Guild Wars Wiki:Projects/AI skills usage/Elementalist Wards
Wards by User:Yoshida Keiji.
There are six of them:
Ward Against Elements
Ward Against Foes
Ward Against Harm
Ward Against Melee
Ward of Stability
Ward of Weakness
Background
From each of their respective talk pages this is the only useful contribution for this project: Talk:Ward Against Melee#WTB Ward Against Stupidity.
- This is also a previous research: Guild Wars Wiki:Projects/AI skills usage/Ward of Stability
Testing phase
AI triggers any ward they posses when engaged, regardless of damage type income. But besides that there is another major problem, which I share with this opinion:
"I for one have more problems with my heroes running out of my ward as soon ast they're attacked by a melee fighter."
Nicky Silverstar 20:39, 18 September 2007 (UTC).
Even if you flag hero/henchmen in the very center of a ward, when hit by foes, they will run away... even if remaining inside is favourable. The AI cannot detect a ward's "presence".
Result
These skill main pages notes will be changed to:
The AI cannot detect a ward's presence. While remaining inside would be favourable, even flagged NPCs characters will run out of its protection whenever hit.