 10...22...25 less Energy. Gain 1...2...2 to all elemental attributes. 0 055 Tango-energy.png 01.001 Tango-activation-darker.png 02525 Tango-recharge-darker.png elementalistaElementalistEnergy StorageZ Prophecies

Monster skills

Notes



Skill lists (edit)
Warrior Warrior • Ranger Ranger • Monk Monk • Necromancer Necromancer • Mesmer Mesmer • Elementalist Elementalist
Assassin Assassin • Ritualist Ritualist • Paragon Paragon • Dervish Dervish • Profession Common

Adrenaline Adrenaline skills Upkeep Upkeep skills Sacrifice Sacrifice skills Overcast Overcast skills