List of non-maximum mesmer collector weapons

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Items listed on this page are all non-maximum damage weapons or non-maximum armor shields.

For the list of maximum stat weapons, see the List of mesmer collector weapons.


Domination Magic

Staves

Weapon Stats Requirement Weapon Bonus(es) Collectibles Location Collector
Inscribed Staff Energy +4
Damage: 4-7
3 Domination Magic None 3 Ornate Grawl Necklaces Eastern Frontier Guardsman Noell
Inscribed Staff Energy +4
Damage: 4-7
3 Domination Magic Damage +20% (vs. Charr) 3 Charr Carvings Eastern Frontier Paige Osbourne
Inscribed Staff Energy +6
Damage: 7-13
6 Domination Magic Halves casting time of Domination Magic spells (Chance: 20%)
Halves skill recharge of spells (Chance: 20%)
4 Mergoyle Skulls Nebo Terrace Beldon the Blade
Inscribed Staff Energy +6
Damage: 7-13
6 Domination Magic Halves casting time of Domination Magic spells (Chance: 20%)
Halves skill recharge of spells (Chance: 20%)
4 Gargantuan Jawbones Kessex Peak Brynden Cromwell
Inscribed Staff Energy +8
Damage: 9-16
8 Domination Magic Halves casting time of Domination Magic spells (Chance 20%)
Halves skill recharge of spells (Chance 20%)
5 Behemoth Jaws Quarrel Falls Seris the Red
Inscribed Staff Energy +8
Damage: 9-16
8 Domination Magic Halves casting time of Domination Magic spells (Chance: 20%)
Halves skill recharge of spells (Chance: 20%)
5 Mossy Mandibles Maguuma Stade Ingrid Larson
Clairvoyant Staff Energy +10
Damage: 10-17
8 Domination Magic Halves casting time of Domination Magic spells (Chance: 15%)
Halves skill recharge of Domination Magic spells (Chance: 15%)
5 Monastery Credits Seitung Harbor Monastery
Quartermaster
Ensorcelling Staff Energy +5
Damage: 5-7
1 Domination Magic Halves skill recharge of spells (Chance: 10%)
Inscription: None
3 Mandragor Carapaces Plains of Jarin Timahr
Ensorcelling Staff Energy +8
Damage: 8-12
5 Domination Magic Halves skill recharge of spells (Chance: 10%)
Inscription: None
3 Insect Appendages Issnur Isles Lohfihau
Ensorcelling Staff Energy +10
Damage: 10-17
7 Domination Magic Inscription: None 3 Silver Bullion Coins Mehtani Keys Ehiyah

Wands

Weapon Stats Requirement Weapon Bonus(es) Collectibles Location Collector
Cane Damage: 4-7 5 Domination Magic Damage +15% (while Health is above 50%)
Health +20
3 Stormy Eyes Pockmark Flats Ouran Odwin
Cane Damage: 4-7 5 Domination Magic Energy +15
Energy Regeneration -1
3 Ornate Grawl Necklaces Regent Valley Corwin Luceinne
Cane Damage: 7-13 6 Domination Magic Energy +15
Energy Regeneration -1
4 Decayed Orr Emblems Scoundrel's Rise Camryn Jamison
Cane Damage: 9-16 8 Domination Magic Energy +15
Energy Regeneration -1
5 Ancient Eyes Mamnoon Lagoon Vargil the White

Focus Items

Weapon Stats Requirement Weapon Bonus(es) Collectibles Location Collector
Inscribed Chakram Energy +6 5 Domination Magic Energy +5 (while Health is above 75%) 3 Scorched Lodestones Pockmark Flats Nicanor Gannel
Inscribed Chakram Energy +6 5 Domination Magic Domination Magic +1 (20% chance while using skills)
Health +30
3 Fetid Carapaces Old Ascalon Dreaz Bowem
Inscribed Chakram Energy +8 6 Domination Magic Energy +15
Energy Regeneration -1
Health +30
4 Feathered Caromi Scalps North Kryta Province Wintun the Black
Inscribed Chakram Energy +8 6 Domination Magic Energy +5 (while Health is above 75%) 4 Spiked Crests Tears of the Fallen Arris Weston
Inscribed Chakram Energy +10 8 Domination Magic Domination Magic +1 (20% chance while using skills)
Health +30
5 Jungle Troll Tusks Silverwood Crispin Bryllis
Inscribed Chakram Energy +10 8 Domination Magic Armor +5 (while Enchanted)
Health +45 (while Enchanted)
5 White Mantle Emblems Henge of Denravi Thyfir Greenleaf
Inscribed Chakram Energy +4 1 Domination Magic Halves casting time of spells (Chance: 10%) 5 Naga Hides Sunqua Vale Debiro Kuri
Inscribed Chakram Energy +7 5 Domination Magic Halves skill recharge of spells (Chance: 10%) 4 Animal Hides Kinya Province Xuwei Diyi


Fast Casting

Focus Items

Weapon Stats Requirement Weapon Bonus(es) Collectibles Location Collector
Inscribed Chakram Energy +6 5 Fast Casting Halves casting time of Fast Casting spells (Chance: 20%)
Halves skill recharge of Fast Casting spells (Chance: 20%)
3 Scorched Seeds Old Ascalon Penelope Hoode
Inscribed Chakram Energy +6 5 Fast Casting Halves skill recharge of spells (10%) 3 Scar Behemoth Jaws Dragon's Gullet Ashram Fenn
Inscribed Chakram Energy +8 6 Fast Casting Energy +15
Energy Regeneration -1
Health +30
4 Glowing Hearts Nebo Terrace Kira Thorne
Inscribed Chakram Energy +8 6 Fast Casting Energy +5 (while Health is above 75%) 4 Decayed Orr Emblems Temple of the Ages Kolleen Redstone
Inscribed Chakram Energy +10 8 Fast Casting Energy +15
Energy Regeneration -1
Health +30
5 Jungle Skale Fins Tangle Root Serah Shaes


Illusion Magic

Staves

Weapon Stats Requirement Weapon Bonus(es) Collectibles Location Collector
Jeweled Staff Energy +4
Damage: 4-7
3 Illusion Magic Damage +10% (vs. hexed foes)
Energy +5 (while Hexed)
3 Stormy Eyes Eastern Frontier Raymon Elsworth
Jeweled Staff Energy +4
Damage: 4-7
3 Illusion Magic None 3 Scorched Lodestones Old Ascalon Saba Blackstone
Jeweled Staff Energy +6
Damage: 7-13
6 Illusion Magic Halves casting time of Illusion Magic spells (Chance: 20%)
Halves skill recharge of spells (Chance: 20%)
4 Hardened Humps North Kryta Province Helton Wills
Jeweled Staff Energy +6
Damage: 7-13
6 Illusion Magic Halves casting time of Illusion Magic spells (Chance: 20%)
Halves skill recharge of spells (Chance: 20%)
4 Abnormal Seeds The Black Curtain Sir Robert
Jeweled Staff Energy +8
Damage: 9-16
8 Illusion Magic Halves casting time of Illusion Magic spells (Chance: 20%)
Halves skill recharge of spells (Chance: 20%)
5 Tangled Seeds Tangle Root Tully Blackvine
Hypnotic Staff Energy +10
Damage: 10-17
8 Illusion Magic Halves casting time of Illusion Magic spells (Chance: 15%)
Halves skill recharge of Illusion Magic spells (Chance: 15%)
5 Monastery Credits Seitung Harbor Monastery
Quartermaster
Illusory Staff Energy +5
Damage: 5-7
1 Illusion Magic Halves skill recharge of spells (Chance: 10%)
Inscription: None
3 Juvenile Termite Legs Plains of Jarin Kushau
Illusory Staff Energy +8
Damage: 8-12
5 Illusion Magic Halves skill recharge of spells (Chance: 10%)
Inscription: None
3 Skale Claws Issnur Isles Hoanjo
Illusory Staff Energy +10
Damage: 10-17
7 Illusion Magic Halves skill recharge of spells (Chance: 15%)
Inscription: None
1 Water Djinn Essence Fahranur, The First City Jidun

Wands

Weapon Stats Requirement Weapon Bonus(es) Collectibles Location Collector
Cane Damage: 4-7 5 Illusion Magic None 3 Singed Gargoyle Skulls Regent Valley Valeria Benes
Cane Damage: 4-7 5 Illusion Magic Armor +7 (while attacking)
Damage +20%(vs. Charr)
3 Charr Carvings Piken Square Louise Haup
Cane Damage: 7-13 6 Illusion Magic Energy +15
Energy Regeneration -1
4 Bog Skale Fins North Kryta Province Leighton Cranford
Cane Damage: 7-13 6 Illusion Magic Halves skill recharge of Illusion Magic spells (Chance: 20%) 4 Abnormal Seeds Tears of the Fallen Daved Logsdon
Cane Damage: 9-16 8 Illusion Magic Energy +15
Energy Regeneration -1
5 Maguuma Manes Silverwood Lady Engelram
Cane Damage: 9-16 8 Illusion Magic Halves casting time of Illusion Magic spells (Chance: 20%) 5 White Mantle Emblems Henge of Denravi Adam Solstrum

Focus Items

Weapon Stats Requirement Weapon Bonus(es) Collectibles Location Collector
Jeweled Chakram Energy +6 5 Illusion Magic Armor +5 (vs. Physical Damage) 3 Scorched Seeds The Breach Sally Kaugie
Jeweled Chakram Energy +6 5 Illusion Magic Armor +5 (while Enchanted)
Health +45 (while Enchanted)
3 Scorched Lodestones Diessa Lowlands Martel Bastions
Jeweled Chakram Energy +8 6 Illusion Magic Energy +15
Energy Regeneration -1
Health +30
4 Leather Belts Lion's Arch Alton Thorne
Jeweled Chakram Energy +8 6 Illusion Magic Halves Casting Time of Illusion Magic spells (Chance: 20%)
Halves Skill Recharge of Illusion Magic spells (Chance: 20%)
4 Mergoyle Skulls Bergen Hot Springs Milny Samhammil
Jeweled Chakram Energy +10 8 Illusion Magic Armor +5 (while Enchanted)
Health +45 (while Enchanted)
5 Thorny Carapaces Majesty's Rest Isabaeux Navarre
Jeweled Chalice Energy +4 1 Illusion Magic Health +15 5 Feathered Scalps Tsumei Village Teizhan
Jeweled Chalice Energy +7 5 Illusion Magic Health +20 4 Kappa Shells Panjiang Peninsula Losai Hapatu


Inspiration Magic

Focus Items

Weapon Stats Requirement Weapon Bonus(es) Collectibles Location Collector
Jeweled Chalice Energy +8 6 Inspiration Magic Energy +15
Energy Regeneration -1
Health +30
4 Bog Skale Fins The Black Curtain Liris the Sage
Jeweled Chalice Energy +8 6 Inspiration Magic Halves casting time of Inspiration Magic Spells (Chance: 20%)
Halves skill recharge of Inspiration Magic Spells (Chance: 20%)
4 Ivory Troll Tusks Kessex Peak William Pennington
Jeweled Chalice Energy +10 8 Inspiration Magic Armor +5 (while Enchanted)
Health +45 (while Enchanted)
5 Mossy Mandibles Silverwood Farmer Conklin
Jeweled Chalice Energy +10 8 Inspiration Magic Inspiration Magic +1 (20% chance while using skills)
Health +30
5 Ancient Eyes Tangle Root Orson Cooper
Jeweled Chalice Energy +4 1 Inspiration Magic Halves skill recharge of spells (Chance: 10%) 5 Feathered Scalps Sunqua Vale Seung Kim
Jeweled Chalice Energy +7 5 Inspiration Magic Halves skill recharge of spells (Chance: 10%) 3 Silver Crimson Skull Coins Panjiang Peninsula Guardsman Kenji