Ward Against Harm
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| File:PvP.jpg | This skill has a PvP-only version — see Ward Against Harm (PvP). |
Ward Against Harm
Elite Ward Spell. Create a Ward Against Harm at this location. For 5...13...15 seconds, non-spirit allies in this area have +1...3...3 health regeneration, +12...22...24 armor, and an additional +12...22...24 armor against elemental damage. This spell is disabled for 20 seconds.
- Concise description
| Progression | |
|---|---|
|
+Armor vs elemental damage
|
0 5 1 12 12
1 6 1 13 13
2 6 1 14 14
3 7 1 14 14
4 8 2 15 15
5 8 2 16 16
6 9 2 17 17
7 10 2 18 18
8 10 2 18 18
9 11 2 19 19
10 12 2 20 20
11 12 2 21 21
12 13 3 22 22
13 14 3 22 22
14 14 3 23 23
15 15 3 24 24
16 16 3 25 25
17 16 3 26 26
18 17 3 26 26
19 18 4 27 27
20 18 4 28 28
21 19 4 29 29
|
Acquisition
Related skills
Notes
- The ward actually grants +12...22...24 armor against non-elemental damage and +24...43...48 against elemental damage. This distinction is important for the armor cap and armor calculation.
- The AI cannot detect a ward's presence. While remaining inside would be favourable, even flagged NPCs characters will run out of its protection whenever hit.
Trivia
- Prior to the release of Time Ward, this was the only elite ward spell. This and Teinai's Heat are the only Elementalist ward spells outside of Earth Magic.
- This is one of five (nine in
Reforged Mode) elite skills seen in pre-Searing Ascalon, where it is used by Elementalist Aziure. The other four are Barrage, Bull's Charge, Earth Shaker, and Hundred Blades (with "Victory Is Mine!", Greater Conflagration, Plague Signet, and Elemental Attunement in Reforged Mode). - Elementalist Aziure enlists the player to help her research this skill.
