Game updates:November 2006

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Update - Thursday November 30, 2006

  • Made preparations for the Domain of Anguish event.
  • Added 2 new quests in Istan and 6 new quests in the Realm of Torment.
  • Modified monster behavior so that they now prefer targets within their guard ranges.
  • Fixed several reported bugs with follower NPCs in order to improve their combat performance.
  • Removed the "kiting" behavior of henchmen in the first round of basic training in order to give new players an easier introduction to PvP.

Skill Changes

Update - Tuesday November 28, 2006

  • Made preparations for the Chinese closed beta test.
  • Fixed several infrequent client crash bugs.

Update - Wednesday November 22, 2006

  • Fixed a bug that prevented some players from joining parties in the Team Arenas.
  • Fixed a bug and made improvements to the following quest: Reclaiming the Temple.

Update - Tuesday November 21, 2006

Update - Monday November 20, 2006

Update - Friday November 10, 2006

  • Added the extra Prerelease Bonus Pack character slot to accounts that have both the Nightfall Prerelease Bonus Pack and the Nightfall PvP Edition access keys.
  • Updated the translations for the npc "Shiloh [Hero Skills]" in the map Sunspear Great Hall.
  • Updated Corsair bosses Midshipman Morolah and Admiral Chiggen so that the bosses drop their correct unique item.
  • Fixed a bug that allowed the skills “Rampage as One” and “Strike as One” to activate without a living pet. (This was missed in the last build)
  • Fixed a bug that caused the boss "Zelnehlun Fastfoot" to not attack.
  • Fixed a bug preventing some monsters from fighting in the Consulate Docks mission.
  • Fixed a bug which allowed the attacking team in the Isle of Solitude Guild Hall to open the gate to the defendeing team’s base.
  • Fixed bugs and made improvements to the following quests: "Signs and Portents," "No me, No Kormir," and "Sunspears in Cantha."
  • The most recent "My Guild Battles" game is now visible to members of the participating Guilds for up to 24 hours (previously the time was only one hour).

Update - Tuesday November 7, 2006

Update - Thursday November 2, 2006

End of Halloween Event

Now sadly, the madness is ended
Laughs abounded and no tears were shed
King Thorn has returned to the Underworld
Pumpkin still very much on his head.
No more scares for Elona and Tyria
No more transformations or spooky décor
Peace comes at last, though we can’t help but ask:
Will the Mad King return once more?!

Game Updates:

  • Modified damage text so that its size scales based on the distance from the viewer.
  • Fixed various quest NPCs that were inappropriately body-blocking players.
  • Added an option to adjust the damage text size.
  • Fixed a bug that allowed Heroes to equip more than one elite skill.
  • Fixed a bug that prevented some dyes from stacking.
  • Fixed a bug that caused skills requiring upkeep to be removed whenever cinematics began.
  • Fixed a bug that allowed the Lightbringer Title bonus to be used during PVP matches.
  • Modified the Trade panel to report offered trades in units of gold, not platinum.
  • Removed the previously enforced time delay between fighting and salvaging or identifying an item.
  • Increased duration on the skill "Exposed Defenses" [sic] to 5..20 seconds. (This update was missing in the previous skill update.)