Ward Against Harm

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Elite Ward Spell. Create a Ward Against Harm at this location. For 5...13...15 seconds, non-spirit allies in this area have +1...3...3 health regeneration, +12...22...24 armor, and an additional +12...22...24 armor against elemental damage. This spell is disabled for 20 seconds.

File:PvP.jpg This skill has a PvP-only version — see Ward Against Harm (PvP).

Elite Ward Spell. Create a Ward Against Harm at this location. For 5...13...15 seconds, non-spirit allies in this area have +1...3...3 health regeneration, +12...22...24 armor, and an additional +12...22...24 armor against elemental damage. This spell is disabled for 20 seconds.

Concise description
Elite Ward Spell.  [sic](5...13...15 seconds.) Allies in this ward have +1...3...3 Health regeneration, +12...22...24 armor, and +12...22...24 additional armor against elemental damage. Spirits are unaffected. This spell is disabled for 20 seconds.
Progression
0
5
1
12
12
1
6
1
13
13
2
6
1
14
14
3
7
1
14
14
4
8
2
15
15
5
8
2
16
16
6
9
2
17
17
7
10
2
18
18
8
10
2
18
18
9
11
2
19
19
10
12
2
20
20
11
12
2
21
21
12
13
3
22
22
13
14
3
22
22
14
14
3
23
23
15
15
3
24
24
16
16
3
25
25
17
16
3
26
26
18
17
3
26
26
19
18
4
27
27
20
18
4
28
28
21
19
4
29
29

Acquisition

Signet of Capture

Related skills

Notes

Bug Bug.This skill does not actually become disabled, as it can be instantly recharged by Glyph of Renewal, and the recharge reduced by Glyph of Swiftness.
  • The ward actually grants +12...22...24 armor against non-elemental damage and +24...43...48 against elemental damage. This distinction is important for the armor cap and armor calculation.
  • The AI cannot detect a ward's presence. While remaining inside would be favourable, even flagged NPCs characters will run out of its protection whenever hit.

Trivia