Guild Wars Wiki:Projects/AI skills usage/Elementalist Wards

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Revision as of 10:16, 28 February 2013 by gww>Yoshida Keiji
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Wards by User:Yoshida Keiji.


There are six of them:

Ward Against Elements Ward Against Elements
Ward Against Foes Ward Against Foes
Ward Against Harm Ward Against Harm
Ward Against Melee Ward Against Melee
Ward of Stability Ward of Stability
Ward of Weakness Ward of Weakness


Background

From each of their respective talk pages this is the only useful contribution for this project: Talk:Ward Against Melee#WTB Ward Against Stupidity.


Testing phase

AI triggers any ward they posses when engaged, regardless of damage type income. But besides that there is another major problem, which I share with this opinion:

"I for one have more problems with my heroes running out of my ward as soon ast they're attacked by a melee fighter."

Nicky Silverstar 20:39, 18 September 2007 (UTC).


Even if you flag hero/henchmen in the very center of a ward, when hit by foes, they will run away... even if remaining inside is favourable. The AI cannot detect a ward's "presence".


Result

These skill main pages notes will be changed to:

The AI cannot detect a ward's presence. While remaining inside would be favourable, even flagged NPCs characters will run out of its protection whenever hit.